Aller au contenu

Photo

are romances worth it


  • Veuillez vous connecter pour répondre
198 réponses à ce sujet

#26
CDR David Shepard

CDR David Shepard
  • Members
  • 1 197 messages
Worth it?

Worth what?



As for what I consider "worth it" in terms of romances in DA:O and the ME series...I believe the romances add a lot to the story...in terms of characters and emotion. So in that sense...they are "worth it".

A growing relationship between characters...whether it's friendship or romance...makes these more than just "video games".

Modifié par CDR David Shepard, 01 avril 2013 - 07:40 .


#27
The Teyrn of Whatever

The Teyrn of Whatever
  • Members
  • 1 289 messages
"are romances worth it"

Absolutely. If you don't like 'em don't pursue 'em. Simple.

#28
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages
Sure... there's only nearly a dozen companions. Lets make every single one of them romanceable. And other NPCs, too. That certainly won't consume time, resources and disc space that could be used for things like the actual game or its story.

After all, its optional content... that means it is created for free and takes up zero space on a disc, right?

Modifié par Fast Jimmy, 01 avril 2013 - 08:35 .


#29
CDR David Shepard

CDR David Shepard
  • Members
  • 1 197 messages

Fast Jimmy wrote...

Sure... there's only nearly a dozen companions. Lets make every single one of them romanceable. And other NPCs, too. That certainly won't consume time, resources and disc space that could be used for things like the actual game or its story.

After all, its optional content... that means it is created for free and takes up zero space on a disc, right?


Yes...because romance in DA:O and the ME series really hurt the actual game and it's story.

#30
I Like Cats And

I Like Cats And
  • Members
  • 290 messages
I think they need to be less of a focus certainly but not gone.

#31
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages
You have one conversation with the Catalyst that gives you four dialogue choices to explain the entire purpose of galactic genocide and the choice that defines the galaxy afterwards. Between romances in ME2 that resulted in extra dialogue and the romances that could be actively pursued, ME3 easily had three times more dialogue, options and differences in outcomes with their romance content than was devoted to one of the worst received endings in Bioware history, if not in the entire video game industry.

This same argument can be applied to DA2.

So, someone tell me... as romances have begun to play a larger and larger role in Bioware games, has the quality of the stories gone up? Because I feel like I have only seen the story quality to downhill since DA:O and ME1. ME2 had a solid story, but the ending was only different based on the number of coffins shown at the end. Not to mention the entire Collector/Human Reaper story line was pretty much tossed to the side of the road within the first five minutes of ME3. 

Modifié par Fast Jimmy, 01 avril 2013 - 09:07 .


#32
Lady Mortho

Lady Mortho
  • Members
  • 1 096 messages
In dragon age I think yes. It seems natural to have a relationship. My romance with Anders, never had one in ME

#33
Dominari

Dominari
  • Members
  • 269 messages

CDR David Shepard wrote...

Worth it?

Worth what?



You know ... IT!



#34
Guest_krul2k_*

Guest_krul2k_*
  • Guests

Fast Jimmy wrote...

You have one conversation with the Catalyst that gives you four dialogue choices to explain the entire purpose of galactic genocide and the choice that defines the galaxy afterwards. Between romances in ME2 that resulted in extra dialogue and the romances that could be actively pursued, ME3 easily had three times more dialogue, options and differences in outcomes with their romance content than was devoted to one of the worst received endings in Bioware history, if not in the entire video game industry.

This same argument can be applied to DA2.

So, someone tell me... as romances have begun to play a larger and larger role in Bioware games, has the quality of the stories gone up? Because I feel like I have only seen the story quality to downhill since DA:O and ME1. ME2 had a solid story, but the ending was only different based on the number of coffins shown at the end.


i wantd to read this twice an think you lot should to :P

i dont buy the argument that romance's an companions is what makes a bioware game, the story is what makes me play them, i believe dumping the companions and romances will enhance my story and allow bioware to concentrate more on it and more on allowing me to build my player character.

If they took the resources which are allocated to the companion an romance development and put it into more gameplay and features that tell the story of the pc better i'll break my rule an pre order

#35
llandwynwyn

llandwynwyn
  • Members
  • 3 787 messages
No, my most memorable plays where the ones my characters didn't romance anyone.

#36
Guest_PurebredCorn_*

Guest_PurebredCorn_*
  • Guests

krul2k wrote...

Fast Jimmy wrote...

You have one conversation with the Catalyst that gives you four dialogue choices to explain the entire purpose of galactic genocide and the choice that defines the galaxy afterwards. Between romances in ME2 that resulted in extra dialogue and the romances that could be actively pursued, ME3 easily had three times more dialogue, options and differences in outcomes with their romance content than was devoted to one of the worst received endings in Bioware history, if not in the entire video game industry.

This same argument can be applied to DA2.

So, someone tell me... as romances have begun to play a larger and larger role in Bioware games, has the quality of the stories gone up? Because I feel like I have only seen the story quality to downhill since DA:O and ME1. ME2 had a solid story, but the ending was only different based on the number of coffins shown at the end.


i wantd to read this twice an think you lot should to :P

i dont buy the argument that romance's an companions is what makes a bioware game, the story is what makes me play them, i believe dumping the companions and romances will enhance my story and allow bioware to concentrate more on it and more on allowing me to build my player character.

If they took the resources which are allocated to the companion an romance development and put it into more gameplay and features that tell the story of the pc better i'll break my rule an pre order

Couldn't disagree more.

#37
Guest_krul2k_*

Guest_krul2k_*
  • Guests
ofc you do m8 so does the majority of the BSN

#38
Dominari

Dominari
  • Members
  • 269 messages

krul2k wrote...

ofc you do m8 so does the majority of the BSN

So if you were going to invest money in the project, which direction would you go?

[ETA]
ME3 had a lot of story arcs to tie up.  Some where good, some kind of sos-so.  Some were fantastic.  Tali's story, whether you romanced her or not, was emotional amd moving.  However there was one plot in perticular that was a major let down.  It had nothing to do with romances and would not have changed if the games (all 3) were designed with no romance at all.

Modifié par Dominari, 01 avril 2013 - 09:27 .


#39
-TC1989-

-TC1989-
  • Members
  • 751 messages
Personally I think their worth it, their immature, but worth it. They add something more to the game, more cinematic scenes, and just more content. You wouldn't really miss anything if you decided against it, but I always enjoy alittle more content.

#40
KainD

KainD
  • Members
  • 8 624 messages

wsandista wrote...

Good romances are like Gann and Safia in MotB.


Safia one was.., she just confessed to me at the gate so randomly. It didn't make sense at all to me. :blink:

#41
Knight of Dane

Knight of Dane
  • Members
  • 7 451 messages
The romances are a big part of why Dragon Age is my favorite franchise.

I would still play it without them, but probably only once.

#42
Sutekh

Sutekh
  • Members
  • 1 089 messages

krul2k wrote...

If they took the resources which are allocated to the companion an romance development and put it into more gameplay and features that tell the story of the pc better i'll break my rule an pre order

You do realize that the exact same can be said about Anything I Don't Like™, right?

e.g. I never play warrior, so let's get rid of the class and allocate the resources to story and choices. Never mind that others would want to play them and that they were there from the beginning.

Point is, the DA franchise already has companions and romance in its two existing installments, and companions aren't a small, optional part at that, but rather crucial to tactic, story and characterization. This would change the game enough to make it something else entirely, both gameplay and RPing-wise. No offense meant or anything, but what's the point of playing it if one of its major feature is something you dislike? (talking specifically about companions here, not romance).

#43
Guest_krul2k_*

Guest_krul2k_*
  • Guests
i dont know anything about game development tbh

but id put more into choice an consequence and character development

take DAO for an example an once you complete lothering an get to the map proper, id a made every choice from then on out matter an have a consequence, want to help the elves first? fine well the circle cant be saved an now the only way to save conner is to kill his mother, want to save the circle first fine well guess what now you cant save both elves an werewolfs and well redcliff village is now gone aswell.,

Im not good with words tbh thats best i can do the pc development is another matter an one i know what i want but well cant write it right so i wont attempt to.

I dont know if what i think is right an thats well bioware has limited resources and game development time now, an if thats the case it is my own personal belief they can make better games and main pc characters if they sacrifice the romance an companions, it wont happen i know that but its just something i think should be the first to go if indeed things need to be cut from the games.

I become attached to my character not the companions, thats where i defer from nigh on everyone on these boards, i became attached to shepard or my hawke not the companions, i became attached to the sotry of my character not them, if i could be giving the opportunity to solo the full mass effect series i would as i constantly do with the DA series, for me more emphasis on the pc development, more emphasis on the pc personal story an more emphasis on the pc's struggles is way more important an interesting that companions an there side quests

#44
Guest_krul2k_*

Guest_krul2k_*
  • Guests

Sutekh wrote...

krul2k wrote...

If they took the resources which are allocated to the companion an romance development and put it into more gameplay and features that tell the story of the pc better i'll break my rule an pre order

You do realize that the exact same can be said about Anything I Don't Like™, right?

e.g. I never play warrior, so let's get rid of the class and allocate the resources to story and choices. Never mind that others would want to play them and that they were there from the beginning.

Point is, the DA franchise already has companions and romance in its two existing installments, and companions aren't a small, optional part at that, but rather crucial to tactic, story and characterization. This would change the game enough to make it something else entirely, both gameplay and RPing-wise. No offense meant or anything, but what's the point of playing it if one of its major feature is something you dislike? (talking specifically about companions here, not romance).


I dont dislike companions m8, i dont dislike the romances either heck ive did every single one in every bioware game ive played, i just think if resources are a problem both should be the first to go, story,pc an gameplay should be center to the game, as you said companions arent just a small optional part of the game there BIG, now try an imagine those resources spent elsewhere, im no developer though so i dont even know if them resources would amount to anything usefull so all my points are probably mute

#45
BlueMagitek

BlueMagitek
  • Members
  • 3 583 messages
Romance is a interesting feature to companions. However, it is paid, way, way too much attention to, and the constant crying and pleading and begging about it by the fanbase gets very annoying to everybody.

You should want a character just for a romance option. You should want a character because they add something interesting to the world, or they bring forth an interesting idea or thought to the party, or just because you like the character.

For example, I enjoy Leliana. I like her character. A few of my Wardens have romanced her. But, I would be perfectly fine if she wasn't a romance option. :)

#46
Sylvianus

Sylvianus
  • Members
  • 7 775 messages
Romance add something to the story, add choices, add variety to what we could find in a RPG game.

wsandista wrote...

No. Romances(and any other kind of relationship) are only worth it if they serve a thematic purpose or help advance the story/character development in some way other than "LOL I'm banging Anders".

Good romances are like Gann and Safia in MotB.

Romance in dragon age overall helped advance the story / character development of My PC and above all our companions.

I learned some things about Morrigan, that I wouldn't if it was only for friendship. For example she way she behaves with her beloved warden has showed how she was more noble than she thought, and how Flemeth really influenced her during her childhood.

Modifié par Sylvianus, 01 avril 2013 - 11:28 .


#47
Renmiri1

Renmiri1
  • Members
  • 6 009 messages
Romances on DA ? Definitely worth the time to play them.

Debating romance on BSN ? Nope, not worth it.

#48
Twisted Path

Twisted Path
  • Members
  • 604 messages
I do kind of miss the way romances were handled in some of the older games, namely Knights of the Old Republic and the first Mass Effect game. It was this extra thing that was easy to miss and that developed gradually over the course of the game. I preferred that approach over the "Press button, get love scene," system we seem to have now.

#49
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Sutekh wrote...

krul2k wrote...

If they took the resources which are allocated to the companion an romance development and put it into more gameplay and features that tell the story of the pc better i'll break my rule an pre order

You do realize that the exact same can be said about Anything I Don't Like™, right?

e.g. I never play warrior, so let's get rid of the class and allocate the resources to story and choices. Never mind that others would want to play them and that they were there from the beginning.

Point is, the DA franchise already has companions and romance in its two existing installments, and companions aren't a small, optional part at that, but rather crucial to tactic, story and characterization. This would change the game enough to make it something else entirely, both gameplay and RPing-wise. No offense meant or anything, but what's the point of playing it if one of its major feature is something you dislike? (talking specifically about companions here, not romance).


Romances were not "part of the formula" for DA:O and ME1. In ME1 and DA:O, there were three and four romance options (respectively). In ME2, this was brought up to 6 (7 if you include Liara post LotSB, 8 if you count Kelly Chambers), in DA2 it was brought up to 5 and in ME3 (excluding the ME2 romance references, of which there were a good amount) there was 8. 

So one cannot argue that "romancing everything" was part of the original Bioware formula. It was truly optional side content, easily missed. Now, with the vast amount of romanceable characters, it is nearly impossible to NOT trip and fall into a romance.

Which is fine, if the core content was of high quality. But it hasn't. Many fans of Bioware games have said that they focus on characters, but, if the characters are removed, does the game stand on its own two legs?

I'd say decisions like the Anvil and choosing who the Dwarven king should be, choices that are still talked about today, are good plot. I'd say things like the Dark Ritual, still debated on the forums, are excellent sources of story. I'd say the admiration people have for an antagonist like Loghain, who was well written enough to be believable, (versus the contempt they have for the cartoon cut outs of Meredith and Orsino) says volumes about a game's ability to even have multiple perspectives on the enemies you are fighting. 

But we have been seeing a greater and greater reduction in variable chocies. Less polish and coherency in the overall main plot arcs. Endings that pale in comparisson to the types of closure that were presetned in DA:O or even Awakening. 

If the romances were abandoned (not companions, notice, but ROMANCES), would this magically solve these problems? Maybe, but probably not. But it would leave a lot of the side content out and shine a pretty big light on the main story and maybe reveal some serious lack of story-telling foundations on that front. Instead, it seems that a disproportionate amount of resources are being used to build in fan service romance content which obscures the fact that the main story is a random collection of plot contrivances and railroads. Without that optional, side content to distract, maybe it would be clearer for everyone involved what areas might, in retrospect, stick out as needing more work to making an overall consistent and enjoyable story.

#50
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Renmiri1 wrote...

Romances on DA ? Definitely worth the time to play them.

Debating romance on BSN ? Nope, not worth it.


Is anyone actually reading the OP? It is abundantly clear they are talking about whether it is worth it for Bioware to put the effort in to make the content. Not if it is worth it to play.