It really wasn't that bad... (aka "so I finally finised the game and just had to make a thread about it")
#1
Posté 01 avril 2013 - 05:23
Naturally, I didn't have any expectations of any kind, partly because of all the ****storm that surrounded the game's finale, and partly because the game felt like it was building up to a mediocre conclusion from the start (or the start of Priority: Earth, at least)... But under the circustances, the ending was all it could be without having to completely rewrite everything past Priority: Horizon.
I mean sure, all 3 (or 4, if you really want to "refuse") endings were horribly executed, with Control and Synthesis feeling like an afterthought thrown in way too late in the writing process, with one making absolutely no sence in the narrative; and the other being a deus-ex-machina style thing that kinda doesn't fit the tone the game was trying (albeit not very well) to set up...
All they did is made the writers come up with lame and contrived excuses to make Destroy not seem like the only logical choice - and the ones they came up with (killing the Geth and EDI) aren't very good - not with the sea of possibilities thay had (just off the top of my head - destroying the relay network and the Citadel, plunging the galaxy into a "dark" age, but completely freeing them from Reaper tech and influence)... ANYWAY.
My point is that I don't feel like the ending was a grandiose disaster everyone made it sound to be, just one final misstep on the series' match to mediocrity. So I'm not upset about it, since I never really expected anything more. And maybe a properly executed ending would elevate the series to something great, but I guess we'll never know.
So yeah, sorry this thread sounds like a blog, just had to share my thoughts on what I seen.
#2
Posté 01 avril 2013 - 05:24
#3
Posté 01 avril 2013 - 05:25
#4
Posté 01 avril 2013 - 05:30
M25105 wrote...
You know there's a reason why they added the EC, right?
I played with EC...
#5
Posté 01 avril 2013 - 05:32
Sentient6 wrote...
M25105 wrote...
You know there's a reason why they added the EC, right?
I played with EC...
My point exactly.
#6
Posté 01 avril 2013 - 05:36
Most games ends up with a boss fight, so that catalyst gig was ok as a different 'type cast' of villain, as we're never really privy to the actual villain that way. Gotta kind of look in the mirror on that one?
The weirdest part of the ME series with 3 is the star gazer scene. Who are those people?
#7
Posté 01 avril 2013 - 05:41
Modifié par Sentient6, 01 avril 2013 - 05:42 .
#8
Posté 01 avril 2013 - 05:46
Modifié par DinoSteve, 01 avril 2013 - 05:46 .
#9
Posté 01 avril 2013 - 05:47
Sentient6 wrote...
Ah, so it really was a grandiose disaster before EC, huh? Well, guess it only confirms that mediocrity was their intention all along.
Nah, not grandiose, or a disaster. Many actually enjoy the series. I do. But the complaint department is a necessary evil in evolution of VG's..
Modifié par Wayning_Star, 01 avril 2013 - 05:48 .
#10
Posté 01 avril 2013 - 05:55
#11
Posté 01 avril 2013 - 06:02
Sentient6 wrote...
Eh, seeing it now, EC didn't really address any of the real issues, just threw some more stuff in to make something that resembles closure. Guess it's better than it was before, but eh. It's largely the same, and it's still not that bad. But I guess it comes down to expectations.
Pre EC meant that galaxy was mostly doomed. Turians and Quarians were left on words that couldn't support them cause the relays were destroyed. 0 closure, Normandy stranded on a planet and people wondering why the hell Joker quit the field. Then you also had squadmates popping out of the ship that were with you when you ran to the beam.
Not to mention that idiotic kid and all endings being almost 100% identical except for a different colour.
So yes, people were pissed.
#12
Posté 01 avril 2013 - 06:04
Modifié par M25105, 01 avril 2013 - 06:05 .
#13
Posté 01 avril 2013 - 06:14
#14
Posté 02 avril 2013 - 07:15
All they did is made the writers come up with lame and contrived excuses to make Destroy not seem like the only logical choice - and the ones they came up with (killing the Geth and EDI) aren't very good - .
Nice, nice. You can stay.
#15
Posté 02 avril 2013 - 07:57
Wayning_Star wrote...
I didn't enjoy the citadel DLC all that much, it was only kind of funny. The troll shep just freaks me out I guess. Seemed like cynical brand of humor, compared to the rest of the story.
Most games ends up with a boss fight, so that catalyst gig was ok as a different 'type cast' of villain, as we're never really privy to the actual villain that way. Gotta kind of look in the mirror on that one?
The weirdest part of the ME series with 3 is the star gazer scene. Who are those people?
Funny that...they actually HAD a final "Boss" lined up, it was supposed to be some hideous Reaper-Brute looking Illusive Man construct. Fortunately, they scrapped it before finishing the game. (Imagine the rage if you had a ridicuous Boss like that PLUS the endings?)
#16
Posté 02 avril 2013 - 08:02
Wayning_Star wrote...
The weirdest part of the ME series with 3 is the star gazer scene. Who are those people?
One of the voice actors is Buzz Aldrin, the second man to walk on the moon. It is just a snippet added to convey a message about what could exist in our universe when we eventually explore it.
#17
Posté 02 avril 2013 - 08:57
It's often been said that the EC is the same nonsense just made a bit easier to swallow. Although I still dislike it a lot it doesn't feel as bad.Sentient6 wrote...
Eh, seeing it now, EC didn't really address any of the real issues, just threw some more stuff in to make something that resembles closure. Guess it's better than it was before, but eh. It's largely the same, and it's still not that bad. But I guess it comes down to expectations.
I'm not sure that it's possible to see how unsatisfying the original was if you know the EC alternative.
#18
Posté 02 avril 2013 - 10:35
Original destroy ending. Note that there is no Normandy evac scene, you just get hit and... That's it. No final goodbye or explanation to what happened to the team mates with you.
Note how the Relays are ABSOLUTELY destroyed utterly. Not just the little spinning piece like in EC, the whole damn relay blows up. At best it means that a new dark age that will last millennia (this was intended btw) and that everyone who can't eat Earth food like Turians and Quarians are going to slowly starve to death, and at worst the relays exploded like a supernova like in Arrival and destroyed every freaking species of our cycle ANYWAY without the Reapers help.
Note that Joker isn't told or ordered to leave. In fact, there's no scene about it AT ALL. the only scene with Joker at all in the original ending is him hauling ass from the battle, seemingly abandoning Shepard like a freaking coward without hesitation.
Note how scared Joker is in the original ending, constantly looking over his shoulder and nearly panicking as the destroy wave gains on the Normandy unlike how cool and collected he is in EC.
Note that the Normandy never ever EVER leaves the planet they crash on.
Note that the final scene with the kid and the old man has a completely different tone when you figure all the above. Instead of it just being an old man grooming the kids imagination and hype to finally going to space when he's grown up... It's instead the decedents of the Normandy crew still stuck on the planet they crashed on. Well, the crew who survived, Tali and Garrus had a fun time slowly starving to death as the Normandy's dextro rations last. Everyone else apparently got busy screwing and eventually sprouted a colony on that planet with all their children doing it with each other and having incest babies, generations after generation. The old man is talking about space being unknown and amazing because they're in the middle of the technological dark age and galactic society has been done and dead for thousands of years. Everything about the ME universe you loved is gone.
Oh, and buy moar DLC guys!-
http://static.giantb...8189d1332460289
That was the final message the game ended on, by the by. Shameless right?
Add all that up, and THAT is why we hate the original endings. Makes the EC endings look like the best written endings ever in comparison.
Modifié par andy69156915, 02 avril 2013 - 10:48 .
#19
Posté 02 avril 2013 - 10:42
#20
Posté 02 avril 2013 - 10:46
It's not an in-game advertisement to buy more DLC anymore at least.
#21
Posté 02 avril 2013 - 10:51
- Most of us hated the original conversations with the Catalyst. Shepard seems out of character in those conversations.
- If you were a non-completionist, it was likely you got one of the worst endings (earth is destroyed). Even if you were a completionist, it wasn't easy to get the better endings without multiplayer.
- The three original choices resulted in identical cut-scenes. The main difference in the endings was color.
Modifié par Asharad Hett, 02 avril 2013 - 10:51 .
#22
Posté 02 avril 2013 - 10:54
#23
Posté 02 avril 2013 - 11:00
On the plus side about the original endings... They got us an awesome meme and web comic.

web comic-
http://koobismo.devi...rt.com/gallery/
He was just trying to stop you from reaching the endings...
#24
Posté 02 avril 2013 - 11:02
...it scarred me so much I'm only now doing a full second PT.
#25
Posté 02 avril 2013 - 11:04
Sentient6 wrote...
So after beating around the bush for a while, replaying the Rannoch arc 3 or 4 times and properly enjopying the Citadel DLC, I decided to finally go through with it and finish the game.
Naturally, I didn't have any expectations of any kind, partly because of all the ****storm that surrounded the game's finale, and partly because the game felt like it was building up to a mediocre conclusion from the start (or the start of Priority: Earth, at least)... But under the circustances, the ending was all it could be without having to completely rewrite everything past Priority: Horizon.
I mean sure, all 3 (or 4, if you really want to "refuse") endings were horribly executed, with Control and Synthesis feeling like an afterthought thrown in way too late in the writing process, with one making absolutely no sence in the narrative; and the other being a deus-ex-machina style thing that kinda doesn't fit the tone the game was trying (albeit not very well) to set up...
All they did is made the writers come up with lame and contrived excuses to make Destroy not seem like the only logical choice - and the ones they came up with (killing the Geth and EDI) aren't very good - not with the sea of possibilities thay had (just off the top of my head - destroying the relay network and the Citadel, plunging the galaxy into a "dark" age, but completely freeing them from Reaper tech and influence)... ANYWAY.
My point is that I don't feel like the ending was a grandiose disaster everyone made it sound to be, just one final misstep on the series' match to mediocrity. So I'm not upset about it, since I never really expected anything more. And maybe a properly executed ending would elevate the series to something great, but I guess we'll never know.
So yeah, sorry this thread sounds like a blog, just had to share my thoughts on what I seen.
I see where you're coming from, but imagine this:
1. ME3 was an overall decent game, so not knowing the ending, you'd have high expectations.
2. There was no extended cut, so the initial ending was really just a "win", or better "lose" button with 3 diferent colors.
3. There was no DLC out, so Leviathan, which gives more clarity to the story, and Citadel, which focuses on characters, weren't there.
Your experience was different. You had low expectations, had the extended cut and Citadel DLC (maybe more).
I had very high expectations, no extended cut and no dlcs. As you see, the outrage was justified if you put yourself in the position of players who finished ME3 shortly after it came out.





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