EA's online requirement in single player
#26
Posté 02 avril 2013 - 05:00
#27
Posté 02 avril 2013 - 05:09
Modifié par Killdren88, 02 avril 2013 - 05:11 .
#28
Posté 02 avril 2013 - 05:18
Killdren88 wrote...
MP needs to go. Dragon age is a SP game. You have a party of 4 you don't need MP. I hate the fact I need to be online to play a SP game. Say my internet is down, am I to just wait till it comes back before I can play my SP games again? No, I should not. Having always online DRM is a stupid move. We all saw what happened when SimCity was release. Do we have to wait in a queue so we can play our SP games? Are we expected to wait a few weeks while they patch it to where it can work? No. The entire concept is stupid. They assume everyone is a pirate which is not the case, they just refuse not to let any potential profits go. If they stopped treating their customers like criminals maybe their games would not be pirated. Ea and all other game companies have no one to blame but themselves, and when we call them on it they refues to listen. Only goading people to pirate even more, thus solving nothing.
QFT.
#29
Posté 02 avril 2013 - 05:21
#30
Posté 02 avril 2013 - 05:23
Modifié par Ninja Stan, 02 avril 2013 - 05:43 .
#31
Posté 02 avril 2013 - 05:31
Modifié par bobobo878, 02 avril 2013 - 05:35 .
#32
Guest_Catch This Fade_*
Posté 02 avril 2013 - 05:37
Guest_Catch This Fade_*
Doubtful, nothing changes overnight.Overdosing wrote...
I hope with the change of the CEO, having mandatory internet access goes bye-bye. That stuff just kills me on the inside.
#33
Posté 02 avril 2013 - 05:45
Fast Jimmy wrote...
If you need an app to help you organize your inventory, then the game's inventory system probably wasn't as well designed as it should have been. If the crafting involves a lot of tedium and legwork, then the game was designed to do so to eat up the player's time and extend the play time. There is no reason why my character needs to wait fifteen minutes for steel to be heated or a forge to fire up. If you want, you can show a little animation or cut scene. You don't need to pad the time used to do things for no reason just so an app can be created that let's me do this menial, unnecessary work on an app while I am sitting in an airport.
Why would you assume that the work had to be boring in order for it to be available on your phone? I actually enjoy crafting (in other games that actually have it) and inventory management as it is now, but there is no denying that it's both time consuming and disruptive to my gaming experience.
I usually play for about an hour at a time, that's what I can fit in these days. Now, if I could spend that hour actually playing the game and making progress in the story while comparing the stats of all my companions with the 10 new items in my inventory on the bus, I would be ecstatic. I could have my cookie and eat it too; interesting and complex stats and abilities that reward thinking AND an efficient gaming experience.
Just imagine if you could have the cc online...
#34
Posté 02 avril 2013 - 06:35
bobobo878 wrote...
If their next game features always online DRM, I will not buy it before they remove the always online requirement under any circumstances. I live in a community with only one broadband provider, and because of the lack of competition, the internet is out about 15 nights a year. First world problem to be sure, but when the internet is out the 1 night you want it, it can be infuriating. Aside from problems with my Internet's reliability, I will also take the presence of always online DRM in Bioware's game as a sign that EA has so little regard for the concerns of its customers that it may go belly up before I have played the game as much as I want, locking me out of a game I played for.
That's pretty much my stance. I don't mind having online complonents added to a primarily singleplayer game. However, if said online components can potentally make a game unplayable due to either a loss of internet at my end or a server fault at the developer's end, then I'm not likely to buy it.
Modifié par TheJediSaint, 02 avril 2013 - 06:36 .
#35
Posté 02 avril 2013 - 06:43
Fandango9641 wrote...
How's about the good people at EA allow Bioware to support modding?
That would require more work than bioware wants to do.
Come on now, they are not bethesda. Cash cash cash is the name of the game now.
#36
Posté 02 avril 2013 - 07:38
1) suggestions for new topic title? (never seem to have got the hang coming up with good ones)
2) The idea KEEPS THE GAME SINGLE PLAYER and doesn't require a an always on internet connection just a small weekly download
3) it also does not add much to the game, just a few gold a week and occasionaly a cosmetic upgrade to the castle
#37
Posté 02 avril 2013 - 07:47
MarchWaltz wrote...
Fandango9641 wrote...
How's about the good people at EA allow Bioware to support modding?
That would require more work than bioware wants to do.
Come on now, they are not bethesda. Cash cash cash is the name of the game now.
Bethesda's mod support is both a blessing and a curse - it's the only reason TES is still clunking around on the same engine since Oblivion, with all of it's lovely glitches and quirks still intact. If they changed engines they'd have to work on a new toolset, and as we've heard can be difficult with licensing and so on, not to mention the technical effort involved.
For a PC player it can be great, but for those on other platforms (or on PC who don't use many mods)? Not so much.
Modifié par Sopa de Gato, 02 avril 2013 - 07:48 .
#38
Posté 02 avril 2013 - 07:56
[*]Games don't install from DVD
[*]I can't play a single player game because the servers are down
[*]I want to play and the game starts to load gigabytes of unwanted updates
So please Bioware, either provide so many servers that nobody will notice anything, or cancel your always on policy. And please, release a game that does not need tons of updates in the first few days.
Modifié par Jones7602, 02 avril 2013 - 07:57 .
#39
Posté 02 avril 2013 - 08:27
MarchWaltz wrote...
Fandango9641 wrote...
How's about the good people at EA allow Bioware to support modding?
That would require more work than bioware wants to do.
Come on now, they are not bethesda. Cash cash cash is the name of the game now.
They couldn't even if they really wanted to anyway (and they probably did since David Gaider supports modding to increase a games life). The Frosbite engine is known for being nigh impossible to mod without the the internal tools which would cost too much to liscence.
#40
Posté 02 avril 2013 - 08:39
Renmiri1 wrote...
Guy who said such gem of wisdom got the boot for making EA lose money for 3 years in a row.
I think he's hardly responsible for the 2008 recession.
#41
Posté 02 avril 2013 - 09:20
Weskerr wrote...
Renmiri1 wrote...
Guy who said such gem of wisdom got the boot for making EA lose money for 3 years in a row.
I think he's hardly responsible for the 2008 recession.
But he is responsible for the deadlines on games which were obviously too short. So far, they seem to be taking longer to develop DA3 - a good thing imo - but only time will tell if it pays off. I do not know if he personally decided to force developers into these downright insulting day one dlc practices -- Yes I find blatantly cutting out content then selling it at extra cost and then expecting me to fall for it an insult - and microtransactions in full price single player games but he sure didn't do anything to stop it.
#42
Posté 02 avril 2013 - 09:26
Flamingdropbear wrote...
2) The idea KEEPS THE GAME SINGLE PLAYER and doesn't require a an always on internet connection just a small weekly download
What percentage of gamers don't have an always-on connection these days? I haven't seen any real numbers in years.
#43
Posté 02 avril 2013 - 09:28
#44
Posté 02 avril 2013 - 09:53
Weskerr wrote...
Renmiri1 wrote...
Guy who said such gem of wisdom got the boot for making EA lose money for 3 years in a row.
I think he's hardly responsible for the 2008 recession.
Perhaps not but he does bear some of the blame for EA's poor performance (in comparison to it's competitors) since.
-Polaris
#45
Posté 02 avril 2013 - 10:39
The point still stands though, why the hell do paying consumers (such as myself) get shafted while the Pirates laugh at us and play without any intrusive DRM. DRM DOESN'T WORK. The game gets cracked so fast, yet us who pay money get treated as we were criminals.
If DA: Inquisition also required always on DRM then it's just another step showing that the publishers that make up these ideas have their heads up their asses. Cue the "Corporations are people too" "Don't bash EA"
#46
Posté 02 avril 2013 - 12:50
AlanC9 wrote...
What percentage of gamers don't have an always-on connection these days? I haven't seen any real numbers in years.
Not sure myself, but it is always better to assume that people don't have STABLE always on connections for sinle player games, I can count how many times internet has cut out in a MP game or section of one.
#47
Posté 02 avril 2013 - 12:53
#48
Posté 02 avril 2013 - 12:59
IanPolaris wrote...
Weskerr wrote...
Renmiri1 wrote...
Guy who said such gem of wisdom got the boot for making EA lose money for 3 years in a row.
I think he's hardly responsible for the 2008 recession.
Perhaps not but he does bear some of the blame for EA's poor performance (in comparison to it's competitors) since.
-Polaris
Agreed. When you have a fantasy RPG like Skyrim making 10 million sales in its first few months during 2011, then that says to me you can cram the whole "recession" talk right out the door. The best selling video game western RPG of all time, just a hair over three years from the day when the banks declared bankruptcy and asked for the bail out. The video game market is not dried up and weak. If anyone is claiming that, then it is a poor attempt to hide the fact that it is THEIR GAMES that are dried up and weak.
Modifié par Fast Jimmy, 02 avril 2013 - 12:59 .
#49
Posté 02 avril 2013 - 12:59
Rawgrim wrote...
Forcing people to be online in order to play a singple player game is an open invitation to piracy.
Suit guy: "People are pirating our games cause of DRM, what should we do?"
Marketing guy: "Hmmm... we could always remove the DRM and go back to focusing on making great game, letting those that pirate be the bad guys for not buying honest work"
Suit guy: "....."
Marketing guy: "APRIL FOOL'S"
Suit guy: "Phew... you really had me going there... so what should we do?"
Marketing guy: "Add more DRM and force the players to be constantly connected to the internet"
Crackers: "lolz, newbs paying for games. I got this sucker cracked in liek 5 minutez... Zoing! Pew pew"
Honest customer: "Great.... another session of getting butt ****ed by the companies I support, let me get the lube...."
Modifié par M25105, 02 avril 2013 - 01:00 .
#50
Posté 02 avril 2013 - 01:04
M25105 wrote...
Rawgrim wrote...
Forcing people to be online in order to play a singple player game is an open invitation to piracy.
Suit guy: "People are pirating our games cause of DRM, what should we do?"
Marketing guy: "Hmmm... we could always remove the DRM and go back to focusing on making great game, letting those that pirate be the bad guys for not buying honest work"
Suit guy: "....."
Marketing guy: "APRIL FOOL'S"
Suit guy: "Phew... you really had me going there... so what should we do?"
Marketing guy: "Add more DRM and force the players to be constantly connected to the internet"
Crackers: "lolz, newbs paying for games. I got this sucker cracked in liek 5 minutez... Zoing! Pew pew"
Honest customer: "Great.... another session of getting butt ****ed by the companies I support, let me get the lube...."
You nailed it.




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