Allan Schumacher wrote...
This is tangential to my point (notice I actually say that DRM may not really be worth it). You can hate DRM all you want, but if you hate it so much and think it's so bad, pirating the game will not make that go away. Not pirating the game has a greater chance (even if that means never playing the game), in my opinion.
Yeah, I'd never suggest one should pirate the game. Not even to send a message.
Hating DRM is pointless, but that makes it no less a negative. If anything it's more a viewpoint where I feel the people that implement DRM do so in, far too often, ways that negatively effect the player . . . that's more notable as being misguided than worthy of hate. I don't hate these companies . . . I never want to have a negative experience or feeling toward any company. As a customer I just want the product I've bought, and want it to work as advertised. I never was to be the guy that's frustrated because implementation of "insert DRM or always online here" prevented it for working practically for me, or others, even if it works fine for me.
Even if a game is 100% single player, I don't have any issue if someone requires me to play it online. It just means it's not a game I'm going to get (at least certainly not at full price). The only issues I would have with always online is if that tidbit of info is hidden from me so I cannot make an informed purchase.
Not purchasing it is fine, but being okay with it? Especially if it becomes a larger trend in the gaming industry? I'm not sure I can ever get behind that. From a customer standpoint this is nothing but a negative because it actively locks off products you may want to buy (if your response to always online/DRM is to not buy a product), and if you do buy them will inevitably inflict any number of the problems that we've actively seen these services have (especially during their launch period). Diablo 3 and Simcity both actively showed what some of these issues can be, and let's face it . . . Life is what happens while you're making other plans.
Beyond that launch period servers can go down/have problems, your internet can go out specifically, your ISP can have fits, heck I remember once my internet was on and off for an entire summer because of construction in my area. Life is what happens while you're making other plans. My response was to just not play my online games at the time, and concentrate on singleplayer games, when I had free time to explore my hobby. Now imagine all those singleplayer games had required an always online feature to play that summer.
This is my issue. Yes, I could go and do something else, and, had that been the case, I would have gone to do something else but it could never be something I'd be okay with, hence why I'm just not sure I can get behind being okay with it even if I were to accept that not purchasing games with such requirements is enough.
If I buy a single player game that has an always online connection, I do so with the understanding of what setbacks that may entail.
True, but it still has an effect even if you choose not to purchase it. Let's say all future Bioware games were always online, and I'm not saying that will happen. Let's just say it were to happen. All the series I've loved from Bioware over the years would, presumably, continue. And I could never experience that.
I have a problem with that. I may be critical of the games sometimes, true, but I still rather like them - I'm never being critical just to be annoying or mean. So, yeah, I'd have a problem with not being able to expore these future iterations of series I enjoy. Heck, I used to play the Simcity games, and other Sim games (I loved Sim Ant) . . . I already know for sure how not purchasing Simcity has made me feel. And not purchasing it has done absolutely no good, at all . . . all it's done it ensure I won't be able to experience the game, and done nothing to change their mind about the always online requirement.
I'm not, and never said anything of the like. What I am saying is anyone "hoping that a game bombs" because it has a feature you may not like in it is being rather vindictive over a luxury good. I don't think always online for a single player game is actually a good idea, but I still have zero issues if a developer/publisher wants to add it, as long as I'm still able to make an informed purchase.
True, sorry for misreading that. I'm not sure it's as much vindictive as noting that a complete bombing of such titles is more likely to send a resonating message. And I'm sorry, I do have issues, especially if it's a game I'm interested in otherwise. Especially if it happens to a series I've enjoyed every entry to in the past, before such implementations of DRM or always online. No, I'm not going to agree with the people that want games to bomb. I don't want that. I'm just not sure that they're being vindictive when hoping such things.
Needless to say, I don't want you guys to go out of work.
I have never been burned my DRM in my life. Since starting at BioWare, my stance on DRM has softened significantly because as Tech QA, I've been there dealing with the backlash of people who have issues. It sucks to pay $60 for a game and have it not work properly.
You've been very lucky then, if you've not been burned, I'm glad job has allowed you to see people that were though . . .
Absolutely correct. Fortunately games are not built in isolation. EA is certainly not concluding "RPGs are in decline" with DA2 having lesser sales than DAO. What it tells me is that there is some aspect(s) of DA2 that didn't resonate as well as DAO.
On that note, I rather like both games - neither are perfect, and I could talk endlessly about either games ups and downs, but I still like them both despite any criticism I may fire their way.
Anyways, I've babbled enough. Have a fine day.