Allan Schumacher wrote...
*SNIP*
It's possible to do it without even needing separate servers (and has been for some time. Our counterstrike clan rented out several "servers" on an OC3 line through a local television station. We had 4 unique game servers, but they were all running on the same machine in 2000).
Google is able to seamlessly update their server capacity and storage space on the fly without having to take the their systems offline, just by plugging more hardware into the nexus.
With streaming game services, I could see consoles having longer lifespans as the server cores themselves could do all the hardware upgrading for higher performance games (though we're some ways away from that, IMO).
It's awfully funny how you make optimistic statements about drm-infested, internet-connection restricted cloud computing for gaming.
The solution to the eternal hardware problem would be to make hardware more cheap and not so easily thrown out due to advancement. Since that's not possible, and most people wouldn't stand (as they are not standing, see new SimCity) for an always online connection, the next best thing is to upgrade occasionally.
The problem isn't even about the upgrading process, as
it's not as costly as one might think, even in the terms of PC gaming. Sure, you need a brain to make a comparative list of the best for the lowest cost, but that's like with everything else. Consoles offer none of that, just a machine that's filled to the brim with proprietary stuff, drm, and company control - not to mention consoles being stripped down, barebones proprietary software using PCs, even if some parts are uniquely made(ps3's cores for example.)
The whole problem boils down to money: If you have it, you can buy things. IF you have less, you buy more carefully - the latter businesses like EA don't like. "The happy merchant" who likes you for buying SimCity overpriced, with always online and you lubing up for more fun later on when connections go bad, intel cpus and nvidia cards would be an example.
In one of your previous posts, you mentioned that
Steam is DRM. So is Origin, and it's much more invasive, privacy destroying. There's a reason i do not use it, because i do not like my privacy being sold out to World-wide(mostly american) moneylords(same fashion as african warlords, think about it).
Also also about games needing more processing power: If money and thought went into
optimizing, games would run on coffee machines(slight exaggeration on my part), see WoW for example. Yes, it's outdated now, but it runs on almost everything. So it needs more money invested to be performing more fine? Not my problem, if said developer and publisher(why can't developers release it for themselves during this day and age i won't ever understand.) wants a legitimate buy, make it worth my while. Not
just with flashy michael bay explosions or silly GRAFIX, but a compelling storyline, great performance and whatever else i fancy. I'm the one paying, it should be on my terms.
Don't say optimizing is hard for the large market of PC components, it is not. Skyrim's performance can be easily upped by atleast 20% if you use the community released optimizations.
(A great example of how to use both the PC and console market would be the Witcher 2.)
Back to the main topic at hand(Always-online): Consoles started to move out in that direction and the uproar is humongous, people even got fired because of their statements. Not everyone can afford a stable perfect internet connection, nor does everyone have the proper infrastructure to do it. That's not how it should work, as this is only to introduce more control for the publishers and devs - "the game police" so to speak. The whole thing about sharing stuff on Twitter, etc. is just bollocks - if i want to, i'll sign into it with a browser and make a pretty entry about it myself. Nor would i ever give my personal data, like passwords or bank accounts to any company that does this to me.
If i buy a game, i expect it to be playable in the most dire situations as well, no internet, no anything. Just electricity and my computer/console.
I like my singleplayer games single for a reason. Sure, let there be an
OPTION(on/off) for an online component to upload player statistics but
ONLY IF THE PLAYER WANTS TO DO SO, NOT FORCED.The whole ordeal is just to sell you less for more. Cut content out, resell it as dlc, use the always online to make suffer you suffer as much as you can, etc. This is not paranoia, this is pure facts and observations(factual observations can not be wrong in this case).
If anything like in ME3 gets pulled in DA:Liquidation - i mean inquisition, then i'm not buying.
Underlined is dealbreaker, italic is not buying if so but would try out, bold is no buy is after trying it out if possible
.
List of things to check against buying rpg games - bioware da3 edition:
Does it let me play singleplayer as an older game would, with no online component or one optional on/off one?Does it have a meaningful, gripping and good story?Does it utilize EA's current trends about hiding behind the LGBT community?
Does it push EA's "gay" agenda? I do not have a problem with the LGBT community, i have a problem with their portrayal of gay people. Not everyone is flaming or queerishlike, and that's not the problem. It's how EA and the devs try to shove it in my face every single time there's an opportunity. Or they make more opportunities. Read: Leliana, Zevran was fine. Anders, Fenris was not.
Is the writing done by X and Y, and is it as bad as it looks like?Is there a PLAYABLE, WORTHWHILE, NON-DRM infested, not always online Demo of it?Will my imports mean as many fiddlesticks(READ: nothing, none, cameos, ugh) as in DA2, or the even more dreaded The witcher - The witcher 2 transition, or ME1,2 to ME3?Is it as overpriced as most games are?Does it use Origin?See that list? Make notes.