Which doesn't mean no game should do it, which was what the initial quote (Androme's) was getting at. Some genre (i.e. anything with a solid story) are a more efficient and logical medium for this sort of things. On the same topic, you don't expect the same level of depth and / or social awareness from an action B flick as from a thoughtfully written drama. Doesn't mean the former shouldn't contain any, but they're not the ideal medium.billy the squid wrote...
"not every game has to be a political statement or a work of art" from Ken Levine should be foremost in people's minds
On the topic of female on cover, I don't care. Ideally, I'd rather they go with a simple symbol and no protagonist at all, for two reasons:
Regardless of sexism, I'm not very fond of the idea of a canon protagonist on general principles, whether they be male or female (for RPGs and such, where we're supposed to have the Power of Creation). This is also why I'm not very fond of trailers involving the protag as well. And I realize this is a rather extreme point of view, but still.
The truth's in the pudding, or the game itself. The cover isn't something I spend hours staring at, so what's important is how women - or any other member of under-represented minorities, whatever they are - are developed and presented in the game. This is where the interaction and experience happens. When it comes to Bioware, so far, so good (roughly), so they can put an orange polka-dots spider on the cover for all I care, as long as they write people well.




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