billy the squid wrote...
Games are not an artistic endevour, they are an intellectual property, developed and commercialised, that is the legal definition, I should know I studied copyright law. It doesn't stop them dealing with the ideas and concepts like the Bioshock series does or Tomb Raider highlights, to an extent.
"Games are not an artistic endeavor, they are an intellectual property, developed and commercialized." Guess what else are intellectual properties? Books, films, works of art, music. All of these were "developed and commercialized," and recognized as art. People like Charles Dickens wrote books to make a buck - is his work not art? Musicians wrote beautiful music to survive - is their music not art? Films are made to generate money for writers, directors, producers, actors, etc. - are you saying that something like
Citizen Kane is not art?
BTW, it is bad form to use personal credentials as a basis for argument. (I could use mine, for example, but it wouldn't make my points any more or less valid.) Otherwise all arguments about, say, global warming would end because one side says, "Well, I studied science!" Evidence and logic should be the sole basis for argument.
Back on topic, there is no reason why video games shouldn't be considered an art form. In fact, it is an already popular belief in the industry, and it has been said that
in the U.S., they are legally considered an art form as they are
eligible for National Endowment for the Arts grants.
Media arts, as defined by the National Endowment for the Arts, includes screen-based and print projects presented via film, television, radio, audio, video, the Internet, interactive and mobile technologies, video game consoles, transmedia storytelling, and satellite as well as media-related printed books, catalogues, and journals.
(emphasis added)
However, some say that the free market should decide what is "art." After all, game developers seek to supply what has a high demand, right? Oft-cited are
games like Flower, Braid, Portal, Shadow of the Colossus, Rez HD, and yes, some would even say games like
Bioshock.
The Ken Levine quote, "not every game has to be a political statement or work of art," can be true of any media that can be art. For example, not every book has to be a political statement or work of art. We have, say, Toni Morrison's
Beloved as art, but there are books like
Goosebumps, too, which are just plain fun. There are films like
American Beauty, and then there is
Scary Movie. Et cetera. It depends on the intentions of the creator; sometimes, it is simply to entertain, but not always.
Despite all that, I wouldn't say that games should feature female protagonists because they are an art form. However, it is no coincidence that art has often been
considered a catalyst for social change. Racial equality, gender equality, LGBT issues, economic class, and so on have all been tackled by art and have, whether you recognize it or not, shaped society's views. Art challenges people to, at the very least, think about these issues, and, at the very best, think critically about them. It can engage society. Can you pinpoint all the reasons why social views about racial equality have changed over the years, for example? Or why now
over half of Americans support gay marriage? Is it possible that at least a contributing factor was a book, movie, song, poem, performance, or other work of art that touched people?
Games are a current art form reaching a lot of people today. If a game, through even minor inclusion of a social issue, gets its audience to think or (gasp!) think critically about it, then it has done something worthwhile, at least in my opinion.
On the topic of female protagonists, I love that the game industry is recognizing that there is a problem. In an ideal world, male/female/gay/straight/bi/lesbian protagonists would all be common, not oversexualized, role models for society. Right now, it is true that the game industry is dominated by the bulky, straight male protagonist, but we are seeing it slowly open up, as that bulky straight male protagonist represents less and less of game consumers. More women and people of LGBT orientation, or straight males with open minds, are playing video games and long for something different.
As far as female protagonists on the game cover, I really appreciate the winds of change on this issue. I would be thrilled with it, but its absence wouldn't stop me from buying a game I am interested in. I, for example,
loved the
Mass Effect 3 collector's edition case, which featured FemShep on one side. However, I would still buy it with just BroShep on the cover (although a bit disappointed). Neutral elements like featuring the Normandy or a Reaper would have been cool, though.
I don't believe video game companies should use exclusive female protagonists to their financial detriment, however. If their tried-and-true formula works for them, and they want to keep using it, it's a free market, and they are welcome to do so. However, I, like other consumers, find myself bored with the male-only protagonist formula and
usually do not buy those games anymore. I find myself saving my money for high quality games that also let me create my own protagonist (like Bioware and Bethesda games) or games with exclusively female protagonists, like the new
Tomb Raider (even got the collector's edition). I would also buy games featuring protagonists of non-straight sexual orientations. In the end, we can talk all we want about what games
should feature, but it is our
money that counts and fuels this change in a free market.
Modifié par BlueMoonSeraphim, 02 avril 2013 - 04:49 .