Summary
- If host characters hit the bubble with a hitscan weapon (piercing is unnecessary), it will do direct health damage to the phantom. No barrier damage will be inflicted without ammo. This damage is reduced by 75% (assuming DR instead of shield gate).
- If off-host characters hit the bubble with a hitscan weapon, it will do normal barrier damage.
- In all cases, graal shots did direct health damage and receive the 75% penalty.
- Approximately 2m worth of penetration is required to double hit the phantom reliably with a headshot. One shot can hit the bubble along with the phantom’s body.
- For double hit consistency, shoot the head of the phantom while it is facing you in her bubble.
- Ammo damage applies twice on double hits.
- Ammo damage applies normally (as though the phantom's body was hit) when the bubble is hit. This is the same for both hosts and off-host shooters.
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Setup required:
mantis X (piercing V, HVB V)
80% damage cloak + 25% sniper
phasic ammo III
25% weapon damage passives or gear
Off-host characters don't even need any weapon bonus to do so[/u].
Setup required:
Mantis X (piercing V, HVB V)
phasic ammo III
No rail amp, gear or even skill points is required.[u]
Calculation:
Human infiltrator
6 points in TC (damage/recharge/sniper)
25% passives OR rail amp TOTAL (assuming 10% passives + 15% gear)
This lets any HOST sniper infiltrator (even duration spec) to 1 shot gold phantoms with a bodyshot.
Setup required:
Widow X: 1,246 (piercing V, HVB V, 2.85m pen.)
40% damage cloak + 25% sniper
Off-host sniper infiltrators can do the same with lesser equipment
Mantis X: 886.4 (piercing V, HVB V, 2.35m pen.)
80% damage cloak + 25% sniper
A host max-damage GI can also cheese a gold phantom using the following setup:
Max damage GI + javelin X + barrel + SR Rail II + SR Gear VorMax damage GI (with speed hunter mode) + javelin X + barrel + SR Rail III + SR Gear Vcloak + proxy mine + shoot bubble (no body hit needed) = instant kill
1687.5 health
1545.8 * 1.35 * (1 + 0.8 + 0.225 + 0.175 + 0.25 + 0.2 + 0.15) * 1.2 = 7,011.74887,011.7488 / 4 = 1,815.5421 (>1687.5)
Video proof of the javelin GI bubble shot instant kill. Thanks to tyhw and sirian for the video.
3075 barriers and 1687.5 health
Cloaked bodyshot on gold phantom (HOST)
1246 * 1.25 * 0.25 * 4 = 1,557.5 (1558)
3075 - 1558 = 1,517
2) Shot damage goes to health directly
1246 * 1.25 * (1 + 0.25 + 0.4) * 0.25 = 642.46875
1687.5 - 642.46875 = 1,045.03125
3) Ammo damage is applied normally (double hit + no pen. penalty + bleedthrough)
1246 * 1.25 * 0.25 * 4 = 1,557.5 (1558)
1517 - 1558 = -41
41 / 4 = 10.25
1,045.03125 - 10.25 = 1,034.78125
4) Shot damage is applied normally (double hit + no pen. penalty)
1246 * 1.25 * (1 + 0.25 + 0.4) = 2,569.875
2,569.875 > 1,034.78125
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Cloaked headshot on gold phantom (OFF-HOST, sniper infiltrator)
1) Ammo damage is applied to barriers
886.4 * 1.25 * 0.15 * 4 = 664.8 (665)
3075 - 665 = 2,410
2) Shot damage goes to barriers (shield gated and bleedthrough)
886.4 * 1.25 * (1 + 0.25 + 0.8) = 2,271.4 (2,272)
2,410 - 2,272 = 138
3) Ammo damage is applied normally (double hit + pen. penalty)
886.4 * 1.25 * 0.15 * 4 * 0.7 = 465.36 (466)
138 - 466 = -328
328 / 4 = 82
1687.5 - 82 = 1,605.5
4) Shot damage is applied normally (double hit + pen. penalty)
886.4 * (1 + 0.25 + 0.8) * 2.5 * 0.7 = 3,179.96
3,179.96 > 1,605.5
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data
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Thanks to tyhw, marsman, freekone and eelectrica for the help.
Modifié par corlist, 20 avril 2013 - 09:31 .





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