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Golems


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6 réponses à ce sujet

#1
thehun

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Is the following information correct regarding golems and their various resistances/immunities?

Lesser clay: 100% cold & magic, 125% electric, no physical resistance; hit by all weapons.

Clay: 100% cold, electricity, magic, piercing, slashing, and missile resistance, 50% fire resistance; +1 blunt required.

Stone: 100% magic resistance, no physical resistance; +2 required.

Flesh: 100% cold & magic, 125% electric, no physical resistance; +1 required.

Sand: 100% cold, electricity, missile, and magic resistance, 85% piercing and slashing, 50% fire; +2 required.

Brain: 100% cold, electricity, magic, piercing, slashing, and missile resistance, 50% fire resistance; +2 required.

Bone: 100% acid, cold, electricity, fire, and magic resistance, 50% piercing, slashing, and missile (50% resistant to slashing and piercing since they are skeletal, but they are not undead so spells/effects such as Sunray have no added advantage); +1 required.

Iron: 100% acid, cold, electricity, and magic resistance. 125% fire resistance, 20% physical resistance; +3 required.

Adamantite: 100% acid, cold, electricity, and magic resistance. 125% fire resistance, 90% physical resistance; +3 required.

Note: Magic resistance includes magical ice/fire, among other things. So, for example, ice storm to a stone golem will do nothing, as it is treated as a spell first and foremost, and therefore avoided via 100% magic resistance, despite no actual 'cold immunity' on the stone golem.


I collected that from some posts a while back, but am wondering how correct it all is. Also, do any of the common mods such as fixpack, SCS, atweaks, SR/IR change any.

#2
Thrar

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It's quite possible that some of those are different depending on your mod setup. You can use Shadowkeeper's creature browser to look at the resistances in your install. However I don't think it's possible to find out about the minimum weapon enchantment this way.

#3
Grimwald the Wise

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Far more important than their resistances is the tactics you use.

In the planar sphere for example, you don't attack the golems nearest to you, which cannot reach you, but kill the ones behind that are blocked by the nearer ones. There is a bow that doesn't use arrows which is a must. Tansherons or something like that. The throwing axes plus two are invaluable particularly against clay golems.

Positioning your party so that the other golems are blocked by bigger ones is invaluable. You can then slowly pick them off in safety. Using this tactic, I have gone and had a cup of tea whilst the job is done.

This can be done in both the d'Arnise stronghold and in Firkraag's lair.

Adamantine and Iron golems are both damaged by the throwing axe +2 and Tansheron's bow +3.

Sling +3 is also helpful against clay golems in particular, especially if you have never ending ammo.

Modifié par Grimwald the Wise, 03 avril 2013 - 11:11 .


#4
ussnorway

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The humble 'Melf's Minute Meteors' does the job as well.

#5
morbidest2

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As does azuredge, for the good Image IPB among us. Getting Jaheira a +3 club or a +4 staff, and Cromwell's dragon armor,  is finally justified in Suldanesselar.

#6
thehun

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Thanks for the replies. Well, that's interesting that you mention throwing axes and other missile weapons; my info above says clay golems are immune to missile weapons as well as piercing...guess I need to revise that.

#7
Grond0

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I think the references to clay golems above were probably intended to be to stone. Clay are immune to piercing damage, though they are vulnerable to fire so will take a bit of damage from the fire portion of MMM for instnace.