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Community PSA: Do NOT waste your money on the Genesis 2 DLC, it doesn't work with imports!


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#1
Pakundo

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Edit: 3 years later, https://forum.biowar...rts/?p=20423592

 

On April 2nd, 2013, the Genesis 2 DLC was released for non Wii-U platforms.
Disappointment was experienced that day.

Since Genesis 2's ME2 part presents certain things about the game as if they were a binary choice (i.e. you EITHER upgrade the normandy completely OR rush to the Collector base to save your ship's abducted crew, though you could do both in the actual game), it simply won't activate when you import a character (either a completed ME3 one, or an original ME2 one).

This is unlike Genesis for Mass Effect 2, which always activated upon a new game or import, because at least it didn't show any content conflicting with your import, thus allowing you to see Genesis 1 as a recap of ME1's events.

So if you're a Mass Effect veteran fan like myself that wants a complete experience that includes a recap in the form of a comic (not interactive because your import includes the choices), skip Genesis 2, it adds NOTHING if you import a character!

Edit: To clarify, even though the Genesis comics were supposedly meant for those who don't have a save to import, Genesis 1 worked fine if you did import an ME1 character, which is why I find it disappointing and important to tell you that Genesis 2 does not work with an import, which means if you own ME1 and ME2, you could potentially NEVER see Genesis 2's content if you do a normal playthrough of the trilogy, and I always disregard new characters created in ME2 and ME3 as failsheps which aren't a part of the games I play.


Modifié par Pakundo, 01 août 2016 - 06:47 .


#2
GreyLycanTrope

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Wasn't planning on it, but thanks for the info regardless.

#3
coldwetn0se

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Huh...I never had the first Genesis comic activate if I imported from ME1 to ME2. It was either/or for me. If I felt like just doing an ME2 run from scratch, the comic powered up. If I imported, it didn't. So I would have assumed the latest me3 version of the Genesis comic to work in the same way...*shrug*

#4
CDR David Shepard

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Pakundo wrote...

 Because Genesis 2's ME2 part presents certain things about the game as if they were a binary choice (i.e. you EITHER upgrade the normandy completely OR rush to the Collector base to save your ship's abducted crew, though you could do both in the actual game), it simply won't activate when you import a character (either a completed ME3 one, or an original ME2 one).

This is unlike Genesis for Mass Effect 2, which always activated upon a new game or import, because at least it didn't show any content conflicting with your import.

So if you're a Mass Effect veteran fan like myself that wants a complete experience, skip Genesis 2, it adds NOTHING if you import a character!


Wouldn't playing through ME1, ME2 and ME3 be the only thing to give you complete experience?

#5
Leonardo the Magnificent

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Genesis was never intended for those who import in the first place. It was originally designed for PS3 players who couldn't import (which is why they received it for free) and was then released onto the other systems.

#6
Pakundo

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CDR David Shepard wrote...

Pakundo wrote...

 Because Genesis 2's ME2 part presents certain things about the game as if they were a binary choice (i.e. you EITHER upgrade the normandy completely OR rush to the Collector base to save your ship's abducted crew, though you could do both in the actual game), it simply won't activate when you import a character (either a completed ME3 one, or an original ME2 one).

This is unlike Genesis for Mass Effect 2, which always activated upon a new game or import, because at least it didn't show any content conflicting with your import.

So if you're a Mass Effect veteran fan like myself that wants a complete experience, skip Genesis 2, it adds NOTHING if you import a character!


Wouldn't playing through ME1, ME2 and ME3 be the only thing to give you complete experience?


I consider a complete experience one that includes all games, and all DLCs - including the "recap comic" DLCs that should play as I import my character.

#7
CDR David Shepard

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Pakundo wrote...

CDR David Shepard wrote...

Pakundo wrote...

 Because Genesis 2's ME2 part presents certain things about the game as if they were a binary choice (i.e. you EITHER upgrade the normandy completely OR rush to the Collector base to save your ship's abducted crew, though you could do both in the actual game), it simply won't activate when you import a character (either a completed ME3 one, or an original ME2 one).

This is unlike Genesis for Mass Effect 2, which always activated upon a new game or import, because at least it didn't show any content conflicting with your import.

So if you're a Mass Effect veteran fan like myself that wants a complete experience, skip Genesis 2, it adds NOTHING if you import a character!


Wouldn't playing through ME1, ME2 and ME3 be the only thing to give you complete experience?


I consider a complete experience one that includes all games, and all DLCs - including the "recap comic" DLCs that should play as I import my character.


I thought the genesis comics were for people who didn't want to play through the previous game(s) but still make the choices that effect the game they are going to play.

Not for people who actual import characters.

#8
Pakundo

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Again, that may be the primary purpose of Genesis, but Genesis 1 worked great as a recap, which is why I bought it anyway.
Genesis 2 was a waste of money, though.

#9
arial

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Leonardo the Magnificent wrote...

Genesis was never intended for those who import in the first place. It was originally designed for PS3 players who couldn't import (which is why they received it for free) and was then released onto the other systems.



#10
Pakundo

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arial wrote...

Leonardo the Magnificent wrote...

Genesis was never intended for those who import in the first place. It was originally designed for PS3 players who couldn't import (which is why they received it for free) and was then released onto the other systems.


Original design is one thing, but functionality and purpose given because of said functionality is another thing.
In this case, Genesis 1's functionality as a recap of ME1's events when you import a saved game rather than create a new character in Mass Effect 2.

#11
CDR David Shepard

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Pakundo wrote...

arial wrote...

Leonardo the Magnificent wrote...

Genesis was never intended for those who import in the first place. It was originally designed for PS3 players who couldn't import (which is why they received it for free) and was then released onto the other systems.


Original design is one thing, but functionality and purpose given because of said functionality is another thing.
In this case, Genesis 1's functionality as a recap of ME1's events when you import a saved game rather than create a new character in Mass Effect 2.


Yeah, but you're trying to use it for something it wasn't meant to be used for...then you publicly complain about it...and make a thread to the community, telling them "not to waste their money on it" as if it was broken or not working as intended.

Modifié par CDR David Shepard, 02 avril 2013 - 06:53 .


#12
arial

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CDR David Shepard wrote...

Pakundo wrote...

arial wrote...

Leonardo the Magnificent wrote...

Genesis was never intended for those who import in the first place. It was originally designed for PS3 players who couldn't import (which is why they received it for free) and was then released onto the other systems.


Original design is one thing, but functionality and purpose given because of said functionality is another thing.
In this case, Genesis 1's functionality as a recap of ME1's events when you import a saved game rather than create a new character in Mass Effect 2.


Yeah, but you're trying to use it for something it wasn't meant to be used for...then you publicly complain about it...and make a thread to the community, telling them "not to waste their money on it" as if it was broken or not working as intended.



#13
Pakundo

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CDR David Shepard wrote...

Pakundo wrote...

Original design is one thing, but functionality and purpose given because of said functionality is another thing.
In this case, Genesis 1's functionality as a recap of ME1's events when you import a saved game rather than create a new character in Mass Effect 2.


Yeah, but you're trying to use it for something it wasn't meant to be used for...then you publicly complain about it...and make a thread to the community, telling them "not to waste their money on it" as if it was broken or not working as intended...which it actually is.


When you're saying it wasn't meant to be used for, you're not giving the original Genesis DLC enough thought.
Remember, when it was released on PC and Xbox 360, we were able to use the comic that the PS3 players had to help us create new characters with a few major choices specified by us.

HOWEVER, with Genesis installed, it would also activate and run, without being interactive except at the end of it, to cover up for the councilour choice which wasn't recorded in ME1's saves, thus serving as a recap.

While no new frames or voice over was required, this did prove that Genesis for non-PS3 platforms was also meant to serve as a recap instead of ONLY an ME1 replacer.

It could've easily not activate when you import a character, thus cementing its purpose to how it worked on the PS3, but it DID activate, and it DID work as a recap.

Now, almost 2 years later, we get the Wii U's Genesis comic, Genesis 2, but this time it DOESN'T activate for imports.

I searched for official descriptions of Genesis 2, and it wasn't mentioned anywhere that unlike Genesis 1, it wasn't going to work for imports.

I had my suspicious already when I watched it on a Wii U video, where it showed a few parts which contradicted the possibilities presented to you in Mass Effect 2, but I still imagined Genesis 2 would retain the same functionality Genesis 1 had for ME2.

They're both similarily priced, smilarily named, and both are supposedly the same thing - an interactive comic intially included free in a new version of the game on a platform that doesn't (or didn't at the time, in the case of PS3) have the prequels on it, now available on the other platforms.

Genesis 1 also worked as a recap, but Genesis 2 differs, without a mention anywhere, in that it does not.

Maybe it didn't bother anyone else but me, but I got Genesis 1 for the purpose of using it as a recap, since it WORKED as such.
Genesis 2 disappoints by not working as a recap, and I felt disappointed enough to find it important to tell the rest of the community about it.

#14
loungeshep

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It never activates when I import, only when I start a new game in me2, so...Kay.

Well getting genesis 2, if for no other reason than because someone said not to.

#15
Pakundo

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loungeshep wrote...

It never activates when I import, only when I start a new game in me2, so...Kay.

Well getting genesis 2, if for no other reason than because someone said not to.


I find it very strange that at least 2 other people talk about how Genesis 1 doesn't activate on imports for them, when it did for me.

What's different?

#16
loungeshep

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Its not meant to, that's what we're saying. You have a glitch.

#17
Pakundo

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loungeshep wrote...

Its not meant to, that's what we're saying. You have a glitch.


How come this "glitch" works perfectly?
Whenever I import in ME2, I get the comic running, and whenever there's a choice point in it, it doesn't show me the dialogue wheel, instead it immediately continues with the choice I chose while playing ME1.

The only time it does show me the dialogue wheel of choice is when it's time to choose the councilour.
Genesis also changed the bit in the shuttle after leaving Minuteman station where Jacob and Miranda say things about your choice of councilour.

I'm finding it REALLY hard to believe a glitch would cause this DLC to behave perfectly fine when I import, with actualy modifications.

#18
dekkerd

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Pakundo wrote...

loungeshep wrote...

Its not meant to, that's what we're saying. You have a glitch.


How come this "glitch" works perfectly?
Whenever I import in ME2, I get the comic running, and whenever there's a choice point in it, it doesn't show me the dialogue wheel, instead it immediately continues with the choice I chose while playing ME1.


who knows? I have genesis 1 on the Xbox. It has never activated when I import, including the new import I made last night. As others have said, this was never what the product was intended for. 

#19
Pakundo

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dekkerd wrote...
who knows? I have genesis 1 on the Xbox. It has never activated when I import, including the new import I made last night. As others have said, this was never what the product was intended for. 


That is very odd.
I should record and upload to YouTube evidence about what I'm talking about.
I can only do it tomorrow, though.

Edit: meanwhile, he's proof I'm not the only one with Genesis working with imports.
http://social.biowar...index/8164912/1

Modifié par Pakundo, 02 avril 2013 - 07:58 .


#20
Jukaga

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Genesis activates when I import ME1 to ME2, on PC every time. It plays without choices until the Anderson/Udina choice for some reason I guess it lets you change your mind there.

Modifié par Jukaga, 02 avril 2013 - 08:06 .


#21
Pakundo

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Jukaga wrote...

Genesis activates when I import ME1 to ME2, on PC every time. It plays without choices until the Anderson/Udina choice for some reason I guess it lets you change your mind there.


Same here, except the specific reason about councilor choice is because Mass Effect 1 didn't record your choice at the very end.

#22
aj2070

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Jukaga wrote...

Genesis activates when I import ME1 to ME2, on PC every time. It plays without choices until the Anderson/Udina choice for some reason I guess it lets you change your mind there.


Since Genesis is designed for players who haven't played Mass Effect before ME 2, if you import a save, you have already made the choices and Genesis is a "I remember when..." flashback tool.

RE: Genesis 2, I saw it for the Wiiiiiii-U and was not impressed.  I feel there is are simply too many variables for Genesis 2 to account for.

#23
Valtauran

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 I was quite annoyed with this genesis 2 to be honest, i mean, i wanted to start from scratch in ME3 with a level 1, having a ME2 crew member romanced, but sadly, it gave me the following choices:

1: Ash

2: Liara

3: Tali

No other choices were offered.

I wish i didn't bother now, but hey, its a mere £3.

#24
Fredvdp

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Pakundo wrote...

Again, that may be the primary purpose of Genesis, but Genesis 1 worked great as a recap, which is why I bought it anyway.
Genesis 2 was a waste of money, though.

Genesis contradicted some plot points from the first game, making it a poor recap.

Modifié par Fredvdp, 02 avril 2013 - 09:21 .


#25
Pakundo

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Fredvdp wrote...
Genesis contradicted some plot points from the first game, making it a horrible recap.


I agree that Genesis didn't capture the true spirit behind Mass Effect 1, and in certain ways Shepard narrates things in ME1 a bit wrong, but I don't think it ENTIRELY contradicts some of the plot points.

Maybe elaborate, so that I can better understand.