Judas Bock wrote...
I would really have wanted a Suicide Mission 2.0 at the end of ME3 (and it seems like it was planned, all the hints of "Choose your squad carefully" said by Anderson before the beam run, and "Weigh the strengths and weaknesses of your allies" said by Samara on the Citadel), it would have been the best thing ever.
But even if I can't get that, I would love to see similar mechanics used in future games, final missions that really feel like the outcome depends on what you've done before the mission (as well as how you act during it).
Wow, I didn't remember those lines and that's sad if they scrapped the mechanics because of time constraints. Ardent BioWare fans will wait as long as we can for a great game! Heck, look at BioShock: Infinite. That took how long?
Also, what you said brings fond memories. My nephew was playing the Suicide Mission when he called me saying: "Auntie this game is so hard, everything you do matters!!" and I laughed after responsing "And that's bad how??"





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