Tricky D 92 wrote...
Dunvi wrote...
To the OP: I don't mean to imply that you might not be ready for a higher difficulty already. If you know what you're doing and you pick good loadouts you can pull your own weight despite a minimal maxifest. I don't particularly like the AA and find her fairly underpowered (I strongly prefer the HA for a bad-weapon build), but for a player with low-quality weapons it's a fine choice, and similarly I don't like Juggies period (especially for trying higher difficulties because it trivializes the tactics and requirements to succeed at said difficulty with any other class), but if you know what you're doing it's reasonable.
That said, the vast majority of players are not capable of really pulling their weight on gold with low quality manifests and less than maybe 100-200 hours experience. You might judge success by extraction, but many of us vets consider extraction a given and success is judged more by whether we had fun - and newsflash, carrying players who deal <20k damage (remember you get between 10-20k for completing the game) and go down twice a wave isn't fun.
I am willing to believe that you might be capable of pulling your weight, I just am warning you that most at your experience level are not and that is why you are getting kicked.
And depending on how I am feeling and whether I have friends in the lobby to help carry you, I would probably kick you. A level I Paladin is a piece of crap, a Phalanx I is worse, AA isn't a good enough caster in gold to survive without a high levelled caster weapon, and Juggies ****** me off like crazy.
Thanks man, I will take what you have said on board.
Could you recommend any classes/weapons I should be looking to aquire for a good Gold build?
Basically buy recruit packs till your commons are maxed. Then buy Vets till your uncommons are maxed out. Then buy a 99K kit of your choice. This is far more efficient than buying Premium Specters/Arsenals, or whatever.
If you want a class that's really not weapon dependent, get a Fury. But it's also a high skill class, and you will die/die/die if you don't know what you're doing. I actually reccomend playing an Asari Justicar to learn how to play --max the defense bonus on Reave vs. Organics, use Reave for the stagger, slap on some Warp ammo, and mow things down. Don't overplay Jugs or infiltrators, or you won't learn the lessons necessary for playing classes that can't cancel or handle agro so well.
Uncommons: A Phalanx X is more than gold viable, on a power class. A Tempest X is good on weapons classes. A Phaeston can be made to work on a vanilla human or Turian soldier, w/ incendiary ammo and spamming concussion shot for fire explosions. Rares have a number of options, depending on what you like. I'm not sure how easy it is to reload cancel on XBox (I'm on PC), but if you can get it working, take a claymore and go to town. The Piranha works on any close combat class. The Widow is brilliant on a Salarian Infiltrator. The Carniflex is a good pistol for a lot of power builds, and allows lightweight sniping. The Geth Plasma Shotgun, likewise, works well with a lot of classes.
Finally, pleaase buy Jumbo Equipment Packs and use equipment even if they're only level one. It makes a big difference and you'll get kicked a LOT less often.
Modifié par Taritu, 02 avril 2013 - 10:32 .