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Heavy Armour - Future Arcane Warrior wear?


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26 réponses à ce sujet

#1
Laquey

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The arcane Warrior specialisation is a great idea but from everything I've seen in the game there isn't a lot of real support for it in regards to what you can actually wear. Repear vesments seem to be the only real exception to this rule but they are enourmously expensive and aren't exactly what you'd imagine a "Warrior Mage" to be wearing.

As an arcane warrior you can slip on pretty much any of the massive armours but none of them deliver stats or bonuses that drive the arcane mage specialisation really needs as they carry strength and stamina bonuses instead of magic \\ mana.

Considering how underused heavy armour is in the game, most classes seem to stick to massive, light or cloth armour, it would be a decent place to start to set up support for the arcane mage specialisation through further DLC and expansions.

Stat allocation could be along the lines of Magic, Con, willpower wil aditional smaller stats of mana regen or other useful passive stats.

Set bonuses should be % fatigue reduction to offset the heavy armour and one or two passive abilities but not including combat magics -50% when active.

I think this approach would offer arcane mages the oppertunity for a unique look in the game while using an underused armour category as well as not upsetting the total armour category in relation to warrior tanks.

#2
Xyrus7

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There are projects that have heavy armor (i think Tier 7) for AW and nice weapons too.

P.S. Arcane Warriors FTW!!!

#3
dkjestrup

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You do realize that stamina bonuses = mana bonuses? Wear Evon the Great's Mail and Wades Superior Dragonscale (the heavy one) and you'll be sweet.

#4
Mr_Raider

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dkjestrup wrote...

You do realize that stamina bonuses = mana bonuses? Wear Evon the Great's Mail and Wades Superior Dragonscale (the heavy one) and you'll be sweet.


Indeed. This combo gives almost 0 fatigue +2 stam/mana regen and almost as much armor as massive tier 7 dragon plate.

If you wear wade's superior dragone plate, you get 25 more mana, 70% fire resist, but 15% fatigue.

Diligence armor actually give a nice +5 willpower set bonus. I f you like shields, eamon's shield gives a nice stamina bonus. Finally, if you don't like shields, Chasind great maul gives 75 mana bonus.

#5
x S ii N x

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Regarding Stats:

Depending on your secondary specialization,

Blood Mage - CON over WILL Magic to 42 for best Armor.

Spirit Healer - WILL over CON Magic to 42 for best Armor, use a Shield. Always have Cleansing Aura.

Shapeshifter - Focus in STR and wear heavy armor, don't even bother with Arcane Mage. Do this until they patch it and make the damage of Shapeshift forms Magic instead of STR. PS, Why are you a Shapeshifter, you may need a lobotomy.



Optional builds can include leather armor like the Felons Coat and focus more on ranged spellcasting over buffed tankdom. Another would be what I call a "Warlock" build that focuses on ranged staff use with heavy armor just in case.



Also note that some spells cannot be cast without first sheathing your sword. I prefer having Force Field, Crushing Prison, Stinging Swarm, and the Glyphs for support. Virulent Walking Bomb, a couple of hexes, and Curse of Mortality are also very effective, however, if you still use a staff, everything casts as normal.

#6
dkjestrup

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No, don't ever bother with con or will. Both are made useless by lyrium pots. You only want Blood Mage for Bood Wound.

#7
Sarielle

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dkjestrup wrote...

No, don't ever bother with con or will. Both are made useless by lyrium pots. You only want Blood Mage for Bood Wound.


I would say that a little con is necessary to survive grabs. If you're actually frontlining, that is, and particularly early on before you get all the combat magic upgrades. But that's just me.

#8
Xyrus7

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i use con for my AW hes soloing game

#9
Mr_Raider

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x S ii N x wrote...

Regarding Stats:
Depending on your secondary specialization,
Blood Mage - CON over WILL Magic to 42 for best Armor.
Spirit Healer - WILL over CON Magic to 42 for best Armor, use a Shield. Always have Cleansing Aura.
Shapeshifter - Focus in STR and wear heavy armor, don't even bother with Arcane Mage. Do this until they patch it and make the damage of Shapeshift forms Magic instead of STR. PS, Why are you a Shapeshifter, you may need a lobotomy.


42 magic isn't enough. Magic determines spellpower, and 42 will nerf your damage and not allow you to punch through resists. For AW,  magic also determines your attack bonus, so the higher the better.

#10
x S ii N x

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Mr_Raider wrote...

x S ii N x wrote...

Regarding Stats:
Depending on your secondary specialization,
Blood Mage - CON over WILL Magic to 42 for best Armor.
Spirit Healer - WILL over CON Magic to 42 for best Armor, use a Shield. Always have Cleansing Aura.
Shapeshifter - Focus in STR and wear heavy armor, don't even bother with Arcane Mage. Do this until they patch it and make the damage of Shapeshift forms Magic instead of STR. PS, Why are you a Shapeshifter, you may need a lobotomy.


42 magic isn't enough. Magic determines spellpower, and 42 will nerf your damage and not allow you to punch through resists. For AW,  magic also determines your attack bonus, so the higher the better.


This also depends on what you do, I should point that out shouldn't I?

Anyway, 42 Magic and a focus on Will with a secondary spec of Spirit Healer, you can end up with an indestructable walking health dispenser that can effectively support an entire team with all the health they need. Also, how much Damage do you really need? You also have to think about your Buffs, witch use alot of mana, and focusing too much on Magic just ends up with you not having a big enough pool to support the sustained spells. Besides, calculating the levels, starting out with roughly 20, it takes 7 levels or so to get to 42, plus you will need atleast 20-30 dex, and at least a Willpower of 30 to use all the sustained non-draining spells. After that, you can then do more with the more Will you have than the more Magic, but 42 really is just a base necessity, but getting higher than before 20 will be really crippling early on to a tank role.

As for a non-tanking Arcane Warrior role, you would use less sustaineds and such, but then you would really need to have another character to act as tank. Then you have the problem of what you really are. A Rogue or Warrior will always out DPS you up close, and if you are using a sword, some of your spells will take longer to cast. I supposed you could have a heavilly armored staff using mage, but then you could have picked something other than arcane warrior to do the same thing with less real hassle. I suppose, considering that the heavy armor gives you mana boosts with the stamina, but I was really discussing a more melee tank focused build.

#11
warmaster1300

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dkjestrup wrote...

You do realize that stamina bonuses = mana bonuses? Wear Evon the Great's Mail and Wades Superior Dragonscale (the heavy one) and you'll be sweet.


Where is this Evon the Great's Armor?

#12
Mr_Raider

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warmaster1300 wrote...

dkjestrup wrote...

You do realize that stamina bonuses = mana bonuses? Wear Evon the Great's Mail and Wades Superior Dragonscale (the heavy one) and you'll be sweet.


Where is this Evon the Great's Armor?


wade's emporium in denerim.

#13
BlackVader

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Mr_Raider wrote...

warmaster1300 wrote...

Where is this Evon the Great's Armor?


wade's emporium in denerim.

You should note that it doesn't show up before you have completed at least 2 of the 4 main quests - circle, brecilian, orzammar or redcliff (the latter INCLUDING sacred ashes!).

#14
warmaster1300

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Mr_Raider wrote...

dkjestrup wrote...

You do realize that stamina bonuses = mana bonuses? Wear Evon the Great's Mail and Wades Superior Dragonscale (the heavy one) and you'll be sweet.


Indeed. This combo gives almost 0 fatigue +2 stam/mana regen and almost as much armor as massive tier 7 dragon plate.

If you wear wade's superior dragone plate, you get 25 more mana, 70% fire resist, but 15% fatigue.

Diligence armor actually give a nice +5 willpower set bonus. I f you like shields, eamon's shield gives a nice stamina bonus. Finally, if you don't like shields, Chasind great maul gives 75 mana bonus.


How does it give almost 0 fatigue? Evon's armor has 18% fatigue with it and about 7% for the dragon bone gloves and boots.

#15
BlackVader

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For some reason, Evon's is considered part of Wade's Superior Heavy armor set, meaning you'll still get the set-bonus if you wear Evon's instead of the chestpiece of Wade's heavy set. And since the set-bonus is -25% fatigue... You get the idea.

It might be a bug, though. So it could be considered an exploit and could be fixed by a future patch.

#16
warmaster1300

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sweet deal though

#17
Mr_Raider

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BlackVader wrote...

Mr_Raider wrote...

warmaster1300 wrote...

Where is this Evon the Great's Armor?


wade's emporium in denerim.

You should note that it doesn't show up before you have completed at least 2 of the 4 main quests - circle, brecilian, orzammar or redcliff (the latter INCLUDING sacred ashes!).


Incorrect. You just need to free/kill connor to resolve redcliffe.

#18
BlackVader

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Not in my experience. I did Cirlce first and Redcliff second on my last playthrough. The new inventory didn't show up until after Sacred Ashes. And trust me: I DID check it. My last PC was a 2handed warrior so I was totally longing for the new inventory on Herren and Gorim.

#19
Critical_Error

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Can any confirm that Evon's stacks with Wade's dragonscale/bone?

#20
BlackVader

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Yes, I can confirm with Dragonscale (heavy armor set). PC Version 1.02a.

#21
Critical_Error

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Nice

#22
warmaster1300

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what about the dragon bone plate? does anyone know if it stacks with that?

#23
Bozorgmehr

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Reaper's Vestments + Magus War Boots + Black Hand Gauntlet gives a base armor of 19 (no cap or helmet) at 1.7 % fatigue. Add Shimmering Shield, armor 34 at 6,7 % fatigue. Add Rock Armor, armor 46 at 11,7 % fatigue. (Level 20)

Excellent protection + tiny fatigue = best of both worlds.

Modifié par Bozorgmehr, 20 janvier 2010 - 11:30 .


#24
warmaster1300

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Bozorgmehr wrote...

Reaper's Vestments + Magus War Boots + Black Hand Gauntlet gives a base armor of 19 (no cap or helmet) at 1.7 % fatigue. Add Shimmering Shield, armor 34 at 6,7 % fatigue. Add Rock Armor, armor 46 at 11,7 % fatigue. (Level 20)

Excellent protection + tiny fatigue = best of both worlds.


where do you get the magus war boots?

#25
Bull000

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nm

Modifié par Bull000, 11 avril 2010 - 02:31 .