Modifié par Overdosing, 04 avril 2013 - 03:43 .
DA:I MP Should it affect the game.
#76
Posté 04 avril 2013 - 03:42
#77
Posté 04 avril 2013 - 03:47
#78
Posté 04 avril 2013 - 10:18
Modifié par Dark Korsar, 04 avril 2013 - 10:18 .
#79
Posté 04 avril 2013 - 02:21
I'm less opposed to the MP, after the surprisingly fun ME3 co-op, but I'd rather not see a repeat of the "you can only get this ending by playing MP" pre-Extended Cut debacle. It puts off players who don't want to play MP, and I can definitely understand why people may feel like that.
Maybe content that could otherwise be unlocked by doing side-quests could also be unlocked by playing MP? Alternate character appearances and costumes, things like that? Just throwing it out there, I know I'm not a game designer for a reason. But something along those lines seems reasonable.
#80
Posté 04 avril 2013 - 02:23
#81
Posté 04 avril 2013 - 02:29
There are some non-awful ways that MP might affect SP, but given the events of ME3 I'd rather have an unequivocal statement from Bioware that it won't.
#82
Posté 04 avril 2013 - 02:35
Wulfram wrote...
As proposed in the OP, no. Missing out on a mission because of no MP would be very annoying.
There are some non-awful ways that MP might affect SP, but given the events of ME3 I'd rather have an unequivocal statement from Bioware that it won't.
Yeah, we had that in ME3 too. Was skeptical then, will outright not believe now.
Fool me once, shame on you...
Modifié par iakus, 04 avril 2013 - 02:36 .
#83
Posté 04 avril 2013 - 03:10
Before anyone freaks out let me explain. In DA:O you could recruit the different factions to help you in the battle; dwarves/golems, Templars/Mages, and Elves/Werewolves. What I think would be cool is if, as a nod to the MP; your promoted characters showed up in the battle.
These would just be a simple reskin of the default NPCs, so SP fans don't feel like they have to play MP to get a better outcome, while MP fans can see the fruits of their labor at work in SP.
For example, lets say I play as a Dwarven warrior with hot pink armor on MP. I promote her and when I summon the dwarves in the final battle my hot pink warrior replaces one of the dwarves. No extra life or powers, just a bright pink warrior running around with the standard NPCs.
#84
Posté 04 avril 2013 - 03:14
#86
Posté 04 avril 2013 - 03:41
Vortex13 wrote...
Using the end battle of DA:O as an example, if your promoted MP characters showed up in the final battle, I would be okay with it affecting the SP.
Before anyone freaks out let me explain. In DA:O you could recruit the different factions to help you in the battle; dwarves/golems, Templars/Mages, and Elves/Werewolves. What I think would be cool is if, as a nod to the MP; your promoted characters showed up in the battle.
These would just be a simple reskin of the default NPCs, so SP fans don't feel like they have to play MP to get a better outcome, while MP fans can see the fruits of their labor at work in SP.
For example, lets say I play as a Dwarven warrior with hot pink armor on MP. I promote her and when I summon the dwarves in the final battle my hot pink warrior replaces one of the dwarves. No extra life or powers, just a bright pink warrior running around with the standard NPCs.
Yeah I was hoping to see my MP character during priority earth.
#87
Posté 04 avril 2013 - 03:49
I wouldn't like to see MP affect SP like it did in ME3, but someone mentioned ambient dialog being changed by you participation in the war effort/MP, and that's a pretty interesting way do MP to affect SP that I'd be on board for.
#88
Posté 04 avril 2013 - 04:14
Maverick827 wrote...
People still think multiplayer "takes away resources" from single player?
I wouldn't like to see MP affect SP like it did in ME3, but someone mentioned ambient dialog being changed by you participation in the war effort/MP, and that's a pretty interesting way do MP to affect SP that I'd be on board for.
You honestly believe EA gave Bioware bigger budget so they can make ME3 Multiplayer?
Modifié par 9TailsFox, 04 avril 2013 - 04:15 .
#89
Posté 04 avril 2013 - 04:43
Maverick827 wrote...
People still think multiplayer "takes away resources" from single player?
Lets say, for a second, they didn't. That not a dime more would have been given to a game's SP component if the MP wasn't created.
We still have two very real concerns. First, the game has to fit on discs. If MP content is built into the game, this eats into the limited disc space available, which can take the toll in terms of content, quality or even just the convenience of not having to switch discs out when playing a game's SP.
Second, MP requires servers as well as a support team to make sure things are properly balanced, that cheating or offensive players are banned, that if technical issues are encountered that participants in the online/MP portion of the game can resolve issues. Now, if a game is set for a release for, say, March 2012, yet the SP portion of the game is not complete, all those resources for MP (servers, staff, etc.) will be sitting, gathering dust, not being utilized but still burning a hole in the developer's pocket.
Would this extra cost be something the developer is willing to take on the chin just because the SP campaign isn't up to snuff? Or would it cause the developer to say "put it together, force it out the door, we're losing money every day people aren't playing" and push out a sub-par project because the MP is ready, but the SP may not be?
Modifié par Fast Jimmy, 04 avril 2013 - 04:44 .
#90
Posté 04 avril 2013 - 04:46
9TailsFox wrote...
Maverick827 wrote...
People still think multiplayer "takes away resources" from single player?
I wouldn't like to see MP affect SP like it did in ME3, but someone mentioned ambient dialog being changed by you participation in the war effort/MP, and that's a pretty interesting way do MP to affect SP that I'd be on board for.
You honestly believe EA gave Bioware bigger budget so they can make ME3 Multiplayer?
You have proof they didn't?
In fact, do we know the budget that was allocated for Mass Effect 3 and where all the money went?
#91
Posté 04 avril 2013 - 04:53
#92
Posté 04 avril 2013 - 04:58
#93
Posté 04 avril 2013 - 04:59
LinksOcarina wrote...
9TailsFox wrote...
Maverick827 wrote...
People still think multiplayer "takes away resources" from single player?
I wouldn't like to see MP affect SP like it did in ME3, but someone mentioned ambient dialog being changed by you participation in the war effort/MP, and that's a pretty interesting way do MP to affect SP that I'd be on board for.
You honestly believe EA gave Bioware bigger budget so they can make ME3 Multiplayer?
You have proof they didn't?
In fact, do we know the budget that was allocated for Mass Effect 3 and where all the money went?
Krogan dinosaur cloning. That's science.
#94
Posté 04 avril 2013 - 05:25
9TailsFox wrote...
You honestly believe EA gave Bioware bigger budget so they can make ME3 Multiplayer?
No, I think a different development studio created the multiplayer, EA bought them and labeled them BioWare Montreal, and they then used the single player art assets for the maps and characters.
#95
Posté 04 avril 2013 - 05:32
Maria Caliban wrote...
9TailsFox wrote...
You honestly believe EA gave Bioware bigger budget so they can make ME3 Multiplayer?
No, I think a different development studio created the multiplayer, EA bought them and labeled them BioWare Montreal, and they then used the single player art assets for the maps and characters.
EA bought them with which allocated budget ?
If it came under the ME3 P&L accounts, it is the same as taking money out of the dev budget. And I'm betting it did because corporate rarely just throws more money at a project.
MBA here
#96
Posté 04 avril 2013 - 05:39
#97
Posté 04 avril 2013 - 05:45
Rakia Time wrote...
sure why not, i wouldnt mind if MP helps you earn extra XP for your SP character, on unlock various equipment for SP
#98
Posté 04 avril 2013 - 05:45
Maria Caliban wrote...
The game was originally Mass Effect Team Assault and wasn't added until ME 3 was already under development.
Ya but if it came from the same allocated budget then it took "zots" away from singleplayer, no matter where it was physically located. And it shows.
ME3 was rushed, corners cut, dumbed down and is a pity because it could have been so much more.
#99
Guest_krul2k_*
Posté 04 avril 2013 - 05:47
Guest_krul2k_*
#100
Posté 04 avril 2013 - 06:09





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