Modifié par Star fury, 03 avril 2013 - 10:08 .
So can we have everything unlocked now?
#26
Posté 03 avril 2013 - 10:07
#27
Posté 03 avril 2013 - 10:15
this.Paynez wrote...
TheLukerez wrote...
ToLazy4Name wrote...
No, because EA.
but not gonna lie, they should do that a month/few weeks b4 server shutdown.
#28
Posté 03 avril 2013 - 11:07
Other companies put time and effort into putting a polished product on the market. EA don't.HolyAvenger wrote...
Eelectrica wrote...
More like given charity. It's not like they're doing anything to earn it.HolyAvenger wrote...
It's almost like they're a company that wants to keep making money.
Imagine that. Crazy talk.
Increase in drop rates would have been the way to go. Not much difference in lack of progression due to having everything maxed and lack of progression due to being screwed over.
I don't understand? Simply stopping balance changes doesn't stop them from having earning money from a product they produced and invested in. That's not how the world works.
If you want to brute-force your manifest, just play Platinum. Its easy.
I hope Bioware are given the chance to put polished products on the market place again. I really do.
Time will tell on that.
Look at games like dishonored, Bioshock Infinite or Borderlands 2. Polished products with the time and effort put in, to make them all very good, high quality games. None of them, not even borderlands 2 have microtransactions.
But in the case of ME3 and it's MP DLC, I'd say we got what we paid for. That said, given the time contraints and the small dev team, the ME3 MP DLC guys did an amazing job. It's just a pity they weren't given the opportunity to really polish their product and get bugs fixed properly.
Hopefully in the next game, now they've proven themselves perhaps they'll get the resources they need to reach their potential.
If gamers though wish to be allow themselves to be milked for cash I guess that's their choice. EA will exploit them until they're dry.
#29
Posté 03 avril 2013 - 11:12
Nicegil2012 wrote...
Cyonan wrote...
The game will die out faster if they just give us everything.
People will get bored with no progression and leave.
I could go for an increase in the UR drop rates a bit, but I don't see why they should just unlock everything.
I agree 100%
Agreed fully.
Star fury wrote...
No, you have to suffer as we had to.
And this.
#30
Guest_Paynez_*
Posté 03 avril 2013 - 11:15
Guest_Paynez_*
#31
Posté 03 avril 2013 - 11:16
#32
Guest_Paynez_*
Posté 03 avril 2013 - 11:18
Guest_Paynez_*
#33
Posté 03 avril 2013 - 11:20
Eelectrica wrote...
Other companies put time and effort into putting a polished product on the market. EA don't.
I hope Bioware are given the chance to put polished products on the market place again. I really do.
Time will tell on that.
Look at games like dishonored, Bioshock Infinite or Borderlands 2. Polished products with the time and effort put in, to make them all very good, high quality games. None of them, not even borderlands 2 have microtransactions.
But in the case of ME3 and it's MP DLC, I'd say we got what we paid for. That said, given the time contraints and the small dev team, the ME3 MP DLC guys did an amazing job. It's just a pity they weren't given the opportunity to really polish their product and get bugs fixed properly.
Hopefully in the next game, now they've proven themselves perhaps they'll get the resources they need to reach their potential.
If gamers though wish to be allow themselves to be milked for cash I guess that's their choice. EA will exploit them until they're dry.
I dunno what any of this has to with making all the unlocks free.
I don't own any of those games, and don't plan to buy them. So those companies might have put out the most polished products in the world, but if it doesn't interest me, I'm not going to spend my hard-earned.
#34
Guest_Paynez_*
Posté 03 avril 2013 - 11:29
Guest_Paynez_*
All of them are amazing games BTWHolyAvenger wrote...
Eelectrica wrote...
Other companies put time and effort into putting a polished product on the market. EA don't.
I hope Bioware are given the chance to put polished products on the market place again. I really do.
Time will tell on that.
Look at games like dishonored, Bioshock Infinite or Borderlands 2. Polished products with the time and effort put in, to make them all very good, high quality games. None of them, not even borderlands 2 have microtransactions.
But in the case of ME3 and it's MP DLC, I'd say we got what we paid for. That said, given the time contraints and the small dev team, the ME3 MP DLC guys did an amazing job. It's just a pity they weren't given the opportunity to really polish their product and get bugs fixed properly.
Hopefully in the next game, now they've proven themselves perhaps they'll get the resources they need to reach their potential.
If gamers though wish to be allow themselves to be milked for cash I guess that's their choice. EA will exploit them until they're dry.
I dunno what any of this has to with making all the unlocks free.
I don't own any of those games, and don't plan to buy them. So those companies might have put out the most polished products in the world, but if it doesn't interest me, I'm not going to spend my hard-earned.
#35
Posté 03 avril 2013 - 11:35
Cyonan wrote...
The game will die out faster if they just give us everything.
People will get bored with no progression and leave.
I could go for an increase in the UR drop rates a bit, but I don't see why they should just unlock everything.
I disagree.
I play to win; I get frustrated and quit when I lose. Some may call that immature, but that's just how it is with me. And I really don't see unlocking that weapon upgrade as fun, I just see it as "finally, I'm one step closer to being as effective as I theoretically could be if I sank enough time in." And therefore that progression has no value to me.
Why would I play with weak/low-level weapons and risk losing? I could take them to an easier difficulty, but then I make less money / time, which means I unlock the stuff I want to use more slowly.
The store system (combined with this game's awful balance) compels me, therefore, to find whatever I have that makes me the most effective, and use nothing else while I grind grind grind that space cash.
I like playing N7 Destoyer more than I like playing Kroguard/Krolord, but those classes are indisputably more effective. I remove enemies from the round much faster playing Kroguard/Krolord.
Therefore I think if I had everything unlocked I would have more freedom to play whatever I wanted at the time; everything I chose would be as powerful as it could be (again, ideally, every gun would be at least somewhat useful on the higher difficulties). At least then if I lose I won't worry about having wasted my time and not earned credits.
I think grindy progression unlock systems do more harm than good... I don't enjoy it in COD, I don't enjoy it in MMOs, and I don't enjoy it here... they seem intended to keep you playing the game but they just frustrate me and have the opposite effect.
#36
Posté 03 avril 2013 - 11:36
Paynez wrote...
All of them are amazing games BTW
Not disputing that. Just not to my tastes.
#37
Guest_Paynez_*
Posté 03 avril 2013 - 11:36
Guest_Paynez_*
That's what you say now, but the game will become very boring if you have no goal in it.Trogdorx wrote...
Cyonan wrote...
The game will die out faster if they just give us everything.
People will get bored with no progression and leave.
I could go for an increase in the UR drop rates a bit, but I don't see why they should just unlock everything.
I disagree.
I play to win; I get frustrated and quit when I lose. Some may call that immature, but that's just how it is with me. And I really don't see unlocking that weapon upgrade as fun, I just see it as "finally, I'm one step closer to being as effective as I theoretically could be if I sank enough time in." And therefore that progression has no value to me.
Why would I play with weak/low-level weapons and risk losing? I could take them to an easier difficulty, but then I make less money / time, which means I unlock the stuff I want to use more slowly.
The store system (combined with this game's awful balance) compels me, therefore, to find whatever I have that makes me the most effective, and use nothing else while I grind grind grind that space cash.
I like playing N7 Destoyer more than I like playing Kroguard/Krolord, but those classes are indisputably more effective. I remove enemies from the round much faster playing Kroguard/Krolord.
Therefore I think if I had everything unlocked I would have more freedom to play whatever I wanted at the time; everything I chose would be as powerful as it could be (again, ideally, every gun would be at least somewhat useful on the higher difficulties). At least then if I lose I won't worry about having wasted my time and not earned credits.
I think grindy progression unlock systems do more harm than good... I don't enjoy it in COD, I don't enjoy it in MMOs, and I don't enjoy it here... they seem intended to keep you playing the game but they just frustrate me and have the opposite effect.
#38
Guest_Paynez_*
Posté 03 avril 2013 - 11:37
Guest_Paynez_*
I didn't mean it like that I was like recommending themHolyAvenger wrote...
Paynez wrote...
All of them are amazing games BTW
Not disputing that. Just not to my tastes.
#39
Posté 03 avril 2013 - 12:04
#40
Posté 03 avril 2013 - 12:30
I seriously don't understand how people can justify this by saying that it makes money. Really. Progession in this game is solely dependent on the store and nothing else. & the store has nothing to do with player's skill.
That's just foolish.
#41
Posté 03 avril 2013 - 12:33
The Sin wrote...
If part of a game's progression is determined by randomness instead of player's skill, it is pure trollblock.
I seriously don't understand how people can justify this by saying that it makes money. Really. Progession in this game is solely dependent on the store and nothing else. & the store has nothing to do with player's skill.
That's just foolish.
Skilled players can brute-force the store by playing the higher difficulty levels quickly and efficiently.
#42
Posté 03 avril 2013 - 12:40
#43
Guest_Paynez_*
Posté 03 avril 2013 - 12:42
Guest_Paynez_*
This.HolyAvenger wrote...
The Sin wrote...
If part of a game's progression is determined by randomness instead of player's skill, it is pure trollblock.
I seriously don't understand how people can justify this by saying that it makes money. Really. Progession in this game is solely dependent on the store and nothing else. & the store has nothing to do with player's skill.
That's just foolish.
Skilled players can brute-force the store by playing the higher difficulty levels quickly and efficiently.
When I switched to PC I already had experience in the higher difficulties so I could easily complete Gold/Plat on a team (so no one could kick me due to low gear N7 from starting over) I have noticed only like 70 hours in
and I'm like a third of the way through maxing my rares on XBox I don't think I even had maxed uncommons at this point so yeah.
The faster you can complete games, the faster you can get credits and eventually if you throw enough credits at the store you can beat the RNG
If I didn't spend my time maxing uncommons on PC before I went onto maxing rares I would easily have a 3.5-4 rares/hour and ( right now 3/hour) and I have a .5 URs/hour
But thats from speedrunning plat so results may vary
Modifié par Paynez, 03 avril 2013 - 12:47 .
#44
Posté 03 avril 2013 - 12:43
HolyAvenger wrote...
The Sin wrote...
If part of a game's progression is determined by randomness instead of player's skill, it is pure trollblock.
I seriously don't understand how people can justify this by saying that it makes money. Really. Progession in this game is solely dependent on the store and nothing else. & the store has nothing to do with player's skill.
That's just foolish.
Skilled players can brute-force the store by playing the higher difficulty levels quickly and efficiently.
my manifest would like to disagree with you, since the 75% of my time spent is on gold and 20% on platinum. troll store cannot be fooled like this, you just have to be lucky with the store. That's why I quit, I don't want to invest more time in an unrewarding game. With 450h I can finish like...10 other games?
#45
Posté 03 avril 2013 - 12:46
Saradas85 wrote...
HolyAvenger wrote...
The Sin wrote...
If part of a game's progression is determined by randomness instead of player's skill, it is pure trollblock.
I seriously don't understand how people can justify this by saying that it makes money. Really. Progession in this game is solely dependent on the store and nothing else. & the store has nothing to do with player's skill.
That's just foolish.
Skilled players can brute-force the store by playing the higher difficulty levels quickly and efficiently.
my manifest would like to disagree with you, since the 75% of my time spent is on gold and 20% on platinum. troll store cannot be fooled like this, you just have to be lucky with the store. That's why I quit, I don't want to invest more time in an unrewarding game. With 450h I can finish like...10 other games?
I'm not that good, but I brute-forced my pre-Reckoning manifest (when that mattered to me...after I did it, I realised it was a fool's paradise and unimportant to my enjoyment of the game) using plat and gold, maybe 50-50. No speedrunning, no missile cheese.
#46
Posté 03 avril 2013 - 12:47
Eelectrica wrote...
Other companies put time and effort into putting a polished product on the market. EA don't.
I hope Bioware are given the chance to put polished products on the market place again. I really do.
Time will tell on that.
Look at games like dishonored, Bioshock Infinite or Borderlands 2. Polished products with the time and effort put in, to make them all very good, high quality games. None of them, not even borderlands 2 have microtransactions.
But in the case of ME3 and it's MP DLC, I'd say we got what we paid for. That said, given the time contraints and the small dev team, the ME3 MP DLC guys did an amazing job. It's just a pity they weren't given the opportunity to really polish their product and get bugs fixed properly.
Hopefully in the next game, now they've proven themselves perhaps they'll get the resources they need to reach their potential.
If gamers though wish to be allow themselves to be milked for cash I guess that's their choice. EA will exploit them until they're dry.
They won't. They are done. DA2, ME3, SWTOR. Three mistakes in a row. Whereas other developers make headlines for a good reason ( amazing stealth mechanic, amazing storyline, exploration of religion & fundamentalism in a game,etc) . Bioware has been making headlines for the wrong reasons (ending, day 1 DLC, false promises,etc).
Whereas other game devs have been innovating and improving (actual verticality in combat instead of just going up and down ladders, new standard in follower AI, improved stealth mechanics, etc) , Bioware has just been copying and trying aimlessly to attract fans from other games. In ME3 they said they were going to attract CoD audience & blatantly copied parts of DE:HR. In DA:I they said they are going to attract TES audience. Here's the thing:- It is not going to happen. People who love CoD are not going to drop that game, jump into ME3, forget about CoD and play more ME3. People who love TES are not going to drop any of the ES games & pick up DA games especially if there is no variety (we can't play as elves or dwarves anymore), no first person, and no modding involved (& I think we can all be certain that EA will not be releasing any sort Creation Kit for free for DAI and we can be more certain that there won't be an Origin Workshop to allow modding). Especially with TESO coming up, no TES fan would be dumb enough to just drop TES & run to DA.
It also doesn't help when good people start leaving your company or get pushed to do something else.
Bottom line, if they don't innovating , if they don't stop trying to attract fans of other games, Bioware is not going to make any really outstanding games anymore. This might sound exaggerated but go out there & look on other forums, on Metacritic, on Amazon,etc and you will see the truth.
#47
Guest_Paynez_*
Posté 03 avril 2013 - 12:48
Guest_Paynez_*
Like half my time on PC has been spent Plat speed running lolSaradas85 wrote...
HolyAvenger wrote...
The Sin wrote...
If part of a game's progression is determined by randomness instead of player's skill, it is pure trollblock.
I seriously don't understand how people can justify this by saying that it makes money. Really. Progession in this game is solely dependent on the store and nothing else. & the store has nothing to do with player's skill.
That's just foolish.
Skilled players can brute-force the store by playing the higher difficulty levels quickly and efficiently.
my manifest would like to disagree with you, since the 75% of my time spent is on gold and 20% on platinum. troll store cannot be fooled like this, you just have to be lucky with the store. That's why I quit, I don't want to invest more time in an unrewarding game. With 450h I can finish like...10 other games?
#48
Posté 03 avril 2013 - 12:53
WHAT A FACTCyonan wrote...
The game will die out faster if they just give us everything.
People will get bored with no progression and leave.
I could go for an increase in the UR drop rates a bit, but I don't see why they should just unlock everything.
#49
Posté 03 avril 2013 - 01:02
Precisely. Speed Running gets annoying and unrewarding when all you get is more ammo when you already have lots of them . No one plays or does something purely for fun. Fun in usually the outcome which is then made into a reason for something & it does not stand on it own.
For example when I used to play MP, I want to get good weapons + unlock good kits + kill lots of enemies. When all these conditions are fulfilled, I get the sense that this game is fun. So fun is dependent on things & goals a player wants to achieve. In MP, the main goal of most people is to progress in the game and unlock stuff. If that is being effectively blocked, over and over again, the game does not become fun anymore. This is further compounded by the fact when you try to speed run, you still get blocked from progressing, which makes the game even less fun to play.
Modifié par The Sin, 03 avril 2013 - 01:04 .
#50
Posté 03 avril 2013 - 01:07
Eelectrica wrote...
More like given charity. It's not like they're doing anything to earn it.HolyAvenger wrote...
It's almost like they're a company that wants to keep making money.
Imagine that. Crazy talk.
Increase in drop rates would have been the way to go. Not much difference in lack of progression due to having everything maxed and lack of progression due to being screwed over.
Yeah it's not like they invested resources in the making and maintaining of the game or ANYTHING.





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