How to calculate warp rounds bonus damage?
#1
Posté 03 avril 2013 - 12:07
Lets say a weapon does 1000 damage, single shot.
Enemy has barrier or armor.
Warp rounds IV equipped so damage +60% = 1600
If target is primed, extra 100% so 2600
If target is primed but enemy has shields or health then only biotic damage bonus takes effect = 2000
If target is not primed and on shields or health then no damage bonus.
Is this about right?
#3
Posté 03 avril 2013 - 12:31
Then against barriers it does +240% damage?
#4
Posté 03 avril 2013 - 12:32
seacrest3000 wrote...
So if a target is shielded and primed it does no extra damage? Bummer.
Then against barriers it does +240% damage?
1 - exactly.
2 - yes, if the target is primed and you use warp IV.
#5
Posté 03 avril 2013 - 12:43
Time to dust off dem disruptor rounds for cerberus/geth then.
#6
Posté 03 avril 2013 - 12:56
seacrest3000 wrote...
Thanks a lot
Time to dust off dem disruptor rounds for cerberus/geth then.
No worries. And yes, disruptors/phasic are usually a much better choice against those factions
#7
Posté 08 juillet 2015 - 08:31
so - I got that the bonus damage applies when the target is primed and ends when its denotated.
However, I am wondering what happens if you detonate with a primer+detonater such as warp or reave.
For example: as Lady Abstract said in her Justicar-Guide: you can make chain (double)-detonations with reave + biotic sphere.
And honestly: I got the feeling that I still do bonus-damage with my weapon after I detonated with reave.
And since there is a biotic DOT being active, it sounds reasonable to me.
#8
Posté 08 juillet 2015 - 08:44
The bubble reprimes, so it does keep the bonus damage going. Warp and reave do not, however, so the bonus damage ends when you detonate with those powers.
#9
Posté 08 juillet 2015 - 08:44
so - I got that the bonus damage applies when the target is primed and ends when its denotated.
However, I am wondering what happens if you detonate with a primer+detonater such as warp or reave.
For example: as Lady Abstract said in her Justicar-Guide: you can make chain (double)-detonations with reave + biotic sphere.
And honestly: I got the feeling that I still do bonus-damage with my weapon after I detonated with reave.
And since there is a biotic DOT being active, it sounds reasonable to me.
Does anyone know this for sure?
I believe it only gives the bonus damage if the target is primed, and I do believe that applies the detonate/prime combo of biotic sphere. Warp & Reave both detonate and prime, but they don't do both simultaneously, as the sphere does (with the warp evolution).
Edit: Damn you, Deerber Uchihara...
- Deerber aime ceci
#10
Posté 09 juillet 2015 - 04:40
Only a handful of a few biotic powers detonate and reprime for biotics: Biotic Sphere with the warp evolution, and lifting shockwave.





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