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Where do you find the Citadel DLC best fits?


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49 réponses à ce sujet

#26
Kitsumichi

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The main mission of the Citadel DLC after Rannoch and the Citadel party before Cronos Station, the best for me.

#27
Bill Casey

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MyChemicalBromance wrote...

The only issue with that is that you don't have Tali. I'm not a Talimancer, but her "you broke their floor" line is worth waiting imo.


Lack of Tali is a mixed blessing...
One of the drawbacks of the DLC is the conga line of squad comments, with everyone scrambling to get a line in...
That is a fantastic line, but it's also worth noting how milked that sushi restaurant line is...

Also...
You can actually swing by, pick up Tali, and repair/upgrade the normandy (Citadel DLC) in preparation for hitting the Geth Dreadnought. The Normandy will be going into Geth space, meaning it will need to be in top fighting form...

It would be suicide to approach a Geth Dreadnought in a ship that needs repairs...

Modifié par Bill Casey, 04 avril 2013 - 06:44 .


#28
chmarr

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bioware had the chance of redeeming themselves by making citadel a post ending dlc.

they also had a chance in finishing up all the plot holes and end a lot of the stories that were left unanswered throughout the series which people keep bringing up, bioware had so much running on the citadel and yes it was popular but it still did not qwell the arguments and the distain of bioware as a whole.

for a 4gig ((5gig on pc)) console DLC there was so little content for the size of the package.

#29
NeroonWilliams

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Jayce F wrote...

I'm thinking Coup > Jacob/Brynn > Visit Anderson's place/Silversun Strip > Omega > Brooks/EvilShep >>> Horizon > Party.


Once you visit the Apartment you are locked into the main mission of the Citadel DLC until CloneShep and Brooks are defeated.  Omega can go before or after, but not during.

#30
mtmercydave09

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chmarr wrote...

bioware had the chance of redeeming themselves by making citadel a post ending dlc.

they also had a chance in finishing up all the plot holes and end a lot of the stories that were left unanswered throughout the series which people keep bringing up, bioware had so much running on the citadel and yes it was popular but it still did not qwell the arguments and the distain of bioware as a whole.

for a 4gig ((5gig on pc)) console DLC there was so little content for the size of the package.


They could have made it a post ending dlc, but I think since there are 4 different endings, it would have been tough finding a good way to start the Citadel DLC.

Especially since Shep doesn't live in all the endings, and that's kind of necessary.

That being said you can always make a duplicate save before Cronos, and play the Citadel DLC after running through the ending.  Works just like a post-ending dlc and you use your imagination to make up what happens in between.

#31
Jukaga

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I find the only time to do it is after Sanctuary, that way all available NPCs will be at the after-party and you can do it all in one go. It suspends disbelief too much to have Shepard and co take multiple shore leaves.

#32
Jukaga

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Bill Casey wrote...

It would be suicide to approach a Geth Dreadnought in a ship that needs repairs...


That would make sense, if it wasn't for the established fact that the SR2 cannot be detected by the Geth, or hell anyone if the stealth is active. For me, it's not the same mission if not everyone is on board. I just did a renegade playthrough with dead Wrex and dead Kaiden, it felt really empty. Missing Tali on top of that? *Shudder*

#33
Applepie_Svk

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back into the ME2 from where they cut this piece at first place...

#34
Jukaga

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mtmercydave09 wrote...

chmarr wrote...

bioware had the chance of redeeming themselves by making citadel a post ending dlc.

they also had a chance in finishing up all the plot holes and end a lot of the stories that were left unanswered throughout the series which people keep bringing up, bioware had so much running on the citadel and yes it was popular but it still did not qwell the arguments and the distain of bioware as a whole.

for a 4gig ((5gig on pc)) console DLC there was so little content for the size of the package.


They could have made it a post ending dlc, but I think since there are 4 different endings, it would have been tough finding a good way to start the Citadel DLC.

Especially since Shep doesn't live in all the endings, and that's kind of necessary.

That being said you can always make a duplicate save before Cronos, and play the Citadel DLC after running through the ending.  Works just like a post-ending dlc and you use your imagination to make up what happens in between.


It could never work as a post ending DLC as the Citadel gets gutted in all 3 endings, and well in refuse everyone is dead.

#35
Sovereign330

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Earth
Mars
Menae
Eden Prime
Sur Kesh
Tuchanka
Citadel Coup
Omega
Rannoch
Thessia
Leviathan
Sanctuary
Citadel
Cerberus HQ
Earth

#36
Examurai

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Jukaga wrote...

mtmercydave09 wrote...

chmarr wrote...

bioware had the chance of redeeming themselves by making citadel a post ending dlc.

they also had a chance in finishing up all the plot holes and end a lot of the stories that were left unanswered throughout the series which people keep bringing up, bioware had so much running on the citadel and yes it was popular but it still did not qwell the arguments and the distain of bioware as a whole.

for a 4gig ((5gig on pc)) console DLC there was so little content for the size of the package.


They could have made it a post ending dlc, but I think since there are 4 different endings, it would have been tough finding a good way to start the Citadel DLC.

Especially since Shep doesn't live in all the endings, and that's kind of necessary.

That being said you can always make a duplicate save before Cronos, and play the Citadel DLC after running through the ending.  Works just like a post-ending dlc and you use your imagination to make up what happens in between.


It could never work as a post ending DLC as the Citadel gets gutted in all 3 endings, and well in refuse everyone is dead.


Plus Anderson is introduced in the begining of the citadel dlc through vidcom, when his actually supposed to be dead.

#37
Kingthlayer

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I did it once I got Tali, so I can everyone for the mission. But I think the best time is right after the Coup. That way you can spread out all the Citadel conversations throughout the rest of the game, as well as compete in the Arena. Finishing Sanctuary and then breaking off and doing the whole DLC before finally going after Cerberus seems off to me.

Same with Leviathan, I like to do the missions with breaks in between. Though last time I think i had too long of a break since I did the first planet before the Coup. For some reason I was thinking there was more than 3 planets to visit and wanted them to spread out more.

#38
Jukaga

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Big Mac Heart Attack wrote...

I did it once I got Tali, so I can everyone for the mission. But I think the best time is right after the Coup. That way you can spread out all the Citadel conversations throughout the rest of the game, as well as compete in the Arena. Finishing Sanctuary and then breaking off and doing the whole DLC before finally going after Cerberus seems off to me.
.


That is a good point, I headcanon that we need to sift through the data to find the Cerberus base and it's a good time to get the ship fixed. That's why I want less freedom when to do these DLC campaigns, for the sake of story cohesion. Omega is the worst for this, there is simply no good time to say

'LOL later crew, gonna hang with Aria T'loak for a while, u guise chill on the Normandy or whatever. B back in a week!'

#39
Guest_Finn the Jakey_*

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Even though its where I started it, doing it right before Cronos Station makes no sense whatsoever, I mean, Hello? Don't you have some vital data which the whole war effort depends on to recover?

"Nah! Lets go partying on the Citadel instead! Its not like the Illusive Man is going to use the data to sneak aboard and allow the Reapers to take it over...Say, what's that sou-"BWWWWWWWWAAAAAAAAAAAAAAAAP!

Modifié par Finn the Jakey, 05 avril 2013 - 12:36 .


#40
JasonShepard

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Beginning:
Earth to Palaven

Midgame:
Eden Prime
Tuchanka-Arc
Citadel Coup
Omega
Rannoch-Arc
Leviathan1&2

Beginning of the End:
Thessia
Horizon
Leviathan3
Citadel&Party

Endgame:
Cronos Station
Earth


I like the feel of doing Sanctuary immediately after Thessia, but Leviathan feels tacked on if I leave it all until last. Hence I do the first part before Thessia. (Also makes it feel like Horizon is Shep going off on his own, since Hackett would probably prefer me to sort out Leviathan before following what is little more than a hunch...)

Citadel DLC I like to do as a complete whole, as a week of shoreleave before the finale, making sure that the crew are at their best for the most vital battle of the war. It also works as a good finale itself, if I don't feel like finishing up (although I do very much enjoy Cronos).

Modifié par JasonShepard, 05 avril 2013 - 12:43 .


#41
chmarr

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mtmercydave09 wrote...

chmarr wrote...

bioware had the chance of redeeming themselves by making citadel a post ending dlc.

they also had a chance in finishing up all the plot holes and end a lot of the stories that were left unanswered throughout the series which people keep bringing up, bioware had so much running on the citadel and yes it was popular but it still did not qwell the arguments and the distain of bioware as a whole.

for a 4gig ((5gig on pc)) console DLC there was so little content for the size of the package.


They could have made it a post ending dlc, but I think since there are 4 different endings, it would have been tough finding a good way to start the Citadel DLC.

Especially since Shep doesn't live in all the endings, and that's kind of necessary.

That being said you can always make a duplicate save before Cronos, and play the Citadel DLC after running through the ending.  Works just like a post-ending dlc and you use your imagination to make up what happens in between.



the issue is that the destroy ending is cannon, I think it was casey  that said at one of the conventions that shepard did survive the destroy ending which means ...... the citadel could have been post ending.

but I still think we will get hit by a surprise DLC sometime soon, I said it since the citadel DLC was found hidden within the DLC's.

the 4 endings are not actually 4, 3 are the exact same just different colours and one where everything gets turned into mincemeat

#42
Getorex

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The fight, doesn't really matter but the party: just before Cronos so you can have EVERYONE still alive, including Miranda, come to the party or have a little one-on-one convo.

If MEHEM 0.5 works out, then the party will be best AFTER the final battle...set months after the final fight that defeats the Reapers.

#43
Getorex

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Jukaga wrote...

Big Mac Heart Attack wrote...

I did it once I got Tali, so I can everyone for the mission. But I think the best time is right after the Coup. That way you can spread out all the Citadel conversations throughout the rest of the game, as well as compete in the Arena. Finishing Sanctuary and then breaking off and doing the whole DLC before finally going after Cerberus seems off to me.
.


That is a good point, I headcanon that we need to sift through the data to find the Cerberus base and it's a good time to get the ship fixed. That's why I want less freedom when to do these DLC campaigns, for the sake of story cohesion. Omega is the worst for this, there is simply no good time to say

'LOL later crew, gonna hang with Aria T'loak for a while, u guise chill on the Normandy or whatever. B back in a week!'




I liked the Omega DLC well enough but...it is kinda bland compared to LotSB and the Citadel.  I do wish I could take at least one squadmate with (Ashley...always Ashley) to use in combo with Aria.

#44
TheIdiocyWizard2.0

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I personally think it makes most sense right before the Cerberus HQ mission. The main reason you go to the Citadel (besides repairs) is to have one last shore leave, one last day or so to forget about the Reapers and the war for a moment and enjoy each other while there's still time left. Really, the feel of the DLC really demands that it be put before the final fight, the end run. It might also work right after Thessia, but the last scene of the DLC really feels best right before Cerberus HQ.

Alternatively, I might do as another poster said and finish the game, then go back to do Citadel and headcannon it as post-ending, which works for the most part since the war is barely referenced. And...I don't know maybe Anderson's wounds weren't fatal or something haha.

#45
Whybother

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Instead of Cerberus Base+Earth.

#46
cerberus1701

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Main before Cronos

Shoot the pipe.

Party.

#47
MegaSovereign

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Mission after Rannoch

Party before Cronos.

#48
Jayce

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NeroonWilliams wrote...

Jayce F wrote...

I'm thinking Coup > Jacob/Brynn > Visit Anderson's place/Silversun Strip > Omega > Brooks/EvilShep >>> Horizon > Party.


Once you visit the Apartment you are locked into the main mission of the Citadel DLC until CloneShep and Brooks are defeated.  Omega can go before or after, but not during.


Ahhh. I thought you could visit the strip as long as you didn't read the message from Joker.

#49
JPN17

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It fits best after priority earth. Too bad you can't play it then.

#50
Ice Cold J

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MyChemicalBromance wrote...

Here's my DLC map for now:
Earth
Mars
Menae
Eden Prime
Grissom Academy
Sur'Kesh
Utukku
Tuchanka
Citadel Coup
Mesana
Omega
Mahavid
Arrae
Namakli
Rannoch
Thessia
Citadel
Horizon
2181 Despoina
Party
Cronos Station
Earth


At first glance, if I were to break up the missiona nd the party, this is probably how I'd do it.

I'd like to take a better gander at it, bu this seems to follow pretty well. I esp. like that you have Leviathan near the end, as I feel that is a very climatic point in the whole trilogy/saga, considering now you have a better handle on the Reapers and also they are theoretically your greatest single War Asset.