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Building a tent for the Sheikh


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20 réponses à ce sujet

#1
Clyordes

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Morning folks!

I'm building a desert oasis for a conversion of an old P&P adventure, and there are two nomad tents which need to have interior encounters - one for the sheikh, one for his son.

Only thing is, none of the tilesets look even close to the interior of a tent.

I'm a little flumoxed at the moment about how to solve this one - any ideas?

Cly.

#2
Morbane

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i remember someone doing a tileset of the interior of a tree - maybe you can retexture it - if it still exists and if it was made publicly available....

#3
Clyordes

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I've never tried re-texturing things - on a scale of Simple to Quantum Physics, how much of a challenge is it?

Bearing in mind I'm a simple minded psychology graduate :-)

Cly.

#4
kamal_

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Morbane wrote...

i remember someone doing a tileset of the interior of a tree - maybe you can retexture it - if it still exists and if it was made publicly available....

You might be thinking of the tree interior I made for someone 2.bp.blogspot.com/_Arkur0fkYgs/S0yVnHH_UcI/AAAAAAAAAQw/kqHzoSbG_kA/s1600-h/treehouse1.jpg. That was a regular area, but used tree placeables for the walls. The tree trunks are kind of "flowing" though, so it might work as a fabric tent with retexturing.

#5
Guest_Iveforgotmypassword_*

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There are different coloured drapes so you could make them massive and stick them in the middle of a room with a big rug on the floor.

Modifié par Iveforgotmypassword, 04 avril 2013 - 07:12 .


#6
Morbane

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Clyordes wrote...

I've never tried re-texturing things - on a scale of Simple to Quantum Physics, how much of a challenge is it?

Bearing in mind I'm a simple minded psychology graduate :-)

Cly.


what i was hoping as kamal is the one who made it - retexturing isnt really very difficult - just using the MDB Cloner - it has 4 fields and pasting the names of the textures into them - and usually not all 4 are being used - i was going to suggest using the textures from the tent models that come with the stock plcs.

it is too early - i didnt explain that very well :innocent:

#7
Clyordes

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Thanks Morbane - the MDB Cloner - what is this? Something in the toolset I've not come across yet?

Iveforgotmypassword - I was thinking about something like that, but got stuck when I got to covering up the nice wooden the ceiling. Also, covering the walls with drapes works fine until I get the camera in there, then the drapes really get in the way of the view - any ideas short of telling people to stick in first person view whilst in the tent? Or maybe have static cameras?

Have just remembered that one of the tents has open sides, so in theory I could use it byt making it a tad bigger so the camera fits inside more easily & making the whole thing part of the oasis area rather than a seperate area.

Any other ideas still gratefuly appreciated though - there's probably a better way.

Cly.

ps - Kamal - congrats on your new release - it looks pretty awesome & rogues are one of my favourite characters & its great to have an adventure aimed specifically at them - looking forward to playing it.

#8
Clyordes

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Kamal - just had a look at that screenshot - are those placeables really just pasted onto a regular tile? What did you do about the ceiling? And how did you stop the camera being obscured by the placeables?

What you did looks like a good solution if it does what I want it to.

Cly.

#9
Morbane

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MDB Cloner

#10
Morbane

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as for ceilings there are placeable cart/stall covers there are two afaik and they are tintable if not quite similar to eachother.

#11
kamal_

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Clyordes wrote...

Kamal - just had a look at that screenshot - are those placeables really just pasted onto a regular tile? What did you do about the ceiling? And how did you stop the camera being obscured by the placeables?

What you did looks like a good solution if it does what I want it to.

Cly.

I don't remember if that was a tile based interior using tiles without ceilings or just a blank exterior, it doesn't matter much in the end. Those are stock swamp tree placeables, not actual "trees", and I used the plank placeables for the floor. I made the area just as a test/proof of concept, so I didn't worry about the camera. It was a long time ago, here's what I had in my blog for it:
"Eguintir Eligard asked for a 2x2 room inside a tree for a druidic
interior for Islander. I did it by rescaling some SoZ trees for the
walls and using planks for the floor. The decorating is up to Eguintir."

#12
ColorsFade

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I'd just make an an external area with a map transition, especially if it's open on one end.

Here's a quick screenshot of one of the exterior tents with a cobblestone floor texture. I enlarged the tent to 10x10x2 (keep the height low and you have our ceiling)

Posted Image

If you want to keep the tent small in the real external area, and big inside (kind of like a Harry Potter magic tent) then just make it a separate small external area with the area transition at the door. Outside the door, add a few things that make it look like the outside of the small tent in the real area.

#13
Morbane

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CF - I was thinking the same thing - make the tent big and walkable then walkmesh cutter the edges etc.

#14
ColorsFade

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The only problem is the roof. You need to make it high enough. If it's too low, the camera gets blocked.

But, it's a half-decent solution if you need folks to walk inside a tent.

The other tempting option (which is more work, and I have't tried it) would be RWS's wizard tower interiors, and then use a lot of tapestries and decorations to dress it up. If the space looks cluttered enough, you'd forgive it not being a true tent.

#15
Clyordes

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Ah - thanks folks - I'll take a look at those options. At the moment I think I'm tempted to have a big tent in an external area & fixed cameras. In theory I'll only have one conversation encounter in each of the two tents - one with the sheikh & the other with his son. If it kicks off into a fight it could be tricky though.

Cly.

#16
ColorsFade

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If you're only doing conversations and not letting the player do anything else, I think a tent in an external area with fixed cameras is a perfect way to go.

#17
Clyordes

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That's what I'm thinking too - will have a crack at it this week & see how it comes out. I'll have to think of cunning ways to keep the conversation friendly :-)

Cly.

#18
ColorsFade

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Well, if you want violence to happen you can do that in a conversation - it doesn't have to be free-form combat. It can be part of the cut-scene and scripted.

Tiberius209 did a bit of that with his module, The Maimed God Saga. Personally, I'm not a fan of scripted cut-scene killings, but they do have their uses, and yours might be just the right fit for such a mechanism. 

#19
Lugaid of the Red Stripes

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You can also fiddle with the overland map camera settings to fix the player's camera at a particular angle and height - someone wayback rigged up a retro-style side scroller in NWN2 using this technique. That way, the player would be able to at least control the fight, even if they didn't have full use of the camera.

#20
kamal_

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Lugaid of the Red Stripes wrote...

You can also fiddle with the overland map camera settings to fix the player's camera at a particular angle and height - someone wayback rigged up a retro-style side scroller in NWN2 using this technique. That way, the player would be able to at least control the fight, even if they didn't have full use of the camera.

That was me. :P
Sidescroller mode
www.youtube.com/watch
Top down ("Gauntlet mode")
www.youtube.com/watch
Yes, you can lock the camera without using the "overland map" scripting. You can't dynamically lock/free the camera though, an area is either locked or normal

#21
Clyordes

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Thanks for all the responses folks,

After a few trials, I've made a nice sheikh's tent interior using the circular RWS Tower rooms & generous use of standards & similar - looks great & works well for a conversation with the sheikh - so all's good.

(Just don't look at the ceiling!)

Cly.