Is there a prime duration list for the powers?
#1
Posté 04 avril 2013 - 02:05
Some powers like Overload have a very short duration, while others like Dark Channel and Submission Net seem to have a much longer duration.
Is there a list that shows how long each prime lasts?
#2
Posté 04 avril 2013 - 02:32
#3
Posté 04 avril 2013 - 02:38
Sorry to be vague but that's all I got.
#4
Posté 04 avril 2013 - 02:46
I really hope to find a list. Is the prime duration listed anywhere on coalesced etc?
#5
Posté 04 avril 2013 - 02:51
For priming duration, if it's not listed then it's the duration of the base effect.
For Incinerate the base DoT effect lasts 3 seconds, and the DoT evolution doesn't increase prime duration(most of them don't unless they specifically say they can be detonated).
#6
Posté 04 avril 2013 - 03:02
#7
Posté 27 août 2013 - 02:28
#8
Posté 27 août 2013 - 02:42
#9
Posté 27 août 2013 - 02:49
I believe Flamer DOT is dependent on the time the power is active, so variable on it. Sabotage starts after the backfire I think, no idea on the duration but I think it's fairly short.mechgouki wrote...
What is the prime duration of Sabotage and Flamer?
#10
Posté 27 août 2013 - 02:53
alfonsedode wrote...
difficult question I raised few month ago. I just remebered that tech burst prime and incinerate are or the order or lower than 3". I have never detonate my own overload or Energy Drain.
Overload has a 5 second window for detonation and you can quite regularly get tech bursts from it in my experience. Maybe you just haven't noticed the tech bursts you've caused? They can be pretty difficult to spot sometimes.
#11
Posté 27 août 2013 - 02:56
cato_84 wrote...
alfonsedode wrote...
difficult question I raised few month ago. I just remebered that tech burst prime and incinerate are or the order or lower than 3". I have never detonate my own overload or Energy Drain.
Overload has a 5 second window for detonation and you can quite regularly get tech bursts from it in my experience. Maybe you just haven't noticed the tech bursts you've caused? They can be pretty difficult to spot sometimes.
Yep, I just saw that in cyonan power hidden char thread. I dont see tech burst really well
Modifié par alfonsedode, 27 août 2013 - 03:01 .
#12
Posté 27 août 2013 - 03:04
#13
Posté 27 août 2013 - 03:08
mechgouki wrote...
There's no mention of Flamer and Sabotage prime duration though.
Well, I never used sabotage. For the flamer it should be linked to the DoT duration, which is around 3" I guess (like incinerate and incendiary ammo)
#14
Posté 27 août 2013 - 03:41
ED has a 3 sec priming window and at 200% I think a 2.5 sec CD. With any reasonable weight I doubt you can self detonate your primes with ED.alfonsedode wrote...
difficult question I raised few month ago. I just remebered that tech burst prime and incinerate are or the order or lower than 3". I have never detonate my own overload or Energy Drain.
#15
Posté 27 août 2013 - 03:43
alfonsedode wrote...
mechgouki wrote...
There's no mention of Flamer and Sabotage prime duration though.
Well, I never used sabotage. For the flamer it should be linked to the DoT duration, which is around 3" I guess (like incinerate and incendiary ammo)
Flamer prime duration should be DOT duration, yes, but it is 5 seconds, as per the tooltip.
#16
Posté 27 août 2013 - 03:47
#17
Posté 27 août 2013 - 03:49
So 5 secs regardless of the prime duration? That would make short burst priming, exploding then a long flamer burst the way to go?RoZh2400 wrote...
alfonsedode wrote...
mechgouki wrote...
There's no mention of Flamer and Sabotage prime duration though.
Well, I never used sabotage. For the flamer it should be linked to the DoT duration, which is around 3" I guess (like incinerate and incendiary ammo)
Flamer prime duration should be DOT duration, yes, but it is 5 seconds, as per the tooltip.
#18
Posté 27 août 2013 - 03:51
NuclearTech76 wrote...
So 5 secs regardless of the prime duration? That would make short burst priming, exploding then a long flamer burst the way to go?RoZh2400 wrote...
alfonsedode wrote...
mechgouki wrote...
There's no mention of Flamer and Sabotage prime duration though.
Well, I never used sabotage. For the flamer it should be linked to the DoT duration, which is around 3" I guess (like incinerate and incendiary ammo)
Flamer prime duration should be DOT duration, yes, but it is 5 seconds, as per the tooltip.
Flamer works just like dark sphere in that it constantly re-applies flame DOT (5 seconds) every half second. This means that the true priming duration is 5 seconds AFTER THE FLAME HAS BEEN TURNED OFF.
Edit: Note that because of this (and poor coding), flamer stacks really really fast to ridiculously high damage, hence its OPness. Combine with Warp for extra cheese.
Modifié par RoZh2400, 27 août 2013 - 03:52 .
#19
Posté 27 août 2013 - 03:54
NuclearTech76 wrote...
Ok. From what I looked up which may not be correct so I defer to Dunvi or Cyonan if they address this, Sabotage has a backfire mechanic that fires 1.5 secs after an organic target is sabotaged. Supposedly the priming window is 10 secs after the backfire. Don't know how it would effect synthetics or if they would be primed since they are "hacked" instead of having the backfire mechanic?
From what I've noticed in gameplay (so no definitive proof per dunvi/Cyonan), Sabotage priming duration starts the moment the enemy gets backfire damage, then lasts till sabotage "ends". That is, 10 seconds, or longer with duration evo.
For geth, priming doesn't seem to work for me. I think it's because sabotage instead just controls the unit, instead of causing backfire damage, so there's never a primer attack (backfire).
#20
Posté 28 août 2013 - 12:52
RoZh2400 wrote...
Flamer works just like dark sphere in that it constantly re-applies flame DOT (5 seconds) every half second. This means that the true priming duration is 5 seconds AFTER THE FLAME HAS BEEN TURNED OFF.
Edit: Note that because of this (and poor coding), flamer stacks really really fast to ridiculously high damage, hence its OPness. Combine with Warp for extra cheese.
I don't understand. From what I understand in the reckoning mechanics topic. Dark's Sphere DOT behavior actually REDUCES the damage that it deals.
How does this same mechanic actually help Flamer?
#21
Posté 28 août 2013 - 01:03
[quote]NuclearTech76 wrote...
Ok. From what I looked up which may not be correct so I defer to Dunvi or Cyonan if they address this, Sabotage has a backfire mechanic that fires 1.5 secs after an organic target is sabotaged. Supposedly the priming window is 10 secs after the backfire. Don't know how it would effect synthetics or if they would be primed since they are "hacked" instead of having the backfire mechanic?[/quote]
From what I've noticed in gameplay (so no definitive proof per dunvi/Cyonan), Sabotage priming duration starts the moment the enemy gets backfire damage, then lasts till sabotage "ends". That is, 10 seconds, or longer with duration evo.
For geth, priming doesn't seem to work for me. I think it's because sabotage instead just controls the unit, instead of causing backfire damage, so there's never a primer attack (backfire).
it's a known pair of facts that sabotage only primes after the backfire triggers, and does not prime at all on controlled targets. the backfire functionality is where the priming effect is applied basically.
hahahaha i had never looked at sabotage's code before but it's hilarious
[/quote]
Modifié par Dunvi, 28 août 2013 - 01:03 .
#22
Posté 28 août 2013 - 01:06
flamer adds the same effect that all other powers that trigger the incendiary glitch do, so the comboability should last the same duration as they do.
Modifié par Dunvi, 28 août 2013 - 01:07 .
#23
Posté 28 août 2013 - 01:10
Can you mod sabotage so it hacks organics? AKA a dominate knockoff?Dunvi wrote...
sabotage's electriccomboduration=2.0
flamer adds the same effect that all other powers that trigger the incendiary glitch do, so the comboability should last the same duration as they do.
#24
Posté 28 août 2013 - 01:11
dunvi needs
to sleep
i think
#25
Posté 28 août 2013 - 01:14
NuclearTech76 wrote...
Can you mod sabotage so it hacks organics? AKA a dominate knockoff?Dunvi wrote...
sabotage's electriccomboduration=2.0
flamer adds the same effect that all other powers that trigger the incendiary glitch do, so the comboability should last the same duration as they do.
can i get the game to apply the hack effect to organics? "easily" (code change so easy is relative). will it work? not positive. would need to test. not seeing sanity checks except something specific for primes that im too lazy to figure out what does. wonder if that's how dominate was coded, actually - copypasta of ai hacking with a different value for the initial check.





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