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Is there a prime duration list for the powers?


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27 réponses à ce sujet

#1
mechgouki

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I've checked the Hidden Attributes topic etc. But I didn't see a detailed list for how long the prime duration will last for you to detonate it.

Some powers like Overload have a very short duration, while others like Dark Channel and Submission Net seem to have a much longer duration.

Is there a list that shows how long each prime lasts?

#2
mechgouki

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Anyone?

#3
NuclearTech76

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I can't answer you specifically but I can give you a general idea. Pretty much any power with DOT can be detonated over that DOT window I believe. Powers like ED have extremely short windows for tech bursts. Not sure anyone has done specifics on the detonation windows though. Cyonan, peddro, corlist, tyhw, etc might be good ones to PM about it though. Godless Paladin and Relix also would be good but I don't think they play anymore or at least not much.

Sorry to be vague but that's all I got.

#4
mechgouki

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I took Incinerate with DOT evolution. The duration of priming did not change.

I really hope to find a list. Is the prime duration listed anywhere on coalesced etc?

#5
Cyonan

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There's a link in my sig to a bunch of hidden stats on powers.

For priming duration, if it's not listed then it's the duration of the base effect.

For Incinerate the base DoT effect lasts 3 seconds, and the DoT evolution doesn't increase prime duration(most of them don't unless they specifically say they can be detonated).

#6
mechgouki

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I see. Thank you!

#7
mechgouki

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What is the prime duration of Sabotage and Flamer?

#8
Alfonsedode

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difficult question I raised few month ago. I just remebered that tech burst prime and incinerate are or the order or lower than 3". I have never detonate my own overload or Energy Drain.

#9
NuclearTech76

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mechgouki wrote...

What is the prime duration of Sabotage and Flamer?

I believe Flamer DOT is dependent on the time the power is active, so variable on it. Sabotage starts after the backfire I think, no idea on the duration but I think it's fairly short.

#10
cato potato

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alfonsedode wrote...

difficult question I raised few month ago. I just remebered that tech burst prime and incinerate are or the order or lower than 3". I have never detonate my own overload or Energy Drain.


Overload has a 5 second window for detonation and you can quite regularly get tech bursts from it in my experience. Maybe you just haven't noticed the tech bursts you've caused? They can be pretty difficult to spot sometimes.

#11
Alfonsedode

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cato_84 wrote...

alfonsedode wrote...

difficult question I raised few month ago. I just remebered that tech burst prime and incinerate are or the order or lower than 3". I have never detonate my own overload or Energy Drain.


Overload has a 5 second window for detonation and you can quite regularly get tech bursts from it in my experience. Maybe you just haven't noticed the tech bursts you've caused? They can be pretty difficult to spot sometimes.


Yep, I just saw that in cyonan power hidden char thread. I dont see tech burst really well :). SOrry for the misleading info

Modifié par alfonsedode, 27 août 2013 - 03:01 .


#12
mechgouki

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There's no mention of Flamer and Sabotage prime duration though.

#13
Alfonsedode

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mechgouki wrote...

There's no mention of Flamer and Sabotage prime duration though.


Well, I never used sabotage. For the flamer it should be linked to the DoT duration, which is around 3" I guess (like incinerate and incendiary ammo)

#14
NuclearTech76

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alfonsedode wrote...

difficult question I raised few month ago. I just remebered that tech burst prime and incinerate are or the order or lower than 3". I have never detonate my own overload or Energy Drain.

ED has a 3 sec priming window and at 200% I think a 2.5 sec CD. With any reasonable weight I doubt you can self detonate your primes with ED.

#15
RoZh2400

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alfonsedode wrote...

mechgouki wrote...

There's no mention of Flamer and Sabotage prime duration though.


Well, I never used sabotage. For the flamer it should be linked to the DoT duration, which is around 3" I guess (like incinerate and incendiary ammo)


Flamer prime duration should be DOT duration, yes, but it is 5 seconds, as per the tooltip. 

#16
NuclearTech76

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Ok. From what I looked up which may not be correct so I defer to Dunvi or Cyonan if they address this, Sabotage has a backfire mechanic that fires 1.5 secs after an organic target is sabotaged. Supposedly the priming window is 10 secs after the backfire. Don't know how it would effect synthetics or if they would be primed since they are "hacked" instead of having the backfire mechanic?

#17
NuclearTech76

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RoZh2400 wrote...

alfonsedode wrote...

mechgouki wrote...

There's no mention of Flamer and Sabotage prime duration though.


Well, I never used sabotage. For the flamer it should be linked to the DoT duration, which is around 3" I guess (like incinerate and incendiary ammo)


Flamer prime duration should be DOT duration, yes, but it is 5 seconds, as per the tooltip. 

So 5 secs regardless of the prime duration? That would make short burst priming, exploding then a long flamer burst the way to go?

#18
RoZh2400

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NuclearTech76 wrote...

RoZh2400 wrote...

alfonsedode wrote...

mechgouki wrote...

There's no mention of Flamer and Sabotage prime duration though.


Well, I never used sabotage. For the flamer it should be linked to the DoT duration, which is around 3" I guess (like incinerate and incendiary ammo)


Flamer prime duration should be DOT duration, yes, but it is 5 seconds, as per the tooltip. 

So 5 secs regardless of the prime duration? That would make short burst priming, exploding then a long flamer burst the way to go?


Flamer works just like dark sphere in that it constantly re-applies flame DOT (5 seconds) every half second. This means that the true priming duration is 5 seconds AFTER THE FLAME HAS BEEN TURNED OFF.

Edit: Note that because of this (and poor coding), flamer stacks really really fast to ridiculously high damage, hence its OPness. Combine with Warp for extra cheese.

Modifié par RoZh2400, 27 août 2013 - 03:52 .


#19
RoZh2400

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NuclearTech76 wrote...

Ok. From what I looked up which may not be correct so I defer to Dunvi or Cyonan if they address this, Sabotage has a backfire mechanic that fires 1.5 secs after an organic target is sabotaged. Supposedly the priming window is 10 secs after the backfire. Don't know how it would effect synthetics or if they would be primed since they are "hacked" instead of having the backfire mechanic?


From what I've noticed in gameplay (so no definitive proof per dunvi/Cyonan), Sabotage priming duration starts the moment the enemy gets backfire damage, then lasts till sabotage "ends". That is, 10 seconds, or longer with duration evo.

For geth, priming doesn't seem to work for me. I think it's because sabotage instead just controls the unit, instead of causing backfire damage, so there's never a primer attack (backfire).:wizard:

#20
mechgouki

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RoZh2400 wrote...

Flamer works just like dark sphere in that it constantly re-applies flame DOT (5 seconds) every half second. This means that the true priming duration is 5 seconds AFTER THE FLAME HAS BEEN TURNED OFF.

Edit: Note that because of this (and poor coding), flamer stacks really really fast to ridiculously high damage, hence its OPness. Combine with Warp for extra cheese.


I don't understand. From what I understand in the reckoning mechanics topic. Dark's Sphere DOT behavior actually REDUCES the damage that it deals.

How does this same mechanic actually help Flamer?

#21
Dunvi

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[quote]RoZh2400 wrote...

[quote]NuclearTech76 wrote...

Ok. From what I looked up which may not be correct so I defer to Dunvi or Cyonan if they address this, Sabotage has a backfire mechanic that fires 1.5 secs after an organic target is sabotaged. Supposedly the priming window is 10 secs after the backfire. Don't know how it would effect synthetics or if they would be primed since they are "hacked" instead of having the backfire mechanic?[/quote]

From what I've noticed in gameplay (so no definitive proof per dunvi/Cyonan), Sabotage priming duration starts the moment the enemy gets backfire damage, then lasts till sabotage "ends". That is, 10 seconds, or longer with duration evo.

For geth, priming doesn't seem to work for me. I think it's because sabotage instead just controls the unit, instead of causing backfire damage, so there's never a primer attack (backfire).:wizard:[/quote]

it's a known pair of facts that sabotage only primes after the backfire triggers, and does not prime at all on controlled targets. the backfire functionality is where the priming effect is applied basically.

hahahaha i had never looked at sabotage's code before but it's hilarious

[/quote]

Modifié par Dunvi, 28 août 2013 - 01:03 .


#22
Dunvi

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sabotage's electriccomboduration=2.0
flamer adds the same effect that all other powers that trigger the incendiary glitch do, so the comboability should last the same duration as they do.

Modifié par Dunvi, 28 août 2013 - 01:07 .


#23
NuclearTech76

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Dunvi wrote...

sabotage's electriccomboduration=2.0
flamer adds the same effect that all other powers that trigger the incendiary glitch do, so the comboability should last the same duration as they do.

Can you mod sabotage so it hacks organics? AKA a dominate knockoff?

#24
Dunvi

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whoa necro
dunvi needs
to sleep
i think

#25
Dunvi

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NuclearTech76 wrote...

Dunvi wrote...

sabotage's electriccomboduration=2.0
flamer adds the same effect that all other powers that trigger the incendiary glitch do, so the comboability should last the same duration as they do.

Can you mod sabotage so it hacks organics? AKA a dominate knockoff?


can i get the game to apply the hack effect to organics? "easily" (code change so easy is relative). will it work? not positive. would need to test. not seeing sanity checks except something specific for primes that im too lazy to figure out what does. wonder if that's how dominate was coded, actually - copypasta of ai hacking with a different value for the initial check.