I've played Spectre on my claymore vanguard, three different soldiers and a drone master engineer. The mod has been a gamesaver for me, as it dramaticaly improves the gameplay, making it more challenging.
Basically enemies do more damage, grenades kill you easily (so move asap when you see one next to you) and cooldowns are longer. If you played ME2 insanity you can easily adapt to Spectre. If you haven't, you just have to stick to cover much more than vanilla insanity. Banshee and Atlas are stronger than vanilla insanity, and their protection regenerates very fast, so it's better to focus on them after the regular mooks are dead.
Since you will be taking a lot of damage, a protection bonus power will help a lot. Without that kind of protection it'll be hard to move around on certain maps (still it can be done, especially on N7 missions). Mobility is important on spectre due to grenades and smoke spamming (you're going to hate centurions!

).
Keep at least a combo on keybind for armored units. Remember that combos are slower here, so you'll have to shoot a lot.
I suggest to play with vanilla weapons and to equip your companions with standard gear without mods. I'm generally going with Vindicator / Hornet / Scimitar for them. But that's a personal choice, obviously. I don't reccomand playing with dlc weapons cause they're too strong and gamebreaking imo, but on spectre they're not as imba as in vanilla cause enemies are more resilient. However most DLC weapons weight a ton, so at least you will have a strong cooldown handicap.
Before starting a new spectre game I suggest to load the latest save of the character you want to import (assuming you're making a NG+) to try out the loadout of your choice; some weapons are very heavy and can cripple the cd, but you can easily use only one weapon without penalty (however weapons like the Black Widow or the Javelin can be painful to carry around). On a soldier you can go with two weapons without problem. With the Citadel DLC and the ultralight mods for all weapons you can avoid those issues.
I found an issue with the engineer, as the longer cooldown of Sabotage doesn't allow you to detonate your own Sabotage with Incinerate/Overload.
Modifié par Cmpunker13, 15 avril 2013 - 07:31 .