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Spectre Difficulty questions.


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#1
Abraham_uk

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There are a few things PC players can do that console players (PS3, XBOX 360 and Wii U) can't.

Create their own class,
Have improved textures
Watch an altered version of the destroy ending with Mass Effect Happy Ending Mod
(No Starchild and no extermination of the Geth)

and experience Spectre Difficulty.


Does anyone have any tips for playing Kronner's infameous "Spectre Difficulty"?
Is it much harder than insanity?
How should players who are used to insanity adjust their playstyle?

Modifié par Abraham_uk, 04 avril 2013 - 05:18 .


#2
Abraham_uk

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Anyway. Any tips for this PC exclusive difficulty mode?

#3
Abraham_uk

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I know that there are not that many people who played the Spectre mod.

Not that many players have a PC (I'm a PS3 player).
Not all PC players have tried out the Spectre Difficulty mod.

#4
capn233

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I haven't played it. The main thing that turned me off was having to switch between coalesced files if I want to go between MP and SP. You can write a small executable to switch them for you, but I wouldn't want to forget, go in MP, and end up banned.

If I retire from MP completely I would consider making my own. However that will take some learning I am sure... I tried to recreate the ME2 Viper once and it was a failure because I couldn't seem to get the accuracy to actually worsen. It would shake more, but the shots seemed to still land on target.

#5
Abraham_uk

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capn233 wrote...

I haven't played it. The main thing that turned me off was having to switch between coalesced files if I want to go between MP and SP. You can write a small executable to switch them for you, but I wouldn't want to forget, go in MP, and end up banned.

If I retire from MP completely I would consider making my own. However that will take some learning I am sure... I tried to recreate the ME2 Viper once and it was a failure because I couldn't seem to get the accuracy to actually worsen. It would shake more, but the shots seemed to still land on target.


If only MP and SP were trully separate games...

#6
Cmpunker13

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I've played Spectre on my claymore vanguard, three different soldiers and a drone master engineer. The mod has been a gamesaver for me, as it dramaticaly improves the gameplay, making it more challenging.

Basically enemies do more damage, grenades kill you easily (so move asap when you see one next to you) and cooldowns are longer. If you played ME2 insanity you can easily adapt to Spectre. If you haven't, you just have to stick to cover much more than vanilla insanity. Banshee and Atlas are stronger than vanilla insanity, and their protection regenerates very fast, so it's better to focus on them after the regular mooks are dead.
Since you will be taking a lot of damage, a protection bonus power will help a lot. Without that kind of protection it'll be hard to move around on certain maps (still it can be done, especially on N7 missions). Mobility is important on spectre due to grenades and smoke spamming (you're going to hate centurions! :P).
Keep at least a combo on keybind for armored units. Remember that combos are slower here, so you'll have to shoot a lot.

I suggest to play with vanilla weapons and to equip your companions with standard gear without mods. I'm generally going with Vindicator / Hornet / Scimitar for them. But that's a personal choice, obviously. I don't reccomand playing with dlc weapons cause they're too strong and gamebreaking imo, but on spectre they're not as imba as in vanilla cause enemies are more resilient. However most DLC weapons weight a ton, so at least you will have a strong cooldown handicap.

Before starting a new spectre game I suggest to load the latest save of the character you want to import (assuming you're making a NG+) to try out the loadout of your choice; some weapons are very heavy and can cripple the cd, but you can easily use only one weapon without penalty (however weapons like the Black Widow or the Javelin can be painful to carry around). On a soldier you can go with two weapons without problem. With the Citadel DLC and the ultralight mods for all weapons you can avoid those issues.

I found an issue with the engineer, as the longer cooldown of Sabotage doesn't allow you to detonate your own Sabotage with Incinerate/Overload.

Modifié par Cmpunker13, 15 avril 2013 - 07:31 .


#7
Abraham_uk

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Thanks Cmpunker13.


Looks like Kronner has thought this through.
So without even touching AI, Kronner has made the game more challenging forcing smarter tactics.
Sounds great.

It's a pity I'm a PS3 gamer.
But if there are PC gamers out there, well I created this thread for them.

Modifié par Abraham_uk, 15 avril 2013 - 07:37 .


#8
Cmpunker13

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Yes, he did a very good job. I almost cried when I saw that, with my Claymore Vanguard, I was playing >>exactly<< as I did on ME2. Wrong charge? Dead, period. ME3 is still faster than ME2, but at least you don't run around like a god spamming power combos.

#9
Abraham_uk

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I prefered ME 3 mechanics to those of ME 2.
So to have ME 2 difficulty with ME 3 mechanics would be awesome.

Alas I'm an PS3 player.

#10
xassantex

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but the claymore doesn't have the heavy melee reload cancel :\\

#11
capn233

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xassantex wrote...

but the claymore doesn't have the heavy melee reload cancel :

The other thing of note is I think he shortened all reload times.  So I imagine power reloading doesn't work as well.

I might give this a try anyway despite their oddball patching and the few conflicts it will cause.

#12
capn233

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Alright loaded it up and did N7 Cerberus Fighter Base. I had a Phaeston III and Punisher IV (was trying to test Phaeston modifications for something I was working on). Mission went ok I guess, although cooldowns were long with TA and Fortification. Mainly because both guns are relatively heavy for the system (see various posts on patch weapon balance...).

Anyway I noticed something interesting. Since TA and Fortification got base DR improvements, and Kronner modified the final evolutions, it is easily possible to get higher than 100% Damage Reduction if you stack two defensive powers. I have the force and damage at Rank 4 of TA, and I could still get 55% for TA and 50% for Fortification... so if you plan to try it I would recommend editing all their DR values back to original. Otherwise 110% theoretical DR means you won't take any damage anytime you go into cover.

edit:  While looking at the changes, I noticed something.  Redid that mission with Wraith III... you should revert the ROF change as well most likely.

Modifié par capn233, 16 avril 2013 - 02:11 .


#13
Cmpunker13

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Tbh I nave no idea how to change those values... If I did I would have changed the Sabotage cooldown.

#14
capn233

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Cmpunker13 wrote...

Tbh I nave no idea how to change those values... If I did I would have changed the Sabotage cooldown.

Most of this stuff is in coalesced.  Powers are in sfxpowercustomaction which is under biogame IIRC.

Everything Bioware changed with the patch is not editable unless you want to crack the game though.