...when it comes to Skyrim?
- Level design?
- Mission design?
- Character design?
>Character Creation?
- Sandbox?
- Combat mechanics?
- Skills chart?
- Graphics?
Just curious since DA and TES are almost 2 different genres.
What exactly is Bioware looking at?
Débuté par
RaidenXS
, avril 04 2013 07:51
#1
Posté 04 avril 2013 - 07:51
#2
Posté 06 avril 2013 - 01:34
That comment mostly relates to "what aspects of Skyrim could work for Dragon Age?" The biggest one is sense of scale.
Dragon Age's levels are typically not very big and open, and as a result are also often quite linear. There often isn't even the ability to explore off a beaten path, much less actually do anything interesting if you can.
So we aren't looking at doing a sandbox game, but the idea of larger levels and less linearity in the levels is something that we want to do.
Dragon Age's levels are typically not very big and open, and as a result are also often quite linear. There often isn't even the ability to explore off a beaten path, much less actually do anything interesting if you can.
So we aren't looking at doing a sandbox game, but the idea of larger levels and less linearity in the levels is something that we want to do.
#3
Posté 06 avril 2013 - 01:57
I agree.
More open exploration type area led to a realization that it's probably more similar to BG1 than Skyrim.
More open exploration type area led to a realization that it's probably more similar to BG1 than Skyrim.
#4
Posté 06 avril 2013 - 02:05
I know.
Dragon Age's levels are typically not very big and open, and as a result are also often quite linear. There often isn't even the ability to explore off a beaten path, much less actually do anything interesting if you can.
#5
Posté 06 avril 2013 - 02:23
I know that you know, I just want the level designers to know if they ever read this.
I'm pretty much echoing Laidlaw at this point. Designers know.
EDIT: Why are you guys looking at Skyrim? It sounds like you're not interested in making an open-world game, just a game that is more open. Shouldn't you all be looking at The Witcher 2?
You don't need to copy Skyrim exactly to recognize that there are aspects of it that can be useful in a different game. Skyrim was also an absurdly huge success, so it's a great example of "RPG gamers voting with your dollars." So we will look at it and go "This game seemed to resonate with a lot of fans (including a lot of staff). Are there aspects of it that could work for a BioWare game?"
I actually don't consider The Witcher 2 to be a very open game world, personally. The area around Flotsam is decently open, but I don't feel there's many areas that differ significantly from, say, the Korcari Wilds.
That said, we do look at The Witcher 2 (I know the QA team itself has had sessions in our theater where we looked at both Skyrim and The Witcher 2).
#6
Posté 06 avril 2013 - 02:42
Am I the only one here that thinks the best Bethesda game for this sort of thing by far is Fallout 3?
Fallout 3 is my favourite Bethesda (developed) game. I consider New Vegas a superior game, but its exploration aspect isn't as well done as Fallout 3 (which was carried by its fantastic exploration, in my opinion).
#7
Posté 06 avril 2013 - 03:09
Well, I am skeptical that we are looking to Skyrim for story reasons (I actually haven't played Skyrim, so I can't actually be certain I suppose).
#8
Posté 06 avril 2013 - 05:34
Ehhhh this one is off the rails by this point. Haha.




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