Aller au contenu

Photo

What exactly is Bioware looking at?


151 réponses à ce sujet

#26
Sanunes

Sanunes
  • Members
  • 4 392 messages

EpicBoot2daFace wrote...

--snip--


Bethesdsa is playing it smart, though. They aren't including multiplayer in the main installments of their games. Those titles will continue to be single player-only adventures. Instead they're making MMO's that expand upon the great ideas and lore that was introduced in the main titles.

BioWare is trying to fit multiplayer into their once single player-only games, and it's EA that's forcing them to do so. The end result is a half-assed multiplayer component that the game would have been better off without.


I see it as the same thing, but everyone sees things differently.

To the orginal topic, I hope that they see that save imports aren't necessary for a successful game.

#27
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 770 messages
 It would be very nice if Bioware was not looking at any Elder Scrolls games and instead focus on making Dragon Age.

They already had a winning formula in the form of Dragon Age Origins.  Strong story + the ability to play different races + different sexes + different background story for each ot them + 3 main classes with specializations + a lot of freedom when it comes to followers (you can kill them or romance them or not even make them your follower) + plenty of freedom in questing (yes you had to end the Darkspawn threat but you are not forced to do any of the alliance gathering quests in any particular order, you could do any of them in any way you liked) + good team banter + ability to engage in relationships with followers + a tactical combat system with many ways of playing. 

What they need to do is improve on that formula, not suddenly just go in a new direction like making main character solely human + pretty much removed the tactical aspect of the game, etc

The reason Bethesda & The Elder Scrolls do very well is because they all have some common things that make them feel Elder Scrolls. Simple but effective story + a voiceless and sexless prisoner of unknown race (both are determined by player) escapes prison in order to save the world + near total freedom to be the character you want and have the ability you want to have + the ability to manipulate almost any object +  the ability to talk to almost any NPC+ huge open world + guilds to join + many side quests + factions like Daedric Princes, vampire covens, werewolves pack. & also they actually make DLCs that does not involve cut content + first person view + they let the playerbase fix their bugs + they let the players mod the hell out of their game. 

I think Bioware should just improve on the elements of DAO, DAO Awakening & DA2 MoTA for DA I. There is no need to copy Elder Scrolls or look into them. ES & DA should be different. 

Also, as a long time ES fan, you are not going to attract ES fans unless you make your game moddable by releasing a Creatiok Kit of some sort + making everything intrectable + having a proper first person. The most important part is the modding part. That is the real gem of ES games. 

Modifié par The Sin, 04 avril 2013 - 09:14 .


#28
EpicBoot2daFace

EpicBoot2daFace
  • Members
  • 3 600 messages

Sanunes wrote...

EpicBoot2daFace wrote...

--snip--


Bethesdsa is playing it smart, though. They aren't including multiplayer in the main installments of their games. Those titles will continue to be single player-only adventures. Instead they're making MMO's that expand upon the great ideas and lore that was introduced in the main titles.

BioWare is trying to fit multiplayer into their once single player-only games, and it's EA that's forcing them to do so. The end result is a half-assed multiplayer component that the game would have been better off without.


I see it as the same thing, but everyone sees things differently.

To the orginal topic, I hope that they see that save imports aren't necessary for a successful game.

Sure, and I see blue and red as the same color because I just see things differently.

#29
MichaelStuart

MichaelStuart
  • Members
  • 2 251 messages
I'm hoping they take the ability to take direct control of your characters actions.
Also, the option to wear helmets at all times.

#30
Sejborg

Sejborg
  • Members
  • 1 569 messages

Fast Jimmy wrote...

Racial choices, non-voiced protagonist, dialogue list, non-iconic appearances of equipment on companions and a devotion to not having a MP component.

Obviously.

I love it when your bitter. :lol:

#31
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Sejborg wrote...

Fast Jimmy wrote...

Racial choices, non-voiced protagonist, dialogue list, non-iconic appearances of equipment on companions and a devotion to not having a MP component.

Obviously.

I love it when your bitter. :lol:


I wouldn't say bitter... I'd just say very, VERY cynical.

#32
Sejborg

Sejborg
  • Members
  • 1 569 messages

Fast Jimmy wrote...

Sejborg wrote...

Fast Jimmy wrote...

Racial choices, non-voiced protagonist, dialogue list, non-iconic appearances of equipment on companions and a devotion to not having a MP component.

Obviously.

I love it when your bitter. :lol:


I wouldn't say bitter... I'd just say very, VERY cynical.


Posted Image

#33
Renmiri1

Renmiri1
  • Members
  • 6 009 messages

Enigmatick wrote...


Maria Caliban wrote...

A BSN thread: From 0 to Bitter in under 5 minutes.



People with Mass Effect avatars: The worst posters on the forums.:whistle: 


We here on DA forums were really dreading the last SP DLC for Mass Effect... Predictably a whole flock of bitter ME3 posters decided to come down here to see the next BW game news..

Myself included :P

#34
Sanunes

Sanunes
  • Members
  • 4 392 messages

EpicBoot2daFace wrote...

Sanunes wrote...

EpicBoot2daFace wrote...

--snip--


Bethesdsa is playing it smart, though. They aren't including multiplayer in the main installments of their games. Those titles will continue to be single player-only adventures. Instead they're making MMO's that expand upon the great ideas and lore that was introduced in the main titles.

BioWare is trying to fit multiplayer into their once single player-only games, and it's EA that's forcing them to do so. The end result is a half-assed multiplayer component that the game would have been better off without.


I see it as the same thing, but everyone sees things differently.

To the orginal topic, I hope that they see that save imports aren't necessary for a successful game.

Sure, and I see blue and red as the same color because I just see things differently.


I see both versions of multiplayer to be the same thing, so I do see blue as red in this instance, for both are making the game include online gameplay of some sort.  You are able to seperate the differences and see something different.

#35
EpicBoot2daFace

EpicBoot2daFace
  • Members
  • 3 600 messages

Sanunes wrote...

EpicBoot2daFace wrote...

Sanunes wrote...

EpicBoot2daFace wrote...

--snip--


Bethesdsa is playing it smart, though. They aren't including multiplayer in the main installments of their games. Those titles will continue to be single player-only adventures. Instead they're making MMO's that expand upon the great ideas and lore that was introduced in the main titles.

BioWare is trying to fit multiplayer into their once single player-only games, and it's EA that's forcing them to do so. The end result is a half-assed multiplayer component that the game would have been better off without.


I see it as the same thing, but everyone sees things differently.

To the orginal topic, I hope that they see that save imports aren't necessary for a successful game.

Sure, and I see blue and red as the same color because I just see things differently.


I see both versions of multiplayer to be the same thing, so I do see blue as red in this instance, for both are making the game include online gameplay of some sort.  You are able to seperate the differences and see something different.

The point I was trying to make was Bethesda's SP games are entirely seperate from their MP games. This is not the case with BioWare games.

#36
Twisted Path

Twisted Path
  • Members
  • 604 messages
I hope they're also looking into making their game pretty. Skyrim has a gorgeous game world and everything from armor to NPCs looks great even on pretty low settings. DA2 was hideous.

Edit: Regarding open world games: I think a lot of people (maybe Bioware included?) forget that the Baldur's Gate games were extremly open, especially the first game. After leaving the tutorial monastery you could go out and explore about half of the game world. The rest of the game world (mostly the city of Baldur's Gate itself,) opened up to you after you got to a certain point in the main quest.

Modifié par Twisted Path, 04 avril 2013 - 11:15 .


#37
hahagirl727

hahagirl727
  • Members
  • 203 messages

Renmiri1 wrote...

Enigmatick wrote...


Maria Caliban wrote...

A BSN thread: From 0 to Bitter in under 5 minutes.



People with Mass Effect avatars: The worst posters on the forums.:whistle: 


We here on DA forums were really dreading the last SP DLC for Mass Effect... Predictably a whole flock of bitter ME3 posters decided to come down here to see the next BW game news..

Myself included :P


This is funny because this is exactly what I did lol :P. I just finished Citadel and I was like "Oh it's over :crying:. Now let's go anticipate DA3!!"

#38
addiction21

addiction21
  • Members
  • 6 066 messages
I don't know what they are looking at because the person that said it never inferred what he or anyone else at BioWare was specifically looking at when they referred to Skyrim.

#39
addiction21

addiction21
  • Members
  • 6 066 messages

EpicBoot2daFace wrote...

The point I was trying to make was Bethesda's SP games are entirely seperate from their MP games. This is not the case with BioWare games.


One company does things one way another does it differently. What is your point?

#40
ScarMK

ScarMK
  • Members
  • 820 messages

Fast Jimmy wrote...

Racial choices, non-voiced protagonist, dialogue list, non-iconic appearances of equipment on companions and a devotion to not having a MP component.

Obviously.


Don't tease us like that. :unsure:

#41
Plaintiff

Plaintiff
  • Members
  • 6 998 messages

dafangirl wrote...

Skyrim is an absolutely beautiful game, it's believable, especially the flow of the water; salmon swimming upstream, everything is alive.

Except the people.

#42
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
That's what I want to know. Hey, bioware, my eyes are up here.

#43
HydroFlame20

HydroFlame20
  • Members
  • 407 messages

EpicBoot2daFace wrote...

Sanunes wrote...

Fast Jimmy wrote...

Racial choices, non-voiced protagonist, dialogue list, non-iconic appearances of equipment on companions and a devotion to not having a MP component.

Obviously.


They are making Elder Scrolls Online and with now getting the online rights to Fallout I think they are going to be moving towards online/multiplayer components too.

Bethesdsa is playing it smart, though. They aren't including multiplayer in the main installments of their games. Those titles will continue to be single player-only adventures. Instead they're making MMO's that expand upon the great ideas and lore that was introduced in the main titles.

BioWare is trying to fit multiplayer into their once single player-only games, and it's EA that's forcing them to do so. The end result is a half-assed multiplayer component that the game would have been better off without.







I agree

#44
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 770 messages

addiction21 wrote...

EpicBoot2daFace wrote...

The point I was trying to make was Bethesda's SP games are entirely seperate from their MP games. This is not the case with BioWare games.


One company does things one way another does it differently. What is your point?


His point is that the other company's way of doing things is better than Bioware's way of doing things :whistle:

#45
indyracing

indyracing
  • Members
  • 246 messages

The Sin wrote...

 It would be very nice if Bioware was not looking at any Elder Scrolls games and instead focus on making Dragon Age.



I'd like to echo that.

I've loved the 3 Elder Scrolls games I've played (Morrowind, Oblivion and Skyrim - all on PC) for what they are.

I've loved most Bioware games for what they are (love is not a term I can ascribe to ME3, DA2 or TOR, with ME 3 being the last straw with my "purchase everything from Bioware" attitude - no ME3 DLC purchased except the Day 1 stuff).

The thing is, the ES games keep pursuing and trying to perfect what makes those games amazing (IMO) - the openness of the world and the freedom you have.

Bioware has stopped pursuing simply creating great stories.  See multiplayer in ME3 (while it was good, multiplayer is not what I ever get a Bioware game for, except for TOR and NWN) and DA2.

This quote from David Gaider sums up why I think Bioware is getting worse at making the kinds of games that made their name worth something:

"Gaider: We have much bigger budgets, so we have to have a bigger audience."

From www.rockpapershotgun.com/2013/03/29/biowares-gaider-on-dragon-age-iis-flaws-dragon-age-iii/

That tells me they are more than willing to change what they put in their game to sell more units, whether their long-time fans like the changes (and the evidence of the post-EA games seem to agree to that).

I don't get the impression that Bethesda has done anything intentionally different with their ES games to "sell more units" other than to try to make a better version of the prior game (same style, etc).  I would agree with many that, other than graphics, Oblivion was a weaker version of Morrowind, but I'd put most of that down to the consolification of it (which Bioware had started with JE/Kotor in it's games).  Skyrim is back on track (though I will admit that I still have clocked more game hours in Oblivion than any other game I've ever played, excepting maybe WoW).

Dragon Age 2 was, overall, pretty insulting as a Bioware game.  I thought Acts 1 and 2 were decent (story-wise), but Act 3 is all kinds of awful.  "Big" choices that don't even matter (see also ME3), weakly written characters (no moderate mages or templars?) and illogical mind changing to make a boss fight.  Not to mention the reused maps and no attempt to even give unique mini-maps, or blend the blocking rock into the zone to at least hide the path you can't take on this version of cave #3.

Instead of thinking "how can we make multiplayer work in Dragon Age" how about Bioware think along the lines of "how can we make our stories and systems live up to our reputation"?  DA2 has the weakest conversation system of the ME/DA games, and has the weakest inventory item system of any fantasy RPG I've played on the PC in memory.

As a player of the Baldur's Gate games, the Neverwinter Nights games, Dragon Age 1 and other such games, Dragon Age 2 screams all sorts of "I'm a dumbed down game" messages at me.

I would hope that Bioware takes only the following from Skyrim - that Bethesda tried (and pretty much succeeded) in making the best GAME they were trying to make, instead of "what do we need to change to sell that many copies of Dragon Age 3?"

#46
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 770 messages

indyracing wrote...

Long written stuff


Good read. Bioware must stop making games that aim to attract audience of another game franchise. It has never worked for them & usually backfires really badly.

Gaider's argument that Bioware's games needs to evolve drastically in order to cater to more audiences is flawed. Just look at Irrational Games. Bioshock Infinite was a massive project with tons of money, lots of time, lots of human resources and tons of marketing involved . Did they change the game drastically to attract more audience ? No. Infinite felt just like how a Bioshock game should be like. The graphics while an evolution, clearly have a Bioshock vibe to them. So did the music. So did the gameplay. So did the engaging storyline. The game felt like a Bioshock game but it also felt like a good evolution to the franchise.

Developers don't need to dumb games down or change them drastically or incorporate elements fron another successful game to make them appeal to the general audience. They just need to make their own game that fits the theme of their franchise well. Everyone will then buy it because everyone loves a really good game no matter the genre. 

#47
Sacred_Fantasy

Sacred_Fantasy
  • Members
  • 2 311 messages
What exactly is Bioware looking at?

10 million units shipped and nothing else.

BioWare neither have Bethesda's interest nor gaming philosophy. Therefore, it's merely BioWare's pointless daydreaming.

Modifié par Sacred_Fantasy, 05 avril 2013 - 02:33 .


#48
Rawgrim

Rawgrim
  • Members
  • 11 534 messages
I suspect the civil war bit in Skyrim might be something worth looking into. Given the state of Thedas after DA2

#49
Avalon The Elf

Avalon The Elf
  • Members
  • 162 messages
Hopefully sandbox, replayability and the ability to play the game after you beat it

However if a arrow in the knee joke is included somewhere in DAI i might just fall out of my chair laughing

#50
Boycott Bioware

Boycott Bioware
  • Banned
  • 3 511 messages
Skyrim succes is because of the hype, now it have been cool down and players have see through the illusion. Skyrim is just an enhanced Oblivion....

i have played Skyrim, it is boring...despite of the wonderful graphic, the game is empty....and actually it have the same formula with Oblivion...Escape from your captors, go to B, fetch something, return, then go the mountain....both are the same...

Oblivion
- escape from prison
- deliver Amulet to jauffery
- go to Kavatch to pick up Martin
- return to Jauffery
- go to Cloud Ruler Temple on the mountain....
- infiltrate Mythic Dawn base
- search some relic
- open a portal to "paradise"

Skyrim
- escape from Helgen
- go to Whiterun to meet the Jarl
- fetch Dragonstone at Bleak Fall barrow
- return to Whiterun becoming Dragonborn
- go to High Hrothgar on the mountain....
- infiltrate Thalmor embessy
- search some relic
- open the time wound

The story in TES is suck...the game is only about exploration, from point A to B you stumble upon something and quest activated, it just that...going to Rften, saw dragon on the way, kill dragon, continue, saw a cave, enter, fight vampires, continue...going to Windhelm, saw dragon on the way, kill dragon, and continue, then attacked by bandit, wolves, bears ect then continue....you may even forget to continue the quest at all and take no consequences

Dragon Age is not like that, so i don't know what is so great about Skyrim that Bioware look at....Dragon Age is far better than Skyrim

Modifié par Qistina, 05 avril 2013 - 06:50 .