The Sin wrote...
It would be very nice if Bioware was not looking at any Elder Scrolls games and instead focus on making Dragon Age.
I'd like to echo that.
I've loved the 3 Elder Scrolls games I've played (Morrowind, Oblivion and Skyrim - all on PC) for what they are.
I've loved most Bioware games for what they are (love is not a term I can ascribe to ME3, DA2 or TOR, with ME 3 being the last straw with my "purchase everything from Bioware" attitude - no ME3 DLC purchased except the Day 1 stuff).
The thing is, the ES games keep pursuing and trying to perfect what makes those games amazing (IMO) - the openness of the world and the freedom you have.
Bioware has stopped pursuing simply creating great stories. See multiplayer in ME3 (while it was good, multiplayer is not what I ever get a Bioware game for, except for TOR and NWN) and DA2.
This quote from David Gaider sums up why I think Bioware is getting worse at making the kinds of games that made their name worth something:
"Gaider: We have much bigger budgets, so we have to have a bigger audience."
From
www.rockpapershotgun.com/2013/03/29/biowares-gaider-on-dragon-age-iis-flaws-dragon-age-iii/That tells me they are more than willing to change what they put in their game to sell more units, whether their long-time fans like the changes (and the evidence of the post-EA games seem to agree to that).
I don't get the impression that Bethesda has done anything intentionally different with their ES games to "sell more units" other than to try to make a better version of the prior game (same style, etc). I would agree with many that, other than graphics, Oblivion was a weaker version of Morrowind, but I'd put most of that down to the consolification of it (which Bioware had started with JE/Kotor in it's games). Skyrim is back on track (though I will admit that I still have clocked more game hours in Oblivion than any other game I've ever played, excepting maybe WoW).
Dragon Age 2 was, overall, pretty insulting as a Bioware game. I thought Acts 1 and 2 were decent (story-wise), but Act 3 is all kinds of awful. "Big" choices that don't even matter (see also ME3), weakly written characters (no moderate mages or templars?) and illogical mind changing to make a boss fight. Not to mention the reused maps and no attempt to even give unique mini-maps, or blend the blocking rock into the zone to at least hide the path you can't take on this version of cave #3.
Instead of thinking "how can we make multiplayer work in Dragon Age" how about Bioware think along the lines of "how can we make our stories and systems live up to our reputation"? DA2 has the weakest conversation system of the ME/DA games, and has the weakest inventory item system of any fantasy RPG I've played on the PC in memory.
As a player of the Baldur's Gate games, the Neverwinter Nights games, Dragon Age 1 and other such games, Dragon Age 2 screams all sorts of "I'm a dumbed down game" messages at me.
I would hope that Bioware takes only the following from Skyrim - that Bethesda tried (and pretty much succeeded) in making the best GAME they were trying to make, instead of "what do we need to change to sell that many copies of Dragon Age 3?"