Qistina wrote...
Long written stuff
Skyrim's story is simple but effective. It allows the player to do other things than just the main quest like joining guilds, getting some legendary artifact, enhancing your abilities if you choose by becoming werewolves or vampires. The main quest in TES games is just another long questline & it does not dominate the whole game. It is a game catered to roleplayers, explorers & those who want to be what they like.
TES games lets the players be who they truly want to be. That is something not many games and not many developers offer. That is why the TES games are named after the provinces it takes place, not TESV Dragonborn or TESIV Hero of Kvatch or TESIII Nerevarine because you can be whomever you like. You can choose not to be Dragonborn at all by not doing the main quest and instead choose to be The Dark Brotherhood's Listener or an Imperial Legate or Thieves Guild's Guildmaster. Or you can choose to be a Dragonborn as well as become other thing. You can also choose not be anyone and instead be a Hunter in Skyrim or just a mere thief or a mage mercenary doing jobs for people as a living. You can also just be a parent to two adopted kids, build your own house and live a family life.
The reason Skyrim is a better Oblivion is because when you boil down to its mechanics, it is. Does that mean it is a bad thing ? No. They just took elements that made previous TES games so likeable and good & improved on them. Single cast spells can now be dual cast, allowed you to be good in any skills you want, etc. That is not a bad thing. That is called innovation. Improving on the existing successful formula.
Other than that, TES games have mods to allow players to make and to customize the game into what they want it to be. Players can make Skyrim into a tropical forest or we can make Skryim a survival RPG where you have to take into account the weather and your daily needs or we can make Skyrim a land where all the people look busty & buff, wear skimpy clothing and have smooth face. You have a free rein to play the game in any way you want or like it.
Dragon Age by contrast only has the main story plot. Does that mean that Dragon Age is inferior to Elder Scrolls ? No, it is a different gaming experience. It does however mean that Dragon Age need to have a very strong and a very interesting storyline because that is the crux of its experience. It also needs to have interesting enviroments and dungeons because you don't have an actual freedom in exploring them so you cannot really avoid them. In addition, the characters / followers need to be top notch because unlike TES games, you cannot be a lone wolf. Followers are essential in Dragon Age. The combat also needs to be more strategic because you don't have the freedom to specialize in anything you want.
That is why many players regarded Dragon Age 2 as a flop. The story is a mere shadow of the one in Origins, the enviroments are bland, combat is not as good as Origins, etc.
These reasons are also why I think Bioware should not be looking at Skyrim at all because TES & Dragon Age are different. They should focus on improving elements of what makes a Dragon Age game (story, banter,follower interaction, strategical combat) instead of trying to copy elements of a successful but different franchise like Skyrim (open world,etc). You never see CDProjetkRed looking at other classical RPG franchises when they made Witcher 1 and Witcher 2. Yet those 2 are still hit games. You never even see Call of Duty trying to copy elements of Bioshock even though Bioshock has better story, better exposition but they are still popular because they stay true to the CoD recipe.
Modifié par The Sin, 05 avril 2013 - 04:28 .




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