EpicBoot2daFace wrote...
I find that being Dragonborn is enough for me. The guilds are just an easy way for me to boost my stats in one direction or the other. If you're playing a specific build it helps you level up and improve those skills faster.Plaintiff wrote...
I don't think the player should be able to become a guild master at all. At least not in every single case.EpicBoot2daFace wrote...
Well, it would be kind of lame if it took 50 hours just to become a guild master.Plaintiff wrote...
And the events all unfold the exact same way, every time. It's just a matter of filling in the blanks.EpicBoot2daFace wrote...
The story in TES is being told over many games. One game's main story is about a specific event. They're all connected, and events are unfolding as is written in the Elder Scrolls.
And the faction questlines all play out the same way as previous faction questlines, right down to the player becoming the leader of said faction, after having been a member for all of two days.
I think the option of being guildmaster is fine, they kind of screwed up with Skyrim by not even having requirements to enter the guilds really but throwing back to Morrowind and it's predecessors the guilds were very well done. I still enjoyed the questlines of Oblivion's and Skyrim's guilds though, and they definitely felt like they took time in Oblivion.




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