Oblivion and Fallout 3 were also hugely successful. I still think the reason behind Bethesda's continued success has little to do with their games being open world (or some other mechanic), and more to do with them making the games they themselves want to play. They have a vision and they know what they want to do going forward with each new game.Allan Schumacher wrote...
You don't need to copy Skyrim exactly to recognize that there are aspects of it that can be useful in a different game. Skyrim was also an absurdly huge success, so it's a great example of "RPG gamers voting with your dollars." So we will look at it and go "This game seemed to resonate with a lot of fans (including a lot of staff). Are there aspects of it that could work for a BioWare game?"
I actually don't consider The Witcher 2 to be a very open game world, personally. The area around Flotsam is decently open, but I don't feel there's many areas that differ significantly from, say, the Korcari Wilds.
That said, we do look at The Witcher 2 (I know the QA team itself has had sessions in our theater where we looked at both Skyrim and The Witcher 2).
What I noticed right away after playing the ME and DA games was a lack of vision and a number of continuity problems in both gameplay and story. I think you guys just make it all up as you go along and that's why you run into trouble more often than not. Please, correct me if I'm wrong.




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