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The Turian Saboteur is an excellent class. To me.


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#101
DullahansXMark

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Miniditka77 wrote...

The Havoc is a little bit harder to use than simply Sabotage-headshot-repeat, maybe with a couple of Homing Grenades mixed in.  Plus, as I said, the Havoc isn't one of the better classes on the game.

All you're establishing is that you are good at using the Saboteur, not that the Saboteur is a good class.


I've posted many threads before about how effective the Havoc is. I know how to use him, just like I know how to use the GI (although in the Havoc's case I can actually do it). I still think the Saboteur is better for me.

I brought this example up earlier, but have you seen M1A2 Abrams Tank use an FQE? When you see most posters on these forums, the general consensus is that she's just terrible, or mediocre if people are being generous. But watch him play and he'll absolutely destroy your score with that thing (which says a lot considering I'm the type of person to have a score equal to everyone else's combined on a regular basis), even if you're using one of the God Tier kits (TGI, GI, etc). Then let him pull out another class. He's still a good player, but now you actually stand on about even footing with him. My point is, some kits do take some practice to learn, but no amount of practice could mesh a player and power combination the way he plays that FQE. Even if he were to play 1000 waves with something else he still wouldn't be as good with it as he is with that FQE. That stuff happens. You can still go on saying the FQE is mediocre, and probably be right about it. But he'll still kick all the asses with it anyway. It doesn't matter to him. And for the TSE and me, it works the same way. It defies "logic". It simply is.

#102
Das Rouse

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I have fun with him. I used to run a Hurricane on him. I just tried the Crusader and I am liking it so far. I will change the build though and see what's up with this.

#103
Tallgeese_VII

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He can be pretty fun...
but in my opinion, he is one of those equipment heavy character. so.. I don`t expect people to see him as good.

He will need ammo, he will need amp, he will need some kind of defense boost while increasing his grenade count as well.
FQE is quite equipment relyingn but not as much as Havoc when I look at it just because she can easily make combo out of her powers and use no grenade.

I am going to play him more as I get my chances with good team. Putting enemy on fire and watching homing grenade to make them explode is fun. He still won`t be my go choice for PuG carriage though..

#104
lightswitch

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Miniditka77 wrote...

The Havoc is a little bit harder to use than simply Sabotage-headshot-repeat, maybe with a couple of Homing Grenades mixed in.  Plus, as I said, the Havoc isn't one of the better classes on the game.

All you're establishing is that you are good at using the Saboteur, not that the Saboteur is a good class.


shaking my head at you right now

Not sure why you're so dogged about asserting the Saboteur isn't good when Dullahan had disclaimers basically all over the OP.

Although this bit about his ammo primes being stronger than 6+6 explosions is interesting. Not to mention Tech Vulnerability on a team of tech wielders is borderline OP. 50% debuff man, pretty legit

What would be really lulzy is taking a QMS with Tac Scan specced for power damage, Sabotage for Tech Vulnerabilty, and then double debuffing to see how much damage a flamer would do. sounds delish

#105
solidprice

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Miniditka77 wrote...

The Turian Saboteur is objectively not an excellent class.  His powers just aren't good enough, and have very little synergy.  It isn't possible for him to perform as well as many other classes in the hands of an equally skilled player.

That said, all classes are viable on all levels, and all classes can be played effectively.  If the OP is effective with the Saboteur and finds using the Saboteur to be fun, then by all means - use the Saboteur.  I think saying that the class is "excellent to me" is poor wording though.  It isn't excellent.  Just say, "I like the Turian Saboteur."


this.
he isnt unuseable, but his power syngry is as random as a room with:
Hermann Fegelein, Hal Emmerich, Orihime Inoue, daryl dixon, and garrus vakarian.
yes that random imo.

why guarrus?

Image IPB

Modifié par solidprice, 05 avril 2013 - 04:45 .


#106
RoundedPlanet88

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Obligatory Hex shield post comment.Image IPB
make that the large hex shield of text comment. Image IPBImage IPB
He seems to synchronize better with some, my main beef with him is that the TGI is a better soldier, and engineer, and synergizing kit overall................and has stimpacks. The Havoc is also arguably better in most ways as well, but that gets into play style more than anything else.


Slightly tangential, many claim that the hunter is one of the worst characters in the game. Quite frankly, I wonder where peoples brains have gone every time I see that. Image IPB

#107
PsychoticBiotic

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I enjoy using him. I take a Hurricane and full weapons passive with a power amp IV. The Hurricane tears though everything and Sabotage helps with staggering and shield stripping. Even the turret gets kills with a power amp IV and SMG power amp supporting it. Homing grenades are OK, but I'll probably respec to get split grenades instead. The travel time is pathetically slow and firing one instead of my Hurricane actually decreases my damage output.

#108
BronzTrooper

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Nice!! Good to see someone else can else the TSab effectively using their own build. I can play the TSab effectively on gold and platinum with just the Hurricane. And before that, the Tempest (which I really don't like using).

#109
DullahansXMark

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RoundedPlanet88 wrote...

Obligatory Hex shield post comment.Image IPB
make that the large hex shield of text comment. Image IPBImage IPB
He seems to synchronize better with some, my main beef with him is that the TGI is a better soldier, and engineer, and synergizing kit overall................and has stimpacks. The Havoc is also arguably better in most ways as well, but that gets into play style more than anything else.


Slightly tangential, many claim that the hunter is one of the worst characters in the game. Quite frankly, I wonder where peoples brains have gone every time I see that. Image IPB


You think my Hex Shield of text is huge? Well, I did spec for Large Shield on Rank 6 :devil:

Something I forgot to mention though, is just how well he meshes with other Engineers. There's the obvious Tech Vulnerability. But also consider that Rocket Turret can detonate Tech Bursts. And then remember that Rocket Turret demands 6 ranks into Sentry Turret. In other words, you're dishing out high-powered combos just by throwing that Turret out, because power combos are based on the ranks of the two powers involved, and your Turret is maxed. And then Homing Grenades can set up Fire Explosions, if I have my information right (it's just that the Saboteur can't reliably detonate them because only Rocket Turret can).

I'd label that pretty helpful.

#110
Rusty Ey3

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Still havent unlocked him or Prime. Want to unlock Prime first and then my last kit Saboteur. Have I missed something when I havent unlocked him yet? :)

#111
lightswitch

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I just spent awhile trying to use the rocket turret to detonate combos, and no luck at all. Sabotage primes and ammo primes both seemed impervious to rocket attacks, instead preferring to remain primed.

Modifié par lightswitch, 05 avril 2013 - 07:06 .


#112
DullahansXMark

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Rusty Ey3 wrote...

Still havent unlocked him or Prime. Want to unlock Prime first and then my last kit Saboteur. Have I missed something when I havent unlocked him yet? :)


Possibly. It's highly probable you'll hate the Saboteur given that most people do, but if you're one of the few like me, you'll absolutely love him. You'll just have to see when you finally get him.

You'll love the Juggernaut though, he's a really cool guy. He can take a ton of shots and doesn't afraid of anything.

#113
DullahansXMark

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lightswitch wrote...

I just spent awhile trying to use the rocket turret to detonate combos, and no luck at all. Sabotage primes and ammo primes both seemed impervious to rocket attacks, instead preferring to remain primed.


Well that's strange. I wonder what the hell happened, then?

I mean, I know my Turret was the only thing that could have detonated my Tech Burst. It was literally impossible for anything else to have done it. If you can't recreate the results, then... what'd I see?

What does this mean? What does the MGS2 ending mean? What does anything mean?

#114
Cyonan

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DullahansXMark wrote...

lightswitch wrote...

I just spent awhile trying to use the rocket turret to detonate combos, and no luck at all. Sabotage primes and ammo primes both seemed impervious to rocket attacks, instead preferring to remain primed.


Well that's strange. I wonder what the hell happened, then?

I mean, I know my Turret was the only thing that could have detonated my Tech Burst. It was literally impossible for anything else to have done it. If you can't recreate the results, then... what'd I see?

What does this mean? What does the MGS2 ending mean? What does anything mean?


You're indoctrinated.

It's the only answer.

#115
Titus Thongger

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this was my turian sabo melee grenedier build. you might find it interesting :3

http://social.biowar...7466/1#16468146

#116
DullahansXMark

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Cyonan wrote...

DullahansXMark wrote...

lightswitch wrote...

I just spent awhile trying to use the rocket turret to detonate combos, and no luck at all. Sabotage primes and ammo primes both seemed impervious to rocket attacks, instead preferring to remain primed.


Well that's strange. I wonder what the hell happened, then?

I mean, I know my Turret was the only thing that could have detonated my Tech Burst. It was literally impossible for anything else to have done it. If you can't recreate the results, then... what'd I see?

What does this mean? What does the MGS2 ending mean? What does anything mean?


You're indoctrinated.

It's the only answer.


NO!!! ... no... Shepard, this is for the good of the galaxy!

#117
lightswitch

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DullahansXMark wrote...

lightswitch wrote...

I just spent awhile trying to use the rocket turret to detonate combos, and no luck at all. Sabotage primes and ammo primes both seemed impervious to rocket attacks, instead preferring to remain primed.


Well that's strange. I wonder what the hell happened, then?

I mean, I know my Turret was the only thing that could have detonated my Tech Burst. It was literally impossible for anything else to have done it. If you can't recreate the results, then... what'd I see?

What does this mean? What does the MGS2 ending mean? What does anything mean?


I don't know. I'd also thought I'd seen the Rocket Turret detonate combos in the past, but if it does it's not with any kind of consistency. Maybe it's just a chance to detonate?

Also, I tried the AP turret and I really don't think it's worth speccing into on gold+.

However, I did get some pleasant results using Sabotage, Incendiary Ammo, and Homing Grenades. I'll try to post some video in a bit. The weird part about this though was that according to my calculations, using the combo shouldn't have increased the speed with which I could kill enemies, yet it was pretty obvious that I was. Although I wasn't using rail amp or full armor piercing, so perhaps that had something to do with it...I'll have to test it some more.

edit: don't you hate it when your link doesn't work?

Modifié par lightswitch, 05 avril 2013 - 07:29 .


#118
FlowCytometry

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I dun hate the Sabo (well only for sinking so many respec cards of mine), as he's one of the 2 Turians I can wield a good shotty on and get close up due to turret stuns (TGI too busy w/ ARs), but he's def overly reliant on his weapon to do any good dmg.

However, I did get some pleasant results using Sabotage, Incendiary Ammo, and Homing Grenades. I'll try to post some video in a bit. The weird part about this though was that according to my calculations, using the combo shouldn't have increased the speed with which I could kill enemies, yet it was pretty obvious that I was. Although I wasn't using rail amp or full armor piercing, so perhaps that had something to do with it...I'll have to test it some more.

perhaps the fire bleed from homings is bugged w/ incendiary like Inferno nades are. May be worth checking into..

Modifié par FlowCytometry, 05 avril 2013 - 08:01 .


#119
lightswitch

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FlowCytometry wrote...

I dun hate the Sabo (well only for sinking so many respec cards of mine), as he's one of the 2 Turians I can wield a good shotty on and get close up due to turret stuns (TGI too busy w/ ARs), but he's def overly reliant on his weapon to do any good dmg.

However, I did get some pleasant results using Sabotage, Incendiary Ammo, and Homing Grenades. I'll try to post some video in a bit. The weird part about this though was that according to my calculations, using the combo shouldn't have increased the speed with which I could kill enemies, yet it was pretty obvious that I was. Although I wasn't using rail amp or full armor piercing, so perhaps that had something to do with it...I'll have to test it some more.

perhaps the fire bleed from homings is bugged w/ incendiary like Inferno nades are. May be worth checking into..


ooh. Interesting possibility. I'd try doing the same thing without burn damage except I'm out of respec cards (thanks Dullahan lol I kid) and low on credits. It might make sense though, if I don't keep firing while doing the combo it only knock two bars off a brutes health; but if I fire as much as possible straight through it knocks it down to half health. Ravagers invariably die.

It's still not clear to me if it's worth it though because the launch animation of Homing Grenades is so unbearably long. It's like 1.2 seconds. 1.2 seconds when your weapon does 2000+ damage per second is long time. Honestly I don't think the travel time of HGs is even that bad (and you can shoot while the grenades are travelling just fine), it's just dat animation. If the burn damage is being added in quickly though it probably is worth it, at least with a Lancer. Harrier...probably not. But maybe. I'd have to look at it again.

Oh, also, I got a killstreak with the Sabotage-HG combo. Just some Cannibals, but still. :lol:

Modifié par lightswitch, 05 avril 2013 - 08:20 .


#120
koschwarz74

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he is one of my favorite engineer. i like pets, i like sabotage (but with the A evos: causing havoc among the robots was always and is still fun). i'm not a fan of the homings, but they are OK.

with his weapon damage passives my harrier X with the right mods and gear does more than 225 damage per shot.

he looks cool, he has a great dodge.

no more to say.

#121
FlowCytometry

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I dun have a card to pickup HGs for the Sabo again, but from some quick testing w/ the Demo's homings, I don't think the incendiary bug works for it (at least not w/ the split evo, maybe it also involves Sabo's TV debuff- can't test that though).

yeah, the animation, travel speed, small radius and low base dmg make HGs practically need the TBs to be a good option, just imo. Its not worth it w/o comboing, but if TV's debuff helps tech combos, I can see how that setup + fire ammo works well.

Modifié par FlowCytometry, 05 avril 2013 - 08:55 .


#122
lightswitch

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 Here's some (very brief) video of what I'm talking about.

I don't know. That Ravager goes from full health to dead in maybe 1.75 seconds. That's 8100 damage in less than two seconds (not counting animations of course...). And that Lancer is only at IV. AR amp II, Grenade Capacity. Incendiary III. Maybe it adds up, I haven't reallly bothered to see or not, but it seems like a lot.

Modifié par lightswitch, 05 avril 2013 - 09:42 .


#123
KalilKareem

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I think excellent is a strong word for a kit where the optimal play style is to ignore all powers and only fire your harrier. Turian passives are great, but do not single-handedly make a kit excellent imo.

#124
lightswitch

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 And for comparison purposes, here's a video of me just shooting a Ravager.

I don't know, it's probably just the double hit bug. On the other hand, the same combo (Sabotage-shoot-HG-keep shooting) normally (but not always) takes off about half a Brutes health, which again is about 8000 damage. Maybe headshots? I don't know, I'm too tired to do math right now.

Either way, there's something really weird about this kit. The damage output is irregular, just...sporadic I guess.

edit: Just double checked Brutes hitpoint and it's less than I thought, so yeah it's probably just the double hit bug. I'm really tired it's almost 5am here...can't sleep

Modifié par lightswitch, 05 avril 2013 - 09:44 .


#125
lightswitch

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KalilKareem wrote...

I think excellent is a strong word for a kit where the optimal play style is to ignore all powers and only fire your harrier. Turian passives are great, but do not single-handedly make a kit excellent imo.


You think it would have been quicker to just fire a Harrier in this situation?

Honestly I'm not sure either way