The Turian Saboteur is an excellent class. To me.
#151
Posté 06 avril 2013 - 03:52
#152
Posté 06 avril 2013 - 04:42
#153
Posté 06 avril 2013 - 04:46
Vech24 wrote...
I've been trying this build in Silver with no consumables and I've been pretty effective with him. A lot of my damage comes from the Argus but that's kind of the point of the build.
Im not really efficient with it on gold. Tried this build, tried a meelee build with Wraith and Raider, no difference. Most of the time i dont even get the 50kills medal while i usually get the 75 kills with my other characters. I can barely make more then 30-40.000 points. People just kill everything faster than me. I can barely keep up with guys using harriers, black widow's/javelins or claymore's.
Im not saying this kit is bad. I really want to love it becouse of the nice jet pack and nice turian passive bonuses. But i really dont know what to think about this character now.
Modifié par kajtarp, 06 avril 2013 - 04:49 .
#154
Posté 06 avril 2013 - 06:11
While I fear the no fitness build, I might give it a shot. Thanks again.
#155
Posté 06 avril 2013 - 06:22
source? this is the first I've heard of this. and was this intentional or is it a bug? Tbh, the VE can be a very powerful class with specific builds. I don't feel this way about the SaboTurian.DHKany wrote...
NuclearTech76 wrote...
Terrible kit with no synergy, only saving grace is the Turian passives. Kit is bad and Bioware should feel bad. Even the Vorcha Hunter has better synergy than this guy.
barely.
60% cooldown penalty that cannot be diminished in anyway possible is a stupid thing for an engineer to have.
#156
Posté 06 avril 2013 - 06:31
#157
Posté 06 avril 2013 - 06:39
I began using him a lot- and still do- shortly after the kit's release and my thinking was pretty similar to yours. The major difference is that i never run 0 in one spec, so i choose to sacrifice 1 level in either of the powers.
The line which i sacrifice the most easily right now is the grenades one, and i picked duration and higher damage on sabotaged enemies. The damage on that skill is negligible, i'm not tech bursting anything, and i always find some geth on plat.
My main problem with it has been with the Argus: it's not as bad as with the Valkyrie, but the Argus is not pinpoint accurate, even fully stabilized.
So after i noticed i had armor stability and Targeting VI III consumables i never used, i decided to thermal scope my Argus and put that on him. While my survavibility took a hit, my efficience with him skyrocketed. On my first plat game with these, i actually got the gold HS medal right after my first objective.
I tried the Crusader afterwards, with a similar overall setup (HvB+spare ammo mods) and achieved good results too. The biggest problem is that on a setting such as Plat/Glacier/Collectors i may suffer a lot. Plat without Cyclonic Modulator III/IV means you have to do some shieldgate surfing if you want to survive. And when you can't you mostly provide revive medals.
Modifié par ArcaptSSX, 06 avril 2013 - 06:43 .
#158
Posté 06 avril 2013 - 07:09
#159
Posté 06 avril 2013 - 07:36
#160
Posté 06 avril 2013 - 07:50
#161
Posté 06 avril 2013 - 08:18
Tell me about it. I did this a few days back in a PUG.lightswitch wrote...
@Scalabrine: Umm yeah. There really aren't any bad kits in this game. Even with a Saboteur a good player is going to outscore a poorly played TGI.
#162
Posté 06 avril 2013 - 08:48
#163
Posté 06 avril 2013 - 08:54
Notorious P I G wrote...
I'll give it a shot. I want to like him since he is a turian.
i've honestly never used him or the volus sentinel.....
I think i got inspired to spec him, then lost interest when i got into the lobby
#164
Posté 06 avril 2013 - 09:00
ASmoothCriminalx wrote...
source? this is the first I've heard of this. and was this intentional or is it a bug? Tbh, the VE can be a very powerful class with specific builds. I don't feel this way about the SaboTurian.DHKany wrote...
NuclearTech76 wrote...
Terrible kit with no synergy, only saving grace is the Turian passives. Kit is bad and Bioware should feel bad. Even the Vorcha Hunter has better synergy than this guy.
barely.
60% cooldown penalty that cannot be diminished in anyway possible is a stupid thing for an engineer to have.
its called bloodlust lol.
I find both Engineers to be underwhelming tbh. Retaliation Engineers sucked aside from the Volus.
Modifié par DHKany, 06 avril 2013 - 09:00 .
#165
Posté 06 avril 2013 - 09:18
it can be diminished, turn bloodlust off. I did a build where I had 3 points in bloodlust, turned it on for health regen, then turned it off again after. that was a poor build.DHKany wrote...
ASmoothCriminalx wrote...
source? this is the first I've heard of this. and was this intentional or is it a bug? Tbh, the VE can be a very powerful class with specific builds. I don't feel this way about the SaboTurian.DHKany wrote...
NuclearTech76 wrote...
Terrible kit with no synergy, only saving grace is the Turian passives. Kit is bad and Bioware should feel bad. Even the Vorcha Hunter has better synergy than this guy.
barely.
60% cooldown penalty that cannot be diminished in anyway possible is a stupid thing for an engineer to have.
its called bloodlust lol.
I find both Engineers to be underwhelming tbh. Retaliation Engineers sucked aside from the Volus.
bloodlust also has evo 5 increase power damage, which is very helpful and is worth the '60%' cooldown penalty. once his kills start stacking bloodlust, he really isn't a bad character. also his survivability and his anti-phantom attack make it very easy to survive any encounter.
Modifié par ROBOTICSUPERMAN, 06 avril 2013 - 09:29 .
#166
Posté 06 avril 2013 - 09:39
scoopapa1 wrote...
You lost me when you said "less DPS than a Reegar".
I might need some explanation why, considering the Reegar does 8800 DPS without multipliers (well, technically something more around the 6000 range because of a certain glitch, but it still quintiples the Harrier).
Modifié par DullahansXMark, 06 avril 2013 - 09:43 .
#167
Posté 06 avril 2013 - 09:41
lightswitch wrote...
@Scalabrine: Umm yeah. There really aren't any bad kits in this game. Even with a Saboteur a good player is going to outscore a poorly played TGI.
Hey, I outscored a well-played TGI with this guy once.
I was surprised more by the fact that a PUG managed to play a TGI (or anything for that matter) well.
#168
Posté 07 avril 2013 - 05:41
Scalabrine wrote...
As always there's someone trying to justify their crap character, happened with the Vorcha Hunter a while back, Batsent and now this waste of space character. If these characters aren't ass, then no character is ass, try to wrap your head around that.
A lot of the "this character sucks" threads on BSN remind me of tier list arguments in fighting games. So three points I want to make:
1. Yes there are a definitive handful of top tier kits /weapon combos in this game. I think most wouldn't objectively argue against that (provided they're being reasonable).
2. Kits that are mid-low tier can still be effective despite being inferior to top tier.
3. Player skill/game knowledge is the X factor that makes kits like the Turian Sabo viable for some and not others.
Modifié par Vech24, 07 avril 2013 - 05:47 .
#169
Posté 07 avril 2013 - 10:30
#170
Posté 07 avril 2013 - 10:43
#171
Guest_LineHolder_*
Posté 14 avril 2013 - 11:30
Guest_LineHolder_*
This is my build, and it is before I realized he has such an awesome melee attack.
http://narida.pytalh...mniCapacitors1/
Any suggestions for future tweaks?
#172
Posté 14 avril 2013 - 12:09
DullahansXMark wrote...
lightswitch wrote...
@Scalabrine: Umm yeah. There really aren't any bad kits in this game. Even with a Saboteur a good player is going to outscore a poorly played TGI.
Hey, I outscored a well-played TGI with this guy once.
I was surprised more by the fact that a PUG managed to play a TGI (or anything for that matter) well.
define "well-played"
#173
Posté 14 avril 2013 - 05:04
What in Sam Hill do you do about Phantoms with this guy? Shepard help you if you're out of grenades when those chicks start to swarm. They laugh at Sabotage, your turret won't do enough quickly enough to hurt them, and your shields won't last long enough for your gun to take them down. I've started taking a Scorpion sidearm along just for those occasions, but what do you guys do against Phantoms with this kit?
#174
Posté 14 avril 2013 - 06:34
Vech24 wrote...
Scalabrine wrote...
As always there's someone trying to justify their crap character, happened with the Vorcha Hunter a while back, Batsent and now this waste of space character. If these characters aren't ass, then no character is ass, try to wrap your head around that.
A lot of the "this character sucks" threads on BSN remind me of tier list arguments in fighting games. So three points I want to make:
1. Yes there are a definitive handful of top tier kits /weapon combos in this game. I think most wouldn't objectively argue against that (provided they're being reasonable).
2. Kits that are mid-low tier can still be effective despite being inferior to top tier.
3. Player skill/game knowledge is the X factor that makes kits like the Turian Sabo viable for some and not others.
anyone with decent skill should be able to kick ass with any level 20 character and even, at times, score higher using a crap kit compared to when using an excellent kit like batept sans lash.
i gave saboteur another try thanks to this thread and still find him to be the second most truly worstest class in the game. the turret is actually decent with rockets, homing grenades still takes way too long to hit and sabotage is just underwhelming. this guy is an overall slug.
what's great about this forum and post is the exchange of information and inspiration to try new things. thanks op for pointing out the saboteur's qualities and unfortunately for me, he's still garbage.
#175
Posté 14 avril 2013 - 06:45
Feelitmon wrote...
I just unlocked the Saboteur the other day, so I've been trying him out with 4 points in Sabotage and Fitness. Since I unlocked the Lancer at around the same time I've been using him with that and loving playing an engineer who uses powers less often than most soldiers do: no pew-pew and lots of ch-ch-ch-ch-ch. BUT!
What in Sam Hill do you do about Phantoms with this guy? Shepard help you if you're out of grenades when those chicks start to swarm. They laugh at Sabotage, your turret won't do enough quickly enough to hurt them, and your shields won't last long enough for your gun to take them down. I've started taking a Scorpion sidearm along just for those occasions, but what do you guys do against Phantoms with this kit?
There are many kits that are not fit to fight phantom efficiently.
Those must rely on Acolyte/soft cover to kill Phantom reliably.





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