Aller au contenu

Photo

The Turian Saboteur is an excellent class. To me.


  • Veuillez vous connecter pour répondre
177 réponses à ce sujet

#151
kajtarp

kajtarp
  • Members
  • 423 messages
btw, can anyone tell me whats the damage and radius of a tech burst ?

#152
Saboteur-6

Saboteur-6
  • Members
  • 619 messages
I've been trying this build in Silver with no consumables and I've been pretty effective with him. A lot of my damage comes from the Argus but that's kind of the point of the build.

#153
kajtarp

kajtarp
  • Members
  • 423 messages

Vech24 wrote...

I've been trying this build in Silver with no consumables and I've been pretty effective with him. A lot of my damage comes from the Argus but that's kind of the point of the build.


Im not really efficient with it on gold. Tried this build, tried a meelee build with Wraith and Raider, no difference. Most of the time i dont even get the 50kills medal while i usually get the 75 kills with my other characters. I can barely make more then 30-40.000 points. People just kill everything faster than me. I can barely keep up with guys using harriers, black widow's/javelins or claymore's.

Im not saying this kit is bad. I really want to love it becouse of the nice jet pack and nice turian passive bonuses. But i really dont know what to think about this character now.

Modifié par kajtarp, 06 avril 2013 - 04:49 .


#154
TODD 5184

TODD 5184
  • Members
  • 402 messages
Good post. Your Passion for the Saboteur reminds me of my Passion for the Vorcha Hunter. Both great classes that are underrated.

While I fear the no fitness build, I might give it a shot. Thanks again.

#155
ASmoothCriminalx

ASmoothCriminalx
  • Members
  • 1 219 messages

DHKany wrote...

NuclearTech76 wrote...

Terrible kit with no synergy, only saving grace is the Turian passives. Kit is bad and Bioware should feel bad. Even the Vorcha Hunter has better synergy than this guy.


barely. 

60% cooldown penalty that cannot be diminished in anyway possible is a stupid thing for an engineer to have. 

source? this is the first I've heard of this. and was this intentional or is it a bug? Tbh, the VE can be a very powerful class with specific builds. I don't feel this way about the SaboTurian.

#156
dudemacha

dudemacha
  • Members
  • 2 261 messages
Tried the build op mentioned...it was..ok....not overpowering....not weak

#157
ArcaptSSX

ArcaptSSX
  • Members
  • 713 messages
I'm a regular user of the Saboteur. The kit sucks, but it's still being held afloat by Turian passives.
I began using him a lot- and still do- shortly after the kit's release and my thinking was pretty similar to yours. The major difference is that i never run 0 in one spec, so i choose to sacrifice 1 level in either of the powers.
The line which i sacrifice the most easily right now is the grenades one, and i picked duration and higher damage on sabotaged enemies. The damage on that skill is negligible, i'm not tech bursting anything, and i always find some geth on plat.

My main problem with it has been with the Argus: it's not as bad as with the Valkyrie, but the Argus is not pinpoint accurate, even fully stabilized.
So after i noticed i had armor stability and Targeting VI III consumables i never used, i decided to thermal scope my Argus and put that on him. While my survavibility took a hit, my efficience with him skyrocketed. On my first plat game with these, i actually got the gold HS medal right after my first objective.

I tried the Crusader afterwards, with a similar overall setup (HvB+spare ammo mods) and achieved good results too. The biggest problem is that on a setting such as Plat/Glacier/Collectors i may suffer a lot. Plat without Cyclonic Modulator III/IV means you have to do some shieldgate surfing if you want to survive. And when you can't you mostly provide revive medals.

Modifié par ArcaptSSX, 06 avril 2013 - 06:43 .


#158
scoopapa1

scoopapa1
  • Members
  • 189 messages
You lost me when you said "less DPS than a Reegar". And why would anyone care if he's good in a pinch? Is a pinch what happens if you don't kill everything before it walks out of the spawn?

#159
Scalabrine

Scalabrine
  • Members
  • 411 messages
As always there's someone trying to justify their crap character, happened with the Vorcha Hunter a while back, Batsent and now this waste of space character. If these characters aren't ass, then no character is ass, try to wrap your head around that.

#160
lightswitch

lightswitch
  • Members
  • 3 664 messages
@Scalabrine: Umm yeah. There really aren't any bad kits in this game. Even with a Saboteur a good player is going to outscore a poorly played TGI.

#161
robarcool

robarcool
  • Members
  • 6 608 messages

lightswitch wrote...

@Scalabrine: Umm yeah. There really aren't any bad kits in this game. Even with a Saboteur a good player is going to outscore a poorly played TGI.

Tell me about it. I did this a few days back in a PUG. :P

#162
StoxRegalia

StoxRegalia
  • Members
  • 3 502 messages
I'll give it a shot. I want to like him since he is a turian.

#163
Original Twigman

Original Twigman
  • Members
  • 4 363 messages

Notorious P I G wrote...

I'll give it a shot. I want to like him since he is a turian.


i've honestly never used him or the volus sentinel.....

I think i got inspired to spec him, then lost interest when i got into the lobby

#164
DHKany

DHKany
  • Members
  • 8 023 messages

ASmoothCriminalx wrote...

DHKany wrote...

NuclearTech76 wrote...

Terrible kit with no synergy, only saving grace is the Turian passives. Kit is bad and Bioware should feel bad. Even the Vorcha Hunter has better synergy than this guy.


barely. 

60% cooldown penalty that cannot be diminished in anyway possible is a stupid thing for an engineer to have. 

source? this is the first I've heard of this. and was this intentional or is it a bug? Tbh, the VE can be a very powerful class with specific builds. I don't feel this way about the SaboTurian.


its called bloodlust lol.
I find both Engineers to be underwhelming tbh. Retaliation Engineers sucked aside from the Volus. 

Modifié par DHKany, 06 avril 2013 - 09:00 .


#165
ROBOTICSUPERMAN

ROBOTICSUPERMAN
  • Members
  • 2 658 messages

DHKany wrote...

ASmoothCriminalx wrote...

DHKany wrote...

NuclearTech76 wrote...

Terrible kit with no synergy, only saving grace is the Turian passives. Kit is bad and Bioware should feel bad. Even the Vorcha Hunter has better synergy than this guy.


barely. 

60% cooldown penalty that cannot be diminished in anyway possible is a stupid thing for an engineer to have. 

source? this is the first I've heard of this. and was this intentional or is it a bug? Tbh, the VE can be a very powerful class with specific builds. I don't feel this way about the SaboTurian.


its called bloodlust lol.
I find both Engineers to be underwhelming tbh. Retaliation Engineers sucked aside from the Volus. 

it can be diminished, turn bloodlust off. I did a build where I had 3 points in bloodlust, turned it on for health regen, then turned it off again after. that was a poor build.
bloodlust also has evo 5 increase power damage, which is very helpful and is worth the '60%' cooldown penalty. once his kills start stacking bloodlust, he really isn't a bad character. also his survivability and his anti-phantom attack make it very easy to survive any encounter.

Modifié par ROBOTICSUPERMAN, 06 avril 2013 - 09:29 .


#166
DullahansXMark

DullahansXMark
  • Members
  • 9 557 messages

scoopapa1 wrote...

You lost me when you said "less DPS than a Reegar".


I might need some explanation why, considering the Reegar does 8800 DPS without multipliers (well, technically something more around the 6000 range because of a certain glitch, but it still quintiples the Harrier).

Modifié par DullahansXMark, 06 avril 2013 - 09:43 .


#167
DullahansXMark

DullahansXMark
  • Members
  • 9 557 messages

lightswitch wrote...

@Scalabrine: Umm yeah. There really aren't any bad kits in this game. Even with a Saboteur a good player is going to outscore a poorly played TGI.


Hey, I outscored a well-played TGI with this guy once.

I was surprised more by the fact that a PUG managed to play a TGI (or anything for that matter) well.

#168
Saboteur-6

Saboteur-6
  • Members
  • 619 messages

Scalabrine wrote...

As always there's someone trying to justify their crap character, happened with the Vorcha Hunter a while back, Batsent and now this waste of space character. If these characters aren't ass, then no character is ass, try to wrap your head around that.


A lot of the "this character sucks" threads on BSN remind me of tier list arguments in fighting games. So three points I want to make:

1. Yes there are a definitive handful of top tier kits /weapon combos in this game. I think most wouldn't objectively argue against that (provided they're being reasonable).

2. Kits that are mid-low tier can still be effective despite being inferior to top tier.

3. Player skill/game knowledge is the X factor that makes kits like the Turian Sabo viable for some and not others.

Modifié par Vech24, 07 avril 2013 - 05:47 .


#169
kajtarp

kajtarp
  • Members
  • 423 messages
question, people say tech vulnerability increases melee damage made by the Saboteur. Does that mean that power damage mods and passive evo's also increase that damage ?

#170
DarkseidXIII

DarkseidXIII
  • Members
  • 2 434 messages
I absolutely love him with a Lancer X. Sabotage, awesome. Turret and homing nadez to add to DPS, super awesome.

#171
Guest_LineHolder_*

Guest_LineHolder_*
  • Guests
I just unlocked this class and went into a match with 3 other engineers against the Collectors. The bugs never knew what hit them. We had three turrets out at any given time and the Saboteur's turret actually gets kills. Amazing.

This is my build, and it is before I realized he has such an awesome melee attack.

http://narida.pytalh...mniCapacitors1/

Any suggestions for future tweaks?

#172
lightswitch

lightswitch
  • Members
  • 3 664 messages

DullahansXMark wrote...

lightswitch wrote...

@Scalabrine: Umm yeah. There really aren't any bad kits in this game. Even with a Saboteur a good player is going to outscore a poorly played TGI.


Hey, I outscored a well-played TGI with this guy once.

I was surprised more by the fact that a PUG managed to play a TGI (or anything for that matter) well.


define "well-played"

#173
Feelitmon

Feelitmon
  • Members
  • 184 messages
I just unlocked the Saboteur the other day, so I've been trying him out with 4 points in Sabotage and Fitness. Since I unlocked the Lancer at around the same time I've been using him with that and loving playing an engineer who uses powers less often than most soldiers do:  no pew-pew and lots of ch-ch-ch-ch-ch. BUT!

What in Sam Hill do you do about Phantoms with this guy? Shepard help you if you're out of grenades when those chicks start to swarm. They laugh at Sabotage, your turret won't do enough quickly enough to hurt them, and your shields won't last long enough for your gun to take them down. I've started taking a Scorpion sidearm along just for those occasions, but what do you guys do against Phantoms with this kit?

#174
uhaveaface

uhaveaface
  • Members
  • 234 messages

Vech24 wrote...

Scalabrine wrote...

As always there's someone trying to justify their crap character, happened with the Vorcha Hunter a while back, Batsent and now this waste of space character. If these characters aren't ass, then no character is ass, try to wrap your head around that.


A lot of the "this character sucks" threads on BSN remind me of tier list arguments in fighting games. So three points I want to make:

1. Yes there are a definitive handful of top tier kits /weapon combos in this game. I think most wouldn't objectively argue against that (provided they're being reasonable).

2. Kits that are mid-low tier can still be effective despite being inferior to top tier.

3. Player skill/game knowledge is the X factor that makes kits like the Turian Sabo viable for some and not others.


anyone with decent skill should be able to kick ass with any level 20 character and even, at times, score higher using a crap kit compared to when using an excellent kit like batept sans lash.

i gave saboteur another try thanks to this thread and still find him to be the second most truly worstest class in the game. the turret is actually decent with rockets, homing grenades still takes way too long to hit and sabotage is just underwhelming. this guy is an overall slug.

what's great about this forum and post is the exchange of information and inspiration to try new things. thanks op for pointing out the saboteur's qualities and unfortunately for me, he's still garbage. :D

#175
Tallgeese_VII

Tallgeese_VII
  • Members
  • 6 027 messages

Feelitmon wrote...

I just unlocked the Saboteur the other day, so I've been trying him out with 4 points in Sabotage and Fitness. Since I unlocked the Lancer at around the same time I've been using him with that and loving playing an engineer who uses powers less often than most soldiers do:  no pew-pew and lots of ch-ch-ch-ch-ch. BUT!

What in Sam Hill do you do about Phantoms with this guy? Shepard help you if you're out of grenades when those chicks start to swarm. They laugh at Sabotage, your turret won't do enough quickly enough to hurt them, and your shields won't last long enough for your gun to take them down. I've started taking a Scorpion sidearm along just for those occasions, but what do you guys do against Phantoms with this kit?


There are many kits that are not fit to fight phantom efficiently.
Those must rely on Acolyte/soft cover to kill Phantom reliably.