CronoDragoon wrote...
Also really did not like the romances. Even in a playthrough where I romance Liara, I feel like telling her to back off when she hits me with the "did you feel a deep connection, too?" stuff like two days after we meet. It's an unfortunate consequence of the freedom to do the planets in any order: they almost HAVE to provide the opportunity for Liara to rush the romance.
This is part of the reason I have a hard time romancing Liara in ME1.
Since it was just made available for PS3, I started over again for my first full canon series playthrough. That means no romance in ME1 so that the Tali romance picks up in ME2 without any awkwardness. But somehow in ME1 I got ninja-d by Ashley. I'm pretty sure I didn't say anything to let her know I was interested, or if I did it wasn't made obvious to me. Kinda frustrating.
Yeah, same thing happened to me, only with Kaidan. I was trying to have a character that romanced nobody in ME1 so I could romance Thane with no ties. I talked to Kaidan once, once and he showed up at the lockdown scene. I was like really Bioware? Once?
Anyway, I agree with the OP that people tend to look at ME1 with rose colored glasses. I like ME1 and I still play it, but I'm not blind to it's flaws. Inventory is terrible, ME3's is perfect to me. Combat is terrible, ME2 did this better and ME3 perfected it. Armor is ugly in ME1 (unless it's heavy armor), ME2's is better, but I like the way is looks in ME3 the best (Hahne-Kedar chestplate for Femshep!). Ninjamances are a pain in the ass as for the most part I romance Garrus and that character has no interest in either Liara or Kaidan (they're both a little too paragon for her) and it's annoying to have to ignore two great characters or be a jerk at least to Kaidan to avoid romance with him. At least with Liara you can turn her down politely, but it's still awkward.
Also storywise, while ME1 is good IMO, it's not great. It reminds me too much of KotOR. Visit these four planets and find out what Saren is doing. Visit these four planets and find out what Revan and Malak were doing. See what I mean? I love that ME2 changed this and it's something I like about DA 2 as well. They tried to break with the traditional RPG formula and I loved it, others not so much.
Another reason ME1 is not my favorite of the trilogy is because you get all the information up front: Noveria and Feros are being attacked by Geth go investigate, but first go find Matriach Benezia's daughter. Oh, don't worry Shepard Feros will hold out till you get there and Matriarch Benezia will just hang around on Noveria for months on end till you get there, too. That worked fine for KotOR, but it didn't work for Mass Effect, at least not for me.
It would have been better if it had been structured like ME2 and Udina had given you one lead to begin with: Liara. Go find Matriarch Benezia's daughter she may have information on the Conduit or just insight into the Matriarch herself. After you got Liara and you did a couple of side missions, then it triggered Feros. Hackett or Anderson contacts you telling you Feros had reports of Geth just before they lost contact go investigate. So you go investigate and when you're done with that you do a couple side missions and then get the call from a the Council about Virmire. So you go do Virmire (I know people love doing Virmire last, but I have to ask them what the hell would Saren still be doing on Virmire if he already knows the location of the Mu Relay?! He'd have gathered his troops and been gone!). So after that you get information that Matriarch Benezia was spotted on Noveria. Not geth, Matriarch Benezia. So you go there and finished Noveria.
Now in this order, doing Noveria last, you have Liara, the Cipher, the location of the Condiut, and now just need the location of Mu Relay to get to the Conduit. Doing it this way would have eliminated the ridiculousness of calling the main quest "The Race Against Time" yet letting Shepard screw around on planets doing nothing plot important. Doing it the way I described above, the way ME2 did it, would have let Shepard do non plot important worlds while waiting for intel. But people would have hated that, the way they hated it in ME2 because there's no "freedom" in it.
Modifié par Exile Isan, 09 avril 2013 - 08:29 .