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Replaying trilogy and it seems nostalgia has caught some on BSN.


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#251
Mathias

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CronoDragoon wrote...

KingZayd wrote...

Story was far superior in ME1 though. Combat has undoubtedly improved since then, and the inventory system wasn't great. I don't like the introduction of thermal clips though.


That depends on what you mean by story. The characters and especially the dialogue are much improved in the sequels. The plotting is the best of the series, though.


The autodialogue is one of the most universal criticisms about Mass Effect 3. Did you type that with a straight face?

#252
CronoDragoon

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Mdoggy1214 wrote...

The autodialogue is one of the most universal criticisms about Mass Effect 3. Did you type that with a straight face?


Quality of dialogue is a separate analysis from dialogue wheels vs. auto-dialogue.

#253
PSUHammer

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Exile Isan,

Great observations. You outlined the issues I have with all "open world" games. At some point, you break the narrative.

#254
PSUHammer

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CronoDragoon wrote...

Mdoggy1214 wrote...

The autodialogue is one of the most universal criticisms about Mass Effect 3. Did you type that with a straight face?


Quality of dialogue is a separate analysis from dialogue wheels vs. auto-dialogue.


Very true.  In ME3, there is more dialog wheel conversations and a lot more auto dialog.  Auto dialog works in situations where it is just ambient conversations where you have no input.  I honestly didn't mind it in ME3 as it makes the world feel more alive.  People and environments seem real quiet, otherwise!

#255
Getorex

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@PSUHammer: I have been using MEExplorer to mod my ME3 with hi-res textures the last 30 minutes or so. Not all the textures I use are yet available in mod form (only in .tpf) so for those I still have to use Texmod. At least it will reduce the number of textures I need to load (The Ashley face restorer mod that makes Ashley's face look a bit more like it did in ME1, Javik re-armor, Citadel complete re-texturing, Normandy complete re-texturing, NPC re-textures, etc).

Modifié par Getorex, 09 avril 2013 - 07:44 .


#256
PSUHammer

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Getorex wrote...

@PSUHammer: I have been using MEExplorer to mod my ME3 with hi-res textures the last 30 minutes or so. Not all the textures I use are yet available in mod form (only in .tpf) so for those I still have to use Texmod. At least it will reduce the number of textures I need to load (The Ashley face restorer mod that makes Ashley's face look a bit more like it did in ME1, Javik re-armor, Citadel complete re-texturing, Normandy complete re-texturing, NPC re-textures, etc).


I haven't messed with ME3Explorer but probably should.  I want to mod all the enemies, especially Cerberus.  From what I gather you need to identify the texture names in the game and import them.

#257
Getorex

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PSUHammer wrote...

Getorex wrote...

@PSUHammer: I have been using MEExplorer to mod my ME3 with hi-res textures the last 30 minutes or so. Not all the textures I use are yet available in mod form (only in .tpf) so for those I still have to use Texmod. At least it will reduce the number of textures I need to load (The Ashley face restorer mod that makes Ashley's face look a bit more like it did in ME1, Javik re-armor, Citadel complete re-texturing, Normandy complete re-texturing, NPC re-textures, etc).


I haven't messed with ME3Explorer but probably should.  I want to mod all the enemies, especially Cerberus.  From what I gather you need to identify the texture names in the game and import them.


There's the new auto-modder wth ME3Explorer and that's what I use.  Download the mod, open the tool in Explorer, open the mod file, hit run.  Done. 

The cerberus armor, ajax armor textures aren't in mod form yet so I have to use texmod (or try and figure out where they should go and manually do it via ME3Explorer).

#258
Exile Isan

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PSUHammer wrote...

Exile Isan,

Great observations. You outlined the issues I have with all "open world" games. At some point, you break the narrative.


Thanks. I've played ME1 a lot and have been able to pinpoint exactly what it was about Mass Effect that bugged me.

I will say that I think ME2 also did roleplaying better, to a certain extent. Mainly because there was a neutral option which in ME1 is usually the same as the paragon option (or all three options are the same) and in ME3 is nonexsistant. The paragon/renegade score opening up dialog options is something that gripes me too. In ME1 my main Shepard, Sara, would have used the renegade options with Saren, but because she's mostly paragon those were not available. Same goes with the confrontation between Miranda and Jack. Sara would never have solved this problem with the touchy feely way that the paragon option gives us (or the jackass way the renegade does for that matter), she would have gone into that room and told them to knock it the hell off, for Miranda to open her eyes and realize that Cerberus isn't the sunshine and bunnies she thinks it is and to tell Jack that Miranda is not personally to blame for Cerberus did to her. Sadly it wasn't an option. ME3 fixed this by combining both scores into reputation, so I got to be paragon for the most part and still yell the quarians to peace with the geth. Yay!

Modifié par Exile Isan, 09 avril 2013 - 08:24 .


#259
Getorex

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Exile Isan wrote...

PSUHammer wrote...

Exile Isan,

Great observations. You outlined the issues I have with all "open world" games. At some point, you break the narrative.


Thanks. I've played ME1 a lot and have been able to pinpoint exactly what it was about Mass Effect that bugged me.

I will say that I think ME2 also did roleplaying better, to a certain extent. Mainly because there was a neutral option which in ME1 is usually the same as the paragon option (or all three options are the same) and in ME3 is nonexsistant. The paragon/renegade score opening up dialog options is something that gripes me too. In ME1 my main Shepard, Sara, would have used the renegade options with Saren, but because she's mostly paragon those were not available. Same goes with the confrontation between Miranda and Jack. Sara would never have solved this problem with the touchy feely way that the paragon option gives us (or the jackass way the renegade does for that matter), she would have gone into that room and told them to knock it the hell off, for Miranda to open her eyes and realize that Cerberus isn't the sunshine and bunnies she thinks it is and to tell Jack that Miranda is not personally to blame for Cerberus did to her. Sadly it wasn't an option. ME3 fixed this by combining both scores into reputation, so I got to be paragon for the most part and still yell the quarians to peace with the geth. Yay!


In ME3 some dialogs, even though they may offer two options, produce PRECISELY the same dialog regardless.  The choice is an illusion that disappears as soon as you go back and try the other option.  Lazy.

#260
Exile Isan

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Getorex wrote...
In ME3 some dialogs, even though they may offer two options, produce PRECISELY the same dialog regardless.  The choice is an illusion that disappears as soon as you go back and try the other option.  Lazy.


So does ME1, and ME2 for that matter. If you use either the paragon or renegade dialog option in the final confrontation with Saren he still kills himself. Either way it has the same outcome. I was talking about the destination to that outcome. With the paragon option Saren commits suicide pretty much on his own with the renegade option you pretty much convince him to do it. Same with the geth/quarian peace option, both options lead to peace, but in the paragon option doesn't have you threatening to watch the geth "lay the quarians to waste" the way the renegade option does. I'm also talking only about red and blue highlighted dialogs, not general dialog.

#261
Getorex

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Exile Isan wrote...

Getorex wrote...
In ME3 some dialogs, even though they may offer two options, produce PRECISELY the same dialog regardless.  The choice is an illusion that disappears as soon as you go back and try the other option.  Lazy.


So does ME1, and ME2 for that matter. If you use either the paragon or renegade dialog option in the final confrontation with Saren he still kills himself. Either way it has the same outcome. I was talking about the destination to that outcome. With the paragon option Saren commits suicide pretty much on his own with the renegade option you pretty much convince him to do it. Same with the geth/quarian peace option, both options lead to peace, but in the paragon option doesn't have you threatening to watch the geth "lay the quarians to waste" the way the renegade option does. I'm also talking only about red and blue highlighted dialogs, not general dialog.


I didn't mean outcome, I meant actual dialog.  Choice A indicates this option and choice B this option, but no matter what option you select, the words that come out of Shepard's mouth are identical.  In some cases there's not even a change in inflection.

#262
Exile Isan

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Getorex wrote...
I didn't mean outcome, I meant actual dialog.  Choice A indicates this option and choice B this option, but no matter what option you select, the words that come out of Shepard's mouth are identical.  In some cases there's not even a change in inflection.

I've never seen that in ME3. Do you have an example?

#263
chemiclord

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I think he's confused... because what he's describing is what we got DREADFULLY often in ME1, not ME3. 4 or 5 "choices" that were really 1 or 2.

#264
Getorex

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Exile Isan wrote...

Getorex wrote...
I didn't mean outcome, I meant actual dialog.  Choice A indicates this option and choice B this option, but no matter what option you select, the words that come out of Shepard's mouth are identical.  In some cases there's not even a change in inflection.

I've never seen that in ME3. Do you have an example?


There are several places where it occurs.  I cannot pinpoint them for you right now as I noticed them as I played and kinda brushed them off with a "sheesh".  The earliest offender is the beginning around the "We fight or we die" nonsense.  I'll have to take note next time I play through to pinpoint all of them. 

#265
PSUHammer

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Getorex wrote...

Exile Isan wrote...

PSUHammer wrote...

Exile Isan,

Great observations. You outlined the issues I have with all "open world" games. At some point, you break the narrative.


Thanks. I've played ME1 a lot and have been able to pinpoint exactly what it was about Mass Effect that bugged me.

I will say that I think ME2 also did roleplaying better, to a certain extent. Mainly because there was a neutral option which in ME1 is usually the same as the paragon option (or all three options are the same) and in ME3 is nonexsistant. The paragon/renegade score opening up dialog options is something that gripes me too. In ME1 my main Shepard, Sara, would have used the renegade options with Saren, but because she's mostly paragon those were not available. Same goes with the confrontation between Miranda and Jack. Sara would never have solved this problem with the touchy feely way that the paragon option gives us (or the jackass way the renegade does for that matter), she would have gone into that room and told them to knock it the hell off, for Miranda to open her eyes and realize that Cerberus isn't the sunshine and bunnies she thinks it is and to tell Jack that Miranda is not personally to blame for Cerberus did to her. Sadly it wasn't an option. ME3 fixed this by combining both scores into reputation, so I got to be paragon for the most part and still yell the quarians to peace with the geth. Yay!


In ME3 some dialogs, even though they may offer two options, produce PRECISELY the same dialog regardless.  The choice is an illusion that disappears as soon as you go back and try the other option.  Lazy.



Ah, but that happens in ME1, as well.  I reloaded a number of scenes just to see the "Renegade" option outcome and they usually always get to the same conversation except for the reputation points they give you.  At least with the main quest dialog.

Modifié par PSUHammer, 09 avril 2013 - 09:48 .


#266
Exile Isan

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chemiclord wrote...

I think he's confused... because what he's describing is what we got DREADFULLY often in ME1, not ME3. 4 or 5 "choices" that were really 1 or 2.


I know that's why I was confused, and wanted an example... because that happens all the time in ME1, but not in ME3.

Modifié par Exile Isan, 09 avril 2013 - 09:48 .


#267
PSUHammer

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Some more ME2 observation as I play it....

Music...one thing I forgot about were all the themes throughout the three games. The music on Ilos is revisited throughout the series, for instance. I thought they did a masterful job of keeping the same thematic music yet adding new, throughout the series. Music is, by far, one of the best things about this series. Sam Hulick is the MAN.

#268
TheMyron

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I still miss the "Black Titian class Quarian Armor" which made Tali look very great in it. With a bit of red on the side, it consists of both a black mask and black cloth. But alas its only available in ME1.

#269
TheProtheans

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:ph34r:[Inappropriate post removed.]:ph34r:

Modifié par Ninja Stan, 10 avril 2013 - 03:21 .


#270
KingZayd

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CronoDragoon wrote...

KingZayd wrote...

I meant the main story as a whole. Conversations with squadmates was much better done in ME2.


Well, as a whole, yes. But it's a very uneven story. Good start up till you become a Spectre, then a bunch of planets that barely advance the plot and generally are sort of silly, then it gets good again starting with Virmire through to the end.

That's still better than ME2's barebones main plot, but ME1 kinda wins by default in this series. :D


I loved those planets.

Every time you were chasing up these leads, you'd learn a lot more about the Mass Effect Universe.

#271
Ninja Stan

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Let's keep it civil and on-topic, please. Some inappropriate posts removed. Some bans have been banned out.

#272
PSUHammer

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Wow...ME2 is pretty difficult on insanity! ME3 was a cakewalk.

Thanks Ninja Stan!

Modifié par PSUHammer, 10 avril 2013 - 04:04 .


#273
voteDC

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Getorex wrote...

PSUHammer wrote...

Getorex wrote...

@PSUHammer: I have been using MEExplorer to mod my ME3 with hi-res textures the last 30 minutes or so. Not all the textures I use are yet available in mod form (only in .tpf) so for those I still have to use Texmod. At least it will reduce the number of textures I need to load (The Ashley face restorer mod that makes Ashley's face look a bit more like it did in ME1, Javik re-armor, Citadel complete re-texturing, Normandy complete re-texturing, NPC re-textures, etc).


I haven't messed with ME3Explorer but probably should.  I want to mod all the enemies, especially Cerberus.  From what I gather you need to identify the texture names in the game and import them.


There's the new auto-modder wth ME3Explorer and that's what I use.  Download the mod, open the tool in Explorer, open the mod file, hit run.  Done. 

The cerberus armor, ajax armor textures aren't in mod form yet so I have to use texmod (or try and figure out where they should go and manually do it via ME3Explorer).

What tool should I be using in ME3Explorer to automatically apply mods? Most tools I try and open just crash the program.

#274
HolyAvenger

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All the games are cakewalks on insanity once you figure out the mechanics.

#275
Getorex

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voteDC wrote...

Getorex wrote...

PSUHammer wrote...

Getorex wrote...

@PSUHammer: I have been using MEExplorer to mod my ME3 with hi-res textures the last 30 minutes or so. Not all the textures I use are yet available in mod form (only in .tpf) so for those I still have to use Texmod. At least it will reduce the number of textures I need to load (The Ashley face restorer mod that makes Ashley's face look a bit more like it did in ME1, Javik re-armor, Citadel complete re-texturing, Normandy complete re-texturing, NPC re-textures, etc).


I haven't messed with ME3Explorer but probably should.  I want to mod all the enemies, especially Cerberus.  From what I gather you need to identify the texture names in the game and import them.


There's the new auto-modder wth ME3Explorer and that's what I use.  Download the mod, open the tool in Explorer, open the mod file, hit run.  Done. 

The cerberus armor, ajax armor textures aren't in mod form yet so I have to use texmod (or try and figure out where they should go and manually do it via ME3Explorer).

What tool should I be using in ME3Explorer to automatically apply mods? Most tools I try and open just crash the program.


After you've downloaded a .mod file, unzip it if it is compressed, open ME3Explorer, go to Tools -> Mod Maker -> File -> Load Jobs -> browse for the mod file and hit OK.  The go to "Run" and "run all".  It will install the mod and update the necessary files.