PSUHammer wrote...
Exile Isan,
Great observations. You outlined the issues I have with all "open world" games. At some point, you break the narrative.
Thanks. I've played ME1 a lot and have been able to pinpoint exactly what it was about Mass Effect that bugged me.
I will say that I think ME2 also did roleplaying better, to a certain extent. Mainly because there was a neutral option which in ME1 is usually the same as the paragon option (or all three options are the same) and in ME3 is nonexsistant. The paragon/renegade score opening up dialog options is something that gripes me too. In ME1 my main Shepard, Sara, would have used the renegade options with Saren, but because she's mostly paragon those were not available. Same goes with the confrontation between Miranda and Jack. Sara would never have solved this problem with the touchy feely way that the paragon option gives us (or the jackass way the renegade does for that matter), she would have gone into that room and told them to knock it the hell off, for Miranda to open her eyes and realize that Cerberus isn't the sunshine and bunnies she thinks it is and to tell Jack that Miranda is not personally to blame for Cerberus did to her. Sadly it wasn't an option. ME3 fixed this by combining both scores into reputation, so I got to be paragon for the most part and still yell the quarians to peace with the geth. Yay!
Modifié par Exile Isan, 09 avril 2013 - 08:24 .