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Replaying trilogy and it seems nostalgia has caught some on BSN.


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#276
Bleachrude

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HolyAvenger wrote...

All the games are cakewalks on insanity once you figure out the mechanics.


Not entirely true.

ME2 is definitely the hardest game to complete on insanity newgame+ since shepard isn't that overpowered. Me1 and Me3 though?

A newgame+ shepard for ME1 or an import ME3 shepard roflstomped the opposition...

#277
Artifex_Imperius

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HolyAvenger wrote...

All the games are cakewalks on insanity once you figure out the mechanics.


yup what they really needed to do is up the anti. hardcore mode. no saves. you can only continue. if you die you start from the beginning.

mechanics you need to be online to get the achievement. you get an award for finish the game in hardcode mode. you can wear it like a badge of honor in forums and chat rooms.:devil: you know braging rights. to show who's the boss!

achievements should be visible in the forums!

Modifié par Artifex_Imperius, 10 avril 2013 - 12:31 .


#278
Getorex

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Artifex_Imperius wrote...

HolyAvenger wrote...

All the games are cakewalks on insanity once you figure out the mechanics.


yup what they really needed to do is up the anti. hardcore mode. no saves. you can only continue. if you die you start from the beginning.

mechanics you need to be online to get the achievement. you get an award for finish the game in hardcode mode. you can wear it like a badge of honor in forums and chat rooms.:devil: you know braging rights. to show who's the boss!


Except for the "you need to be online".  I NEVER like games that require a phone home to daddy dictator to decide if I get to use what I paid for.  Of COURSE I do, I own it!  No phone home necessity.

#279
HolyAvenger

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Bleachrude wrote...

HolyAvenger wrote...

All the games are cakewalks on insanity once you figure out the mechanics.


Not entirely true.

ME2 is definitely the hardest game to complete on insanity newgame+ since shepard isn't that overpowered. Me1 and Me3 though?

A newgame+ shepard for ME1 or an import ME3 shepard roflstomped the opposition...

 

I don't NG+

Level 1 insanity all the way:devil:

#280
Getorex

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HolyAvenger wrote...

Bleachrude wrote...

HolyAvenger wrote...

All the games are cakewalks on insanity once you figure out the mechanics.


Not entirely true.

ME2 is definitely the hardest game to complete on insanity newgame+ since shepard isn't that overpowered. Me1 and Me3 though?

A newgame+ shepard for ME1 or an import ME3 shepard roflstomped the opposition...

 

I don't NG+

Level 1 insanity all the way:devil:


I only played on insanity from the very beginning and I didn't note any particular difficulty with ME2 beyond a LOT of getting killed because of VERY sticky cover.  It was me getting stuck to cover accidently and at the worst possible moment that usually got me killed.  Game flaw, not difficulty level.

#281
Indy_S

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Getorex wrote...

Except for the "you need to be online".  I NEVER like games that require a phone home to daddy dictator to decide if I get to use what I paid for.  Of COURSE I do, I own it!  No phone home necessity.

+1

#282
fr33stylez

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Bleachrude wrote...

HolyAvenger wrote...

All the games are cakewalks on insanity once you figure out the mechanics.


Not entirely true.

ME2 is definitely the hardest game to complete on insanity newgame+ since shepard isn't that overpowered. Me1 and Me3 though?

A newgame+ shepard for ME1 or an import ME3 shepard roflstomped the opposition...

Pretty sure I only died once as an infiltrator playing ME2 Insanity. Have teammates that strip away shield/barriers and it's a cakewalk. Heck, a cloaked widow headshot kill most enemies even with shield/barriers.

Modifié par fr33stylez, 10 avril 2013 - 02:48 .


#283
PSUHammer

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Conpared to ME3, Insanity is more difficult for me on ME2. But I am still early on in the game. I am dying a few times here and there on Mordin's mission to stop the Vorcha venting the toxins. Mainly because I am stupid and took Jacob instead of Zaheed. Lol.

Im an Infiltrator and only have the Indra and Mantis.  AP ammo is a must against Vorcha and Krogan.  I don't believe in cheap difficulty settings like no saves, etc.  that is no fun to me.  More enemies and better AI is the way to go.

It isn't HARD but it is more difficult than ME1 or ME3 insanity. But, then again, I am not worried about epeen so brag away, folks!

Modifié par PSUHammer, 10 avril 2013 - 03:56 .


#284
CronoDragoon

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KingZayd wrote...

I loved those planets.

Every time you were chasing up these leads, you'd learn a lot more about the Mass Effect Universe.


To some extent we're merely discussing personal taste at this point, but I would have much rather have been doing missions that let me find out more about the characters or the main plotline rather than vignettes about various ME universe interests. For this reason Feros is my least favorite "main" mission in the entire series. By the time the mind-reading plant was pooping out fully-clothed asari, I had had enough.

I know a lot of people love the Vigil conversation, but at somewhere in the middle I'm thinking to myself, "This info could have been spread out more evenly as plot twists during the game." People hate the giant info dump of the Catalyst at the end of ME3 (among other things, don't want to start an ME3 ending discussion) but the Vigil convo was just as much of an info dump. The backstory was not well paced throughout the game.

As a consequence of the "detective" story plot, the majority of ME1 squadmates contain either no character development or very little. ME1 is not about the characters but the ME universe. Whether or not someone prefers that depends on the individual, but the pacing is one thing that I believe is objectively bad in ME1.

#285
Fixers0

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CronoDragoon wrote...
I know a lot of people love the Vigil conversation, but at somewhere in the middle I'm thinking to myself, "This info could have been spread out more evenly as plot twists during the game." People hate the giant info dump of the Catalyst at the end of ME3 (among other things, don't want to start an ME3 ending discussion) but the Vigil convo was just as much of an info dump. The backstory was not well paced throughout the game.


An info dump isn't inherintly bad, as proven by vigil, And while i'm thinking about it I don't think anybody complained about the quanity of the information give by Starbrat, rather they critizised the quality, (or lack therof).

Modifié par Fixers0, 10 avril 2013 - 05:07 .


#286
Getorex

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PSUHammer wrote...

Conpared to ME3, Insanity is more difficult for me on ME2. But I am still early on in the game. I am dying a few times here and there on Mordin's mission to stop the Vorcha venting the toxins. Mainly because I am stupid and took Jacob instead of Zaheed. Lol.

Im an Infiltrator and only have the Indra and Mantis.  AP ammo is a must against Vorcha and Krogan.  I don't believe in cheap difficulty settings like no saves, etc.  that is no fun to me.  More enemies and better AI is the way to go.

It isn't HARD but it is more difficult than ME1 or ME3 insanity. But, then again, I am not worried about epeen so brag away, folks!


OK, yeah, that is a difficult spot.  LOTS of rockets (and both Miranda AND Jacob don't know how to take proper cover - AI problem), a few krogans to worry about, and pyros sneaking about.  And yeah, taking Jacob along is rarely a good move.  On any mission.

And I really dislike no saves.  Nothing is more irritating than getting just about through a level only to get killed and have to start way back at the beginning AGAIN.  Makes me tire of a game real fast and makes me tempted to search for and use cheat codes.

Modifié par Getorex, 10 avril 2013 - 06:37 .


#287
PSUHammer

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Yeah, the Catalyst info that was criticized was the quality, not quantity. I rather enjoyed the discussion with Vigil as I just had it a few days ago.

#288
PSUHammer

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The no save thing is why I don't even want to try Dark Souls. LOL.

The combat discussion leads me to squad AI. It was terrible in ME1 as in they practically shoot at walls (or your back) instead of repositioning to flank an enemy in cover. In ME2, controlling them is easier and they do move around and flank. But, they don't take cover or reposition well enough. At least ME3 has squad AI somewhat acceptable. I must be spoiled by MP, though.

Modifié par PSUHammer, 10 avril 2013 - 06:53 .


#289
Getorex

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PSUHammer wrote...

The no save thing is why I don't even want to try Dark Souls. LOL.

The combat discussion leads me to squad AI. It was terrible in ME1 as in they practically shoot at walls (or your back) instead of repositioning to flank an enemy in cover. In ME2, controlling them is easier and they do move around and flank. But, they don't take cover or reposition well enough. At least ME3 has squad AI somewhat acceptable. I must be spoiled by MP, though.


OK, so, to make ME1 REALLY great: controls/mechanics of ME3 and give squadmates the AI of ME3.  Hell, backport the controls and AI from 3 into 1 AND 2.

#290
CronoDragoon

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Fixers0 wrote...
An info dump isn't inherintly bad, as proven by vigil, And while i'm thinking about it I don't think anybody complained about the quanity of the information give by Starbrat, rather they critizised the quality, (or lack therof).


Quantity was also a complaint.

Is an info dump inherently bad? Well, that's a relative question. In my opinion there is always a better way to exposit information than info dumps; info dumps are representative of a failure to adequately spread out information over a story. People don't have to dislike info dumps though: the information revealed can still be interesting and thoughtful. But too much revealed at once is, in my opinion, inherently bad.

The best example I can give is Chrono Cross that has a story the depth of which has not been approached by all but a view game stories. There's a big info dump at the end, presumably because they ran out of time. The info I was given blew my mind and reframed the entire narrative. In that sense it was a great sequence. But I also recognize that it would have been even better had the story been better paced with a lot more "show" and not "tell."

Modifié par CronoDragoon, 10 avril 2013 - 07:51 .


#291
Tron Mega

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Bleachrude wrote...

HolyAvenger wrote...

All the games are cakewalks on insanity once you figure out the mechanics.


Not entirely true.

ME2 is definitely the hardest game to complete on insanity newgame+ since shepard isn't that overpowered. Me1 and Me3 though?

A newgame+ shepard for ME1 or an import ME3 shepard roflstomped the opposition...


not entirely true as well.

starting insanity with a new character in ME1 is very difficult. and that difficulty lasts untill your atleast level 40.

in ME2 and ME3 all i need to be is a level 7 or so and max out the one ability im gonig to spam the entire game and as soon as i do that, wheres the chalenge?

#292
Fixers0

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CronoDragoon wrote...

Quantity was also a complaint.


Of course, the amount of nonsense glowboy's spouts is mind boggling, if someone is saying stupid things, it's obviously going to be worse the more says. But that's not were is was going for, i've yet to see someone critize the starchild only on the fact that he was providing us information on a large scale.

CronoDragoon wrote...
Is an info dump inherently bad? Well, that's a relative question. In my opinion there is always a better way to exposit information than info dumps; info dumps are representative of a failure to adequately spread out information over a story. People don't have to dislike info dumps though: the information revealed can still be interesting and thoughtful. But too much revealed at once is, in my opinion, inherently bad.


I disagree, it all depends on the context of narrative, you can't dismiss large amounts of exposition, just by their quantity, example: if it's information only one specific can tell because he or she is the only one with such knowledge, it's only logical to assume that they will be the only person telling us that.

Modifié par Fixers0, 10 avril 2013 - 07:55 .


#293
CronoDragoon

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Fixers0 wrote...
I disagree, it all depends on the context of narrative, you can't dismiss large amounts of exposition, just by their quantity, example: if it's information only one specific can tell because he or she is the only one with such knowledge, it's only logical to assume that they will be the only person telling us that.


I'm not sure what you mean by "dismissing" it. I'm simply saying there are better ways to do it. If you get to the end of your story and find that one person is telling you virtually the entire backstory, then you have not done a good job planning your story.

#294
David7204

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I don't why that's a problem at all. Why is it a problem having the Reaper backstory and motive explained in a single conversation?

Modifié par David7204, 10 avril 2013 - 08:01 .


#295
Exile Isan

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Fixers0 wrote...
An info dump isn't inherintly bad, as proven by vigil, And while i'm thinking about it I don't think anybody complained about the quanity of the information give by Starbrat, rather they critizised the quality, (or lack therof).

No, it's not. And Vigil is not a bad idea, but the placing is a problem. You are literally racing Saren to the Conduit, yet you have time to stand there for 20+ minutes BSing with Vigil about things that at the moment really don't matter? The only thing that matters at that moment it that the Conduit is a backdoor onto the Citadel, that the Citadel is a giant mass relay and is how the Reapers usually invade and the Protheans foiled it. Once you have that information everything else is moot, but if you try to hurry your companions nag you into staying and asking Vigil every single question you can. 

And it's kinda silly that even with the head start Saren had on Shepard (what with having to open the door to the bunker and stopping and talking to Vigil etc) that he still makes it to the Council Chambers about the same time Shepard does. Wow, that really makes Saren look incompetent, doesn't it?

#296
David7204

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No, it really doesn't. There are any number of reasons why Saren could have been slowed down. Besides, he's already there when Shepard reaches the Council chambers. I don't remember anything suggesting Shepard got there right after him.

Modifié par David7204, 10 avril 2013 - 08:09 .


#297
PSUHammer

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Getorex wrote...

PSUHammer wrote...

The no save thing is why I don't even want to try Dark Souls. LOL.

The combat discussion leads me to squad AI. It was terrible in ME1 as in they practically shoot at walls (or your back) instead of repositioning to flank an enemy in cover. In ME2, controlling them is easier and they do move around and flank. But, they don't take cover or reposition well enough. At least ME3 has squad AI somewhat acceptable. I must be spoiled by MP, though.


OK, so, to make ME1 REALLY great: controls/mechanics of ME3 and give squadmates the AI of ME3.  Hell, backport the controls and AI from 3 into 1 AND 2.


i would take the ME3 color pallet and graphical enhancements, as well.

#298
CronoDragoon

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David7204 wrote...

I don't why that's a problem at all. Why is it a problem having the Reaper backstory and motive explained in a single conversation?


Because it's by far the laziest and most uninvolving way to exposit information. By contrast, take ME2. Content aside, the presentation of the relevant information was far better. You discover the Collectors are Protheans because you travel to an abandoned Collector Ship and EDI analyzes their DNA and finds a match. It's a plot twist wovern naturally into the story. The same thing happens with discovering how Reapers are made, you go to the Collector Base and see humans being processed and what they are being turned into.

If you contrast this with Vigil, there are plot points in there that make me think; really? They couldn't have find a better way to introduce this plot point? They couldn't have found a better way to establish the Keeper's relationship with the Reapers? What the Conduit is? How the Reapers attack?

#299
PSUHammer

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David7204 wrote...

No, it really doesn't. There are any number of reasons why Saren could have been slowed down. Besides, he's already there when Shepard reaches the Council chambers. I don't remember anything suggesting Shepard got there right after him.


Yeah, I always assumed he was fighting his way there like Shep.  CSec, and all.

Re: Vigil's placement in the narrative...I agree with the discussion taking place that it didn't make sense in the rush to catch Saren, to stop and chat.  Maybe if Vigil was earlier in the plot?  Or would that have spoiled too much story?

Modifié par PSUHammer, 10 avril 2013 - 08:16 .


#300
David7204

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I think the conversation with Vigil was one of the best parts of the game. I would absolutely keep it as-is.

Modifié par David7204, 10 avril 2013 - 08:18 .