Replaying trilogy and it seems nostalgia has caught some on BSN.
#51
Posté 05 avril 2013 - 04:28
#52
Posté 05 avril 2013 - 04:28
#53
Posté 05 avril 2013 - 04:32
Shaleist wrote...
It's OK. We're all friends here.
No, we're not. You people have differing opinions and therefore must be enemies. Back on topic, I was never a fan of the faux enemy variety of the first two games. I think ME2 was the worst in that regard, though ME's poor AI compounded the issue. Faction variety, on the other hand...
#54
Posté 05 avril 2013 - 04:39
Gameplay wise, ME3 was the best by far, there was a lot more genuine variety and customization options, compared to the tedium of ME1 and oversimplicity of ME2. The mechanics were a lot more fluid and dynamic as well. Some more variety in enemies would have been welcome though, and the mission design especially near the end felt uninspired.
#55
Posté 05 avril 2013 - 04:41
EnvyTB075 wrote...
What platform did you play it on? The inventory system wasn't nearly as bad on PC as it was console. You also have to consider that its not nostalgia, its a reasonable set of expectations.
If you go into the first game of any series years after its initial release, you're insane if you think you can hold it to the same standards as the sequel titles, especially since ME1 established the ME universe from the ground up. With ME2 and ME3 BioWare didn't need to spend time on most of the codex because most of it was already there. They had already built the universe, and their one simple task was to not **** it up.
Yet they still did.
I am on PC. And, I don't think it holds up the same, that isn't my point. I was commenting on the people on BSN who bash ME3 and ignore the flaws of ME1. Believe me, I still love it.
#56
Posté 05 avril 2013 - 04:41
3 days ago I did Illos, for the last 2 days I've been doing boring side quests. I could just ignore them for later, but in the end I'd still have to inevitably do them all.
It gives the illusion that the main storyline is disjointed, you have a moment of high excitement that is the main mission, then you have a long period of boredom followed by the excitement of the main mission again.
Say what you will about ME3, but it had great sidequests that actually felt important. I felt like I was wasting my time taking down those Biotic terrorists, I didn't have the same feeling helping Samara in the Ardat Yakshi temple.
Don;t get me wrong, I love ME1 for what it was, but thses days I'm having trouble slogging through it. I wish more of the game was the main mission instead of boring repetitive sidequests.
Modifié par Eterna5, 05 avril 2013 - 04:42 .
#57
Posté 05 avril 2013 - 04:44
In an RPG, it's usually Narrative>Gameplay.-Skorpious- wrote...
Leonardo the Magnificent wrote...
NeonFlux117 wrote...
From a gameplay standpoint ME1 is, well I might get slack for this, not very good. the controls are clunky and the shooting is 'off'. But it's narrative, setting and sense of exploration and true RPG elements are fantastic. ME2 is the pinnacle of the series, casue it had all the great things ME1 had but added even more great characters, even more hub worlds, even more settings and an amazing journey and finale. ME3 is the weakest of the series, albeit still very good, but it's nowhere near ME1, and it couldn't carry ME2's gym bag. ME1 was awesome, I mean remember talking to Sovereign the fist time!!! Epic. And then fighting those Asari commandos on Noveria, holly sh!t was that tough. And then the Battle of the Citadel and then the ending credits song. EPIC. Good memories.
True RPG Elements? What constitutes a true RPG Element? ME certainly had poor gameplay, though, to the point that I can no longer play it.
Not trying to start a flame war, or claim my viewpoint is superior, but ME3's story was so poor that I can no longer play it.
Again, not trying to be rude, just pointing out some value the "role" in RPG more than the "game" aspects.
#58
Posté 05 avril 2013 - 04:51
Eterna5 wrote...
The problem I have with ME1 story is that while it's good I feel like it is drowned in a slog of boring side quests that completely detract from the importance of the story.
3 days ago I did Illos, for the last 2 days I've been doing boring side quests. I could just ignore them for later, but in the end I'd still have to inevitably do them all.
It gives the illusion that the main storyline is disjointed, you have a moment of high excitement that is the main mission, then you have a long period of boredom followed by the excitement of the main mission again.
Say what you will about ME3, but it had great sidequests that actually felt important. I felt like I was wasting my time taking down those Biotic terrorists, I didn't have the same feeling helping Samara in the Ardat Yakshi temple.
Don;t get me wrong, I love ME1 for what it was, but thses days I'm having trouble slogging through it. I wish more of the game was the main mission instead of boring repetitive sidequests.
Feeling the exact same thing. I just destroyed the four Geth outposts for Tali's pilgrimage mission and it was repetitive and boring. Just snipe from afar with the Mako and swoop in and mop up. The side missions in ME2 and ME3 were definitely more cinematic and engaging.
What is interesting is that everyone has their own tastes. Some love ME1 combat, some hate it. Some love ME2 and think it is the best...others say it has no story. Some hate ME3 because of the ending, others say it is one of the best in the series.
At least there appears to be a little something for everyone in this series. Personally, I have to say ME3 is the best, for me, with all the DLC. Blasphemy to some, but I really wasn't bothered by the ending. The gameplay is so much more engaging.
#59
Posté 05 avril 2013 - 04:53
#60
Posté 05 avril 2013 - 04:55
Shaleist wrote...
PSUHammer wrote...
* Wrex had no sense of humor in ME1
Was he supposed to be glib? He's a disillusioned merc from a dying species. The addition of HOPE for Krogans from ME1 to ME3 perks him up. Makes sense actually.
I kinda agree, kinda don't.
See, I don't think it makes sense. He goes from uber serious, killer merc to wise cracking sidekick. You can tell different writers got a hold of him. Not saying it is bad, but his personality makes an unrealistic change through the three games.
At least Garrus was more consistent. He was a little bland but just starting to go down his "Archangel" mindset.
Modifié par PSUHammer, 05 avril 2013 - 04:56 .
#61
Posté 05 avril 2013 - 05:05
In ME3, you actually save his people. It's like getting the birthday present you always wanted from your best friend. Of course he has a different outlook on things.
#62
Posté 05 avril 2013 - 05:07
#63
Posté 05 avril 2013 - 05:09
Megaton_Hope wrote...
In the second game, Wrex is helping to rebuild his society, having realized during the course of the first game that his people aren't doomed by the Genophage, but that they need to reclaim their culture to survive. (He has conversations on the Normandy with Shepard about how "the Genophage isn't what's killing the Krogan." He thinks it's their dispersion as mercenaries, which prevents them from breeding in sufficient numbers, since the Genophage reduces fertility so much.) He is much happier there than he was fighting Saren's thugs and endless waves of Geth, because he's doing something positive and he knows it.
In ME3, you actually save his people. It's like getting the birthday present you always wanted from your best friend. Of course he has a different outlook on things.
I totally get his story arc. What I am saying is that doesn't realistically explain his surly, tough guy seriousness of ME1 to his humorous, wisecracking persona in ME3. Just seems like a stretch to me. Again, I am not really complaining as I love Wrex. Just an observation.
#64
Posté 05 avril 2013 - 05:18
#65
Posté 05 avril 2013 - 05:23
#66
Posté 05 avril 2013 - 05:25
Modifié par RocketManSR2, 05 avril 2013 - 05:34 .
#67
Posté 05 avril 2013 - 05:26
Some of those planets were pretty awesome, yeah. One thing I'd really love to see is a scifi game like this, but with something similar to Red Dead Redemption's weather. And maybe the kind of factions you get in the Mercenaries games, where you can ****** some of them off so badly they won't even work with you, and try to kill you on sight.Festae9 wrote...
I miss the rad skies of the planets I was exploring.
#68
Posté 05 avril 2013 - 05:30
dreamgazer wrote...
Wrex cracked plenty of wise in ME1.
"Fifty degrees hotter and I might start to feel uncomfortable. How you mammals doing Shepard?"
Modifié par Exile Isan, 05 avril 2013 - 05:30 .
#69
Posté 05 avril 2013 - 05:30
Megaton_Hope wrote...
Some of those planets were pretty awesome, yeah. One thing I'd really love to see is a scifi game like this, but with something similar to Red Dead Redemption's weather. And maybe the kind of factions you get in the Mercenaries games, where you can ****** some of them off so badly they won't even work with you, and try to kill you on sight.Festae9 wrote...
I miss the rad skies of the planets I was exploring.
definitely.
I also really like the idea of planets holding clues to what was there before but there wasn't enough of that or it never led to much of an interesting discovery. Also completely agree with the poster saying the baby was thrown out with the bathwater. Tweeks instead of a comlete reinvention would have been nice.
Modifié par Festae9, 05 avril 2013 - 05:31 .
#70
Posté 05 avril 2013 - 05:32
Manimal wrote...
Ammunition is not a power.
#71
Posté 05 avril 2013 - 05:43
The game where
Ashactually looked like the tough marine she was.
Cerberus was a rogue black ops group rather than a bunch of Bond villains
Reapers were "each a nation, independant, free of all weakness"
Shepard was just an exceptional human, not an undead cyborg or a messiah.
Hostile environments meant wearing sealed suits and helmets
Humans really felt like newcomers to the galactic community
The ending didn't make me feel like I did something wrong.
So the combat's a little primitive. It's still the world I'd rather visit over the later iterations of the ME universe.
#72
Posté 05 avril 2013 - 05:49
#73
Posté 05 avril 2013 - 05:49
PSUHammer wrote...
I am on PC. And, I don't think it holds up the same, that isn't my point. I was commenting on the people on BSN who bash ME3 and ignore the flaws of ME1. Believe me, I still love it.
One of your points of contention was the inventory system, which on PC wasn't as bad as it was on console, which is why i brought it up.
#74
Posté 05 avril 2013 - 05:53
Aiming was a demon
Covering was retarded (and this bug where one of my companion will get stuck to me if i get to close was killing me.... literally killing me!)
Then there was the overheat (which i'm sure everyone loves for some reason) I know I need to be tactical when fighting but when the enemy is charging ain't nobody got time for that
The Mako was alright but after awhile it just wanted to ****** you off for some reason
The inventory system was trying to ****** me off i swear in RPG's like dragon age, Skyrim blah blah blah all i have to deal with was armor, weapons, and accessories,maybe some junk
In this you had to deal with shotguns, snipers, pistols, armor, grenades, assault rifles, omni-tool, biotic amp, upgrades and i think submachine guns wth! God it was so bad!!! Spend a good min selling and converting to omni-gel
The worlds that Shepard can explore was long and tedious sometimes i would click to leave the place to find out i have to go back and drive back to that one part, where for some goddamn reason had to be over............................................................................................................................................................................................
............................here UGH!
The side missions = annoying as hell! "Oh look nice place.......Wait i've seen that place before......Three times come on!......couldn't get any worse....sigh" It was like playing DA2 all over again (remember I am a PS3 player that means I got ME1 like a month ago)
The characters were boring even Garrus and i love that man was boring as hell the only time he was interesting was talking about that crazy salarian doctor i don't know how he was loved so much but Thank you BSN (or Fans) for saying you loved him or Shepard wouldn't get the chance to romance him
The one thing I loved about it was the Story and that was destroyed by ME2 arrival and ME3 Catalyst
I say to myself "Imma romance this character on this play through....but ugh ME1 gameplay" it's really hard to get into it
I know i shouldn't judge by gameplay (because I don't know its wrong or something) but Jesus it's so bad
Modifié par IMNOTCRAZYiminsane, 05 avril 2013 - 05:55 .
#75
Posté 05 avril 2013 - 06:14





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