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Replaying trilogy and it seems nostalgia has caught some on BSN.


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#51
Indy_S

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I enjoyed the combat of the first game more. It was a shooter with cover. I wish they didn't turn that into a cover-based shooter.

#52
Shaleist

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It's OK. We're all friends here.

#53
Leonardo the Magnificent

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Shaleist wrote...

It's OK. We're all friends here.


No, we're not. You people have differing opinions and therefore must be enemies. Back on topic, I was never a fan of the faux enemy variety of the first two games. I think ME2 was the worst in that regard, though ME's poor AI compounded the issue. Faction variety, on the other hand...

#54
PwrdOff

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ME1 had the best pacing I think, it started off slow but really built up as the game went along. ME2 felt a bit more disjointed, I enjoyed doing the loyalty missions and interacting with the characters but it was hard to really get invested in the main plot. ME3 started off strong but just seemed to peter out midway through.

Gameplay wise, ME3 was the best by far, there was a lot more genuine variety and customization options, compared to the tedium of ME1 and oversimplicity of ME2. The mechanics were a lot more fluid and dynamic as well. Some more variety in enemies would have been welcome though, and the mission design especially near the end felt uninspired.

#55
PSUHammer

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EnvyTB075 wrote...

What platform did you play it on? The inventory system wasn't nearly as bad on PC as it was console. You also have to consider that its not nostalgia, its a reasonable set of expectations.

If you go into the first game of any series years after its initial release, you're insane if you think you can hold it to the same standards as the sequel titles, especially since ME1 established the ME universe from the ground up. With ME2 and ME3 BioWare didn't need to spend time on most of the codex because most of it was already there. They had already built the universe, and their one simple task was to not **** it up.

Yet they still did.



I am on PC.  And, I don't think it holds up the same, that isn't my point.  I was commenting on the people on BSN who bash ME3 and ignore the flaws of ME1.  Believe me, I still love it.

#56
Eterna

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The problem I have with ME1 story is that while it's good I feel like it is drowned in a slog of boring side quests that completely detract from the importance of the story.

3 days ago I did Illos, for the last 2 days I've been doing boring side quests. I could just ignore them for later, but in the end I'd still have to inevitably do them all.

It gives the illusion that the main storyline is disjointed, you have a moment of high excitement that is the main mission, then you have a long period of boredom followed by the excitement of the main mission again.

Say what you will about ME3, but it had great sidequests that actually felt important. I felt like I was wasting my time taking down those Biotic terrorists, I didn't have the same feeling helping Samara in the Ardat Yakshi temple.

Don;t get me wrong, I love ME1 for what it was, but thses days I'm having trouble slogging through it. I wish more of the game was the main mission instead of boring repetitive sidequests. 

Modifié par Eterna5, 05 avril 2013 - 04:42 .


#57
Reptilian Rob

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-Skorpious- wrote...

Leonardo the Magnificent wrote...

NeonFlux117 wrote...

From a gameplay standpoint ME1 is, well I might get slack for this, not very good. the controls are clunky and the shooting is 'off'. But it's narrative, setting and sense of exploration and true RPG elements are fantastic. ME2 is the pinnacle of the series, casue it had all the great things ME1 had but added even more great characters, even more hub worlds, even more settings and an amazing journey and finale. ME3 is the weakest of the series, albeit still very good, but it's nowhere near ME1, and it couldn't carry ME2's gym bag. ME1 was awesome, I mean remember talking to Sovereign the fist time!!! Epic. And then fighting those Asari commandos on Noveria, holly sh!t was that tough. And then the Battle of the Citadel and then the ending credits song. EPIC. Good memories.


True RPG Elements? What constitutes a true RPG Element? ME certainly had poor gameplay, though, to the point that I can no longer play it.


Not trying to start a flame war, or claim my viewpoint is superior, but ME3's story was so poor that I can no longer play it.

Again, not trying to be rude, just pointing out some value the "role" in RPG more than the "game" aspects. 

In an RPG, it's usually Narrative>Gameplay. 

#58
PSUHammer

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Eterna5 wrote...

The problem I have with ME1 story is that while it's good I feel like it is drowned in a slog of boring side quests that completely detract from the importance of the story.

3 days ago I did Illos, for the last 2 days I've been doing boring side quests. I could just ignore them for later, but in the end I'd still have to inevitably do them all.

It gives the illusion that the main storyline is disjointed, you have a moment of high excitement that is the main mission, then you have a long period of boredom followed by the excitement of the main mission again.

Say what you will about ME3, but it had great sidequests that actually felt important. I felt like I was wasting my time taking down those Biotic terrorists, I didn't have the same feeling helping Samara in the Ardat Yakshi temple.

Don;t get me wrong, I love ME1 for what it was, but thses days I'm having trouble slogging through it. I wish more of the game was the main mission instead of boring repetitive sidequests. 



Feeling the exact same thing.  I just destroyed the four Geth outposts for Tali's pilgrimage mission and it was repetitive and boring.  Just snipe from afar with the Mako and swoop in and mop up.  The side missions in ME2 and ME3 were definitely more cinematic and engaging.

What is interesting is that everyone has their own tastes.  Some love ME1 combat, some hate it.  Some love ME2 and think it is the best...others say it has no story.  Some hate ME3 because of the ending, others say it is one of the best in the series.

At least there appears to be a little something for everyone in this series.  Personally, I have to say ME3 is the best, for me, with all the DLC.  Blasphemy to some, but I really wasn't bothered by the ending.  The gameplay is so much more engaging.

#59
RaptorSolutions

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Two things I disliked from ME1 is how clunky everything seems to be and also how incredibly hard it is to get something lookable from the char creator. Rest is okay though. Although the skill system seems a little less intuitive.

#60
PSUHammer

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Shaleist wrote...

PSUHammer wrote...

*  Wrex had no sense of humor in ME1
Was he supposed to be glib? He's a disillusioned merc from a dying species. The addition of HOPE for Krogans from ME1 to ME3 perks him up. Makes sense actually.


I kinda agree, kinda don't.



See, I don't think it makes sense.  He goes from uber serious, killer merc to wise cracking sidekick.  You can tell different writers got a hold of him.  Not saying it is bad, but his personality makes an unrealistic change through the three games.

At least Garrus was more consistent.  He was a little bland but just starting to go down his "Archangel" mindset.

Modifié par PSUHammer, 05 avril 2013 - 04:56 .


#61
Megaton_Hope

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In the second game, Wrex is helping to rebuild his society, having realized during the course of the first game that his people aren't doomed by the Genophage, but that they need to reclaim their culture to survive. (He has conversations on the Normandy with Shepard about how "the Genophage isn't what's killing the Krogan." He thinks it's their dispersion as mercenaries, which prevents them from breeding in sufficient numbers, since the Genophage reduces fertility so much.) He is much happier there than he was fighting Saren's thugs and endless waves of Geth, because he's doing something positive and he knows it.

In ME3, you actually save his people. It's like getting the birthday present you always wanted from your best friend. Of course he has a different outlook on things.

#62
dreamgazer

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Wrex cracked plenty of wise in ME1.

#63
PSUHammer

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Megaton_Hope wrote...

In the second game, Wrex is helping to rebuild his society, having realized during the course of the first game that his people aren't doomed by the Genophage, but that they need to reclaim their culture to survive. (He has conversations on the Normandy with Shepard about how "the Genophage isn't what's killing the Krogan." He thinks it's their dispersion as mercenaries, which prevents them from breeding in sufficient numbers, since the Genophage reduces fertility so much.) He is much happier there than he was fighting Saren's thugs and endless waves of Geth, because he's doing something positive and he knows it.

In ME3, you actually save his people. It's like getting the birthday present you always wanted from your best friend. Of course he has a different outlook on things.



I totally get his story arc.  What I am saying is that doesn't realistically explain his surly, tough guy seriousness of ME1 to his humorous, wisecracking persona in ME3.  Just seems like a stretch to me.  Again, I am not really complaining as I love Wrex.  Just an observation.

#64
Hey

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I've replayed the first game recently and it's still my favorite. I miss having a Krogan warlord charging me and then at the last second using throw to completely shift his momentum. I miss crates and tables in my singularity field. I miss being able to equip chemical rounds with an adept. I miss the rad skies of the planets I was exploring. Lots of things.

#65
Manimal

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Ammunition is not a power.

#66
RocketManSR2

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TC, BioWare should have improved what was there. The inventory, the Mako, the bland planets we drove around on, all of that could have been refined and improved upon. More unique explorable planets, better Mako controls, more unique suits of armor and weapons, and the inventory could have been cleaned up. Instead, the baby got tossed out with the bathwater and ME2 was stripped bare. Biotics were useless (spamming nothing but warp bombs doesn't count), no armor for squadmates, no planets to explore, and a vehicle with toilet paper for armor. I love the series, but it could have been soooooo much more awesome. smh

Modifié par RocketManSR2, 05 avril 2013 - 05:34 .


#67
Megaton_Hope

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Festae9 wrote...
 I miss the rad skies of the planets I was exploring.

Some of those planets were pretty awesome, yeah. One thing I'd really love to see is a scifi game like this, but with something similar to Red Dead Redemption's weather. And maybe the kind of factions you get in the Mercenaries games, where you can ****** some of them off so badly they won't even work with you, and try to kill you on sight.

#68
Exile Isan

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dreamgazer wrote...

Wrex cracked plenty of wise in ME1.


"Fifty degrees hotter and I might start to feel uncomfortable. How you mammals doing Shepard?"

Modifié par Exile Isan, 05 avril 2013 - 05:30 .


#69
Hey

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Megaton_Hope wrote...

Festae9 wrote...
 I miss the rad skies of the planets I was exploring.

Some of those planets were pretty awesome, yeah. One thing I'd really love to see is a scifi game like this, but with something similar to Red Dead Redemption's weather. And maybe the kind of factions you get in the Mercenaries games, where you can ****** some of them off so badly they won't even work with you, and try to kill you on sight.


definitely.

I also really like the idea of planets holding clues to what was there before but there wasn't enough of that or it never led to much of an interesting discovery.  Also completely agree with the poster saying the baby was thrown out with the bathwater.  Tweeks instead of a comlete reinvention would have been nice.

Modifié par Festae9, 05 avril 2013 - 05:31 .


#70
RocketManSR2

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Manimal wrote...

Ammunition is not a power.


Image IPB

#71
Iakus

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 Ah, Mass Effect 1:

The game where

Ashactually  looked like the tough marine she was.

Cerberus was a rogue black ops group rather than a bunch of Bond villains

 Reapers were "each a nation, independant, free of all weakness"

Shepard was just an exceptional human, not an undead cyborg or a messiah.

Hostile environments meant wearing sealed suits and helmets

Humans really felt like newcomers to the galactic community

The ending didn't make me feel like I did something wrong.

So the combat's a little primitive.  It's still the world I'd rather visit over the later iterations of the ME universe.

#72
Rikketik

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I have completed ME1 two times, the first time because I was desperate for a good save file that I could import in ME2 and a second time just to give it another chance. The second playthrough was more enjoyable than the first, but overall still boring. Clunky combat, that horrible Mako that got forced down your throat before you could finally start the actual missions, an overall good story that is sadly wasted by bad pacing and stale presentation, all those planets to waste your time on that were copies of each other but with different colors, hardly any interesting character interaction aboard the Normandy, et cetera et cetera. No, ME1 is just not my cup of tea.

#73
EnvyTB075

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PSUHammer wrote...
I am on PC.  And, I don't think it holds up the same, that isn't my point.  I was commenting on the people on BSN who bash ME3 and ignore the flaws of ME1.  Believe me, I still love it.


One of your points of contention was the inventory system, which on PC wasn't as bad as it was on console, which is why i brought it up.

#74
IMNOTCRAZYiminsane

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Jesus I hate ME1 gameplay since i have a PS3 i started with ME2-ME3-ME1

Aiming was a demon
Covering was retarded (and this bug where one of my companion will get stuck to me if i get to close was killing me.... literally killing me!)
Then there was the overheat (which i'm sure everyone loves for some reason) I know I need to be tactical when fighting but when the enemy is charging ain't nobody got time for that
The Mako was alright but after awhile it just wanted to ****** you off for some reason

The inventory system was trying to ****** me off i swear in RPG's like dragon age, Skyrim blah blah blah all i have to deal with was armor, weapons, and accessories,maybe some junk

In this you had to deal with shotguns, snipers, pistols, armor, grenades, assault rifles, omni-tool, biotic amp, upgrades and i think submachine guns wth! God it was so bad!!! Spend a good min selling and converting to omni-gel

The worlds that Shepard can explore was long and tedious sometimes i would click to leave the place to find out i have to go back and drive back to that one part, where for some goddamn reason had to be over............................................................................................................................................................................................
............................here UGH!

The side missions = annoying as hell! "Oh look nice place.......Wait i've seen that place before......Three times come on!......couldn't get any worse....sigh" It was like playing DA2 all over again (remember I am a PS3 player that means I got ME1 like a month ago)

The characters were boring even Garrus and i love that man was boring as hell the only time he was interesting was talking about that crazy salarian doctor i don't know how he was loved so much but Thank you BSN (or Fans) for saying you loved him or Shepard wouldn't get the chance to romance him

The one thing I loved about it was the Story and that was destroyed by ME2 arrival and ME3 Catalyst

I say to myself "Imma romance this character on this play through....but ugh ME1 gameplay" it's really hard to get into it

I know i shouldn't judge by gameplay (because I don't know its wrong or something) but Jesus it's so bad

Modifié par IMNOTCRAZYiminsane, 05 avril 2013 - 05:55 .


#75
Giga Drill BREAKER

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tbh had ME3 had a narrative similar to ME1 we would not be sitting here a year later ****ing about how poor the mass effect trilogies overarching narrative is and how poor ME3's ending was.