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Replaying trilogy and it seems nostalgia has caught some on BSN.


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#76
Modius Prime

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Lol, love how people say that Mark Meer's VA is bad. You can't compare maleshep with femshep in terms of VA, either. That's like comparing apples to oranges. Obviously, there something about his VA that grabbed the attention of BW. Why don't you try voicing the vorcha?

#77
CaIIisto

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[quote]PSUHammer wrote...

Don't get me wrong, I love ME1.  One of the best games in one of the best series I have ever played.  But...people can't honestly think that the series didn't improve as it went along.  I haven't played ME1 in about 4 years so I feel like I am coming into it fresh.[/quote]

Recently completed my first playthrough of ME1 in about 3 years recently as well. It was actually a LOT better than I remembered. Things like the inventory system, the Mako, and the combat stuck in my mind as pains in the ****, but thanks to the low expectations going in, I didn't find them anywhere near as annoying as I remembered.

[quote]
*  The inventory micro management is pretty bad.  I like customization as much as the next guy but there really isn't anything different then numbered levels of armor and guns.  I do like the different ammo types, though.[/quote]

I actually grew to like the inventory system. Despite the pain of regularly having to go in and drop stuff towards the end, I liked all the different sets of armour, and it was pretty easy to see which weapons you were best using. Attachments I never really got into, but overall, I didn't mind the inventory system.

[quote]*  The combat is just not good, in hindsight.  I remember thinking it was OK at the time, but the refinements with ME2 then 3 are SOOO much better.  Cover system in ME1 is bad.[/quote]

Whilst it wasn't quite as bad as I remembered, it was pretty lame. I did like that you could pick classes of weapon that you weren't trained in but they were almost impossible to use at range. In a tight corner I was always able to whip out the shottie and take something out if it were right on top of me. Also 'crouch', where did that go?! Guess it wasn't really necessary when they brought in the refined cover system.

[quote]*  Graphics are surprisingly not all that different other than special effects, lighting and textures.[/quote]

I'm playing ME2 at the moment, and along with playing ME1,  both make me more appreciative of ME3's graphics, which are superior. ME1 and ME2 are still highly playable, ME3 is just more polished in terms of graphics. 

[quote]*  Biotics and tech no where near as fun without combos.[/quote]

Don't really use tech so can't really comment. Biotics, I was ok with. There were times though where I just ended up relying on my pistol I must admit. 

[quote]*  Grinding with the Mako.  Fun to drive but lame and repetitive mineral gathering.[/quote]

In hindsight, I really didn't mind this. Being able to just ride around on some random far away backwater world just gave the whole universe a bit more scale. It was more fun than either system introduced in ME2 or ME3, however, it took far longer to accomplish things. In conclusion, whilst ME1 was more fun, it was only slightly more fun, and it took a hell of a lot more time to get through.

[quote]*  Recycled environments.  Reminds me of DA2.[/quote]

Yep, agreed. 4/5 world types, and then 3/4 different base types. I did enjoy the Luna and BDtS environments though.

[quote]*  Mark Meer isn't as bad as I thought...but he did improve by ME3.[/quote]

Couldn't bring myself to play Sheploo, besides, this was my canon playthrough.

[quote]*  Garrus still rules[/quote]

Always! Although I found myself using him less than I usually do, and used Wrex more.

[quote]*  Wrex had no sense of humor in ME1[/quote]

Still love him though. He actually survived Virmire this time as well! :lol:

[quote]*  Love the lore and people you run across...interesting going back from ME3.  Some people I forgot about and was like "OHHHH...there is that guy!"[/quote]

The actual universe, I think is the best of the three games. Even though the galaxy map is smaller, the whole thing just seems bigger to me. 

[quote]*  Saren plot still great.  Love ME1 main storyline.[/quote]

Agree. I love ME2, but narratively, it's not as important as ME1, and I actually love the ME3 main story. It's just a shame.....well, you know.

[quote]All in all, I feel that ME3 improves gameplay in almost every way (aside from fetch quests for war assets).  Taken as a whole, I really see the evolution of the game.  Especially combat, music, Voice Acting and cinematics.  Can't wait to see what the next Mass Effect game will be like now that they have ditched the aging Unreal engine.[/quote]

Agree with that. I can't wait to see what learning Edmonton take from the ME trilogy into the new IP. ME, was great, but I think I'll be leaving it there. 

Modifié par Bester76, 05 avril 2013 - 10:56 .


#78
Megaton_Hope

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One thing that I really appreciate in 3 that isn't present in 1 or 2 is Chain Overload.

Powers that don't "splash" on nearby cover are also good, but powers that bounce around among enemies without my doing anything are priceless.

#79
Reorte

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ME1 has its problems and I probably find it the most tedious to play simply due to the very repetitive nature of the sidequests. It had the best concepts IMO but couldn't get the implementation quite right. If there was time and space to make every building unique and put unique detail on every planet it would be amazing. The same is true with the inventory system, the idea of customisation was good, as was finding a piece of gear and thinking "That's ideal for such-and-such a character" (and having to sometimes settle for second best for some, since when you got one gun you only got one gun) but dealing with all the junk was tedious.

#80
Guest_Fandango_*

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Nostalgia be damned, I’ve recently been persuaded to play through the original Mass Effect for the umpteenth time and can say for sure that it is by far and away the best game of the trilogy for me. Just consider - the first few hours of that game have us meeting Nihlus, encountering Saren, witnessing Sovereign, to say nothing of the joys of navigating the Citadel, soaking in the rich lore of the ME universe by chatting to Avina, Ambassador Din and the rest. Wonderful stuff.

And as for truly indelible gaming moments, I still remember the full on menace of that first conversation with Sovereign, how the hairs on the back of my neck literally stood up when I saw the Destiny Ascension for the first time or was granted Spectre status, how I was moved by the poetic appeals of the Rachni Queen, how I felt the loss at Virmire (**** ventboy) or how my tiny little brain took a sh*t when Saren blew his own out at the end of the game.

Yep, Mass Effect remains a phenomenal experience for me alright, but then third person shooting is way more important to some than it is others!

Modifié par Fandango9641, 05 avril 2013 - 02:27 .


#81
voteDC

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PSUHammer wrote...

*  The inventory micro management is pretty bad.  I like customization as much as the next guy but there really isn't anything different then numbered levels of armor and guns.  I do like the different ammo types, though.

They really did need to tidy this up and it would have been so easy to do. Just do a Dragon Age and put a "x2" or the like next to an item instead of listing them all indivdiually.

PSUHammer wrote...*  The combat is just not good, in hindsight.  I remember thinking it was OK at the time, but the refinements with ME2 then 3 are SOOO much better.  Cover system in ME1 is bad.

I have to bite on this one. How is the combat not good?

You point at an enemy and pull the trigger until they are dead, exactly the same as in the other two games. You can combine powers, though not of course for biotic explosions, many good times were had flinging people high into the sky with Lift and Throw.

The main complaint seems to be that the dice roll still plays a part in the combat, which is weird to me because Dragon Age II gets praise for doing the exact same thing. Having dice roll combat with player direction.

Also how is the cover bad in any way? Push lightly again to enter cover, pull away to exit. Cover was a natural part of the environment instead of chest high walls that telegraph every battle. Not once in Mass Effect 1 have I ever entered cover when I didn't want to.

How many times in 2 and 3 did your Shepard cling to an exposed wall in the middle of a firefight?

Plus with the ability to crouch you could take advantage of low cover without the need to be pressed against it.

PSUHammer wrote...*  Biotics and tech no where near as fun without combos.

Fair point on the tech combos but there is still plenty of fun to be had with biotics combinations.

Try seeing how long you can keep someone in the air by combining Lift, Throw, and Singularity

PSUHammer wrote...*  Grinding with the Mako.  Fun to drive but lame and repetitive mineral gathering.

Don't do it then. Outside of 'perfect' play throughs I don't bother with gathering the minerals unless they are directly in my path. Pretty much worthless anyway outside of the PS3, since you can use Gibbed to give yourself all the minerals you want in a ME2 import on the 360 and PC.

PSUHammer wrote...*  Recycled environments.  Reminds me of DA2.

I confess to be more forgiving to ME1 over the recycled side-quest locations. An earlier game plus it kind of made sense that you'd get pre-fabricated buildiings for easy assembly.

spirosz wrote...

ME1 Tactical?  Enemy spams immunity, battle takes 15 minutes on insanity.  Yes. 

Nope. Hit them with Warp. Warp in ME1 greatly reduces the effectiveness of Immunity.

Modifié par voteDC, 05 avril 2013 - 11:03 .


#82
Yestare7

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PSUHammer wrote...

*  The combat is just not good, in hindsight.  I remember thinking it was OK at the time, but the refinements with ME2 then 3 are SOOO much better.  Cover system in ME1 is bad.



Strongly disagree.


ME1 is more realistic, hills and rocks, no convenient medium blocks everywhere!!:):) 

#83
Ang3l o Xn6

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i just have to listen to the music of the main menu and i fall in love everytime, don't care the game get old it's the most amazing game i ever played !!!

#84
Epsilon330

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I just wish they'd kept the old recharge mechanic for 2 and 3. I can understand why they changed it, but firing off Neural Shock, Overload, Sabotage and Dampening in rapid succession onto a hapless Krogan as an Engineer was so satisfying.

#85
PSUHammer

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Megaton_Hope wrote...

Festae9 wrote...
 I miss the rad skies of the planets I was exploring.

Some of those planets were pretty awesome, yeah. One thing I'd really love to see is a scifi game like this, but with something similar to Red Dead Redemption's weather. And maybe the kind of factions you get in the Mercenaries games, where you can ****** some of them off so badly they won't even work with you, and try to kill you on sight.



I must say, some of the coolest moments are your Mako getting airdropped on a new Planet by the Normandy.  Great visuals.

#86
Getorex

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Yeah, I still LOVE ME1. The micromanagement of inventory was a problem, too many weapons and mods that simply have no discernable effect, VERY clunky combat control. It is very hard to go from using controls in ME2 or 3, getting used to them, and then going back to ME1 and having to relearn those controls all over again. I believe that is what induces the most cussing and yelling at the screen for me...second only to how much cussing I do at the screen in ME2 when I KEEP GETTING STUCK ON COVER at the worst possible moments. GAH!

ME3 controls are vastly improved though I do think that the space bar (PC) gets too much action. No single control input should do so much.

ME1 world exploration did get a bit grindy at times but I still prefer it to the absolute NOTHING that is ME3's "exploration". No surface exploration, no discovery, no struggle, no danger, just scan and launch a bottomless pit-worth of probes to find a book or ancient artifact. I'd rather LAND and get out and look around, discover something, perhaps even fight to get it.

ME1 had THE best armor in my opinion (as far as variety and for EVERYONE, no one ran around in combat in street cloths or practically naked...I'm looking at you Jack...RIDICULOUS). I could buy or find armor that was better in various ways for different squadmates and set them up. Good. Bad: Miranda, Jack, Samara, Jacob, Thane...all in street clothes or hot date clothes all the time. NO! Bad Bioware! Bad! Even journalists in combat zones wear body armor and helmets. Combatants must ALWAYS where proper protective equipment, biotic or tech or not. Like in ME1.

#87
PSUHammer

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EnvyTB075 wrote...

PSUHammer wrote...
I am on PC.  And, I don't think it holds up the same, that isn't my point.  I was commenting on the people on BSN who bash ME3 and ignore the flaws of ME1.  Believe me, I still love it.


One of your points of contention was the inventory system, which on PC wasn't as bad as it was on console, which is why i brought it up.


I played it on Xbox when it first came out. I have had it on PC since then, though.  I honestly don't remember the Xbox inventory screens but do remember it being tedious.  I know the PC studio that ported the game did a fine job converting to mouse/keyboard.

But, don't you miss the ability to highlight multiple items to sell or convert to OmniGel?  That would make life a lot easier!

#88
CaIIisto

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PSUHammer wrote...
don't you miss the ability to highlight multiple items to sell or convert to OmniGel?  That would make life a lot easier!


Oh god yes!

Wouldn't have been quite so frustrating if it didn't go back to the top of the list every time you converted something to omni gel. If you had a stack of level 1 equipment that you wanted to get rid of you had to scroll down each time individually. ARGH!

#89
voteDC

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Well to be honest I prefer the inventory on the Xbox 360 version.

Pressing Y and X quickly to convert stuff no omni-gel was far less of a chore than the click, move to centre to click confirm, back to the list to click on another item on the PC.

Also I do prefer the unlocking mini-game on the 360, easy as pie to unlock something. That damn frogger mini-game on the PC annoys the living hell out of me sometimes.

#90
Getorex

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Bester76 wrote...

PSUHammer wrote...
don't you miss the ability to highlight multiple items to sell or convert to OmniGel?  That would make life a lot easier!


Oh god yes!

Wouldn't have been quite so frustrating if it didn't go back to the top of the list every time you converted something to omni gel. If you had a stack of level 1 equipment that you wanted to get rid of you had to scroll down each time individually. ARGH!


BOOM!  Absolutely.  I wish we retained omnigel in ME2 and 3 and a better way of dumping old equipment down the omnigel poop shoot.  Or to trade in older equipment for newer weapons/equipment.  In ME3 once you buy something I guess it just piles up in some hidden room on the Normandy.  At least be able to cash it in.  I also wish that money/resources flowed from one game into the next.  If I had a boatload of various mineral resources left over at the end of ME1 or ME2, I'd like to see that carry over into the next game either as credits for selling it off or in useful resources in ME3.  Instead, you start from bupkis every time.

#91
PSUHammer

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voteDC wrote...



PSUHammer wrote...*  The combat is just not good, in hindsight.  I remember thinking it was OK at the time, but the refinements with ME2 then 3 are SOOO much better.  Cover system in ME1 is bad.

I have to bite on this one. How is the combat not good?

You point at an enemy and pull the trigger until they are dead, exactly the same as in the other two games. You can combine powers, though not of course for biotic explosions, many good times were had flinging people high into the sky with Lift and Throw.

The main complaint seems to be that the dice roll still plays a part in the combat, which is weird to me because Dragon Age II gets praise for doing the exact same thing. Having dice roll combat with player direction.

Also how is the cover bad in any way? Push lightly again to enter cover, pull away to exit. Cover was a natural part of the environment instead of chest high walls that telegraph every battle. Not once in Mass Effect 1 have I ever entered cover when I didn't want to.

How many times in 2 and 3 did your Shepard cling to an exposed wall in the middle of a firefight?

Plus with the ability to crouch you could take advantage of low cover without the need to be pressed against it.


I found combat in ME1 to be clunky and unresponsive.  Regarding the single button cover of ME3...just remap that button in the coalesced.bin file if you are on PC = problem solved.  I liked the ability to crouch but the cover system didn't do it for me.  Many times, as a sniper, I found myself getting stuck or accidentally moving out of cover when I wanted to line up a shot. 

Later games let you bend powers around corners, gave you better visual queues to effects and added devastating combo effects.  Yes, Lift/Throw is fun in ME1.  But the sonic boom from the explosion of the same combo in ME3 is much more satisfying.

I found the weapon variety to be lacking...so many different types of guns yet they all feel and sound the same in combat.  Squad AI is lacking.  Ammo is handled better in ME1 and I like the variety.

Sniping from cliffs is fun but the headshots of later games were more satisfying.  I also thought the powers had better interaction and balance by ME3.  All the MP fine tuning really created a fun combat experience.

And...do I need to mention the grenades?  They were terrible in ME1.

A true test of strong combat interface is how it handles in the chaotic MP setting.  ME3 plays very well in that scenario.  I shudder thinking about ME1 combat in the same MP setting as ME3.

Modifié par PSUHammer, 05 avril 2013 - 01:24 .


#92
Slayer299

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Yes, OP. I can in fact think the series, storywise/roleplaying-wise, did not improve from 1 - 3. Gameplay-wise, than yes it did. Did BW fix some things as the game went on, yes. Overall though, it did not improve in 3.

#93
IntelligentME3Fanboy

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 i will never understand why people like ME1

#94
ruggly

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Combat in 1 is as clunky as can be, and usually that's a deal breaker for me. But the story was good enough for me to keep me engaged. But going from ME3's combat back to 1 is miserable.

#95
Guest_Fandango_*

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IntelligentME3Fanboy wrote...

 i will never understand why people like ME1


Hmmm, your handle suggests you can read!

#96
TheRealJayDee

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RocketManSR2 wrote...

Manimal wrote...

Ammunition is not a power.


Image IPB



Image IPB

IntelligentME3Fanboy wrote...

i will never understand why people like ME1


I will never understand why people like ME3 Ashley. Guess we'll have to accept that there are and likely always will be some mysteries regarding the tastes of different people that can't be explained.

Modifié par TheRealJayDee, 05 avril 2013 - 02:03 .


#97
dreamgazer

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IntelligentME3Fanboy wrote...

 i will never understand why people like ME1


I will never understand why people like V8 juice or acupuncture. Or the Transformers movies. 

Modifié par dreamgazer, 05 avril 2013 - 02:30 .


#98
voteDC

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PSUHammer wrote...

I found combat in ME1 to be clunky and unresponsive.  Regarding the single button cover of ME3...just remap that button in the coalesced.bin file if you are on PC = problem solved.  I liked the ability to crouch but the cover system didn't do it for me.  Many times, as a sniper, I found myself getting stuck or accidentally moving out of cover when I wanted to line up a shot.  

How clunky or unresponsive? I enter cover, pull LT (or press RB on the mouse) and pop out just as quickly as I do in the following two games. Powers operate just as quickly too.

That cover issue exists in the next two games as well. Plus how many times did you enter cover, zoom into shoot and somehow find your shot blocked by the very cover you are behind.

PSUHammer wrote...

And...do I need to mention the grenades?  They were terrible in ME1.

You mean the grenades that you could place with precision and detonate when you needed to. Yep terrible compared to grenades that seem to go where they want and give the enemy plenty of time to avoid before they explode.

How terrible was it to be able to swap explosion types on the fly, rather than the far better being stuck to one type of grenade.

Sorry but you aren't going to convince me that the grenades in ME2 and ME3 are an improvement.

Modifié par voteDC, 05 avril 2013 - 02:57 .


#99
Kel Riever

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IntelligentME3Fanboy wrote...

 i will never understand why people like ME1


Your username is an oxymoron.

#100
MegaSovereign

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ME1 had the best sense of exploration. And I had no problems with the Mako, elevators, or the inventory system. In fact I loved all three and I think the sequels are lesser because of the lack of them.