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Replaying trilogy and it seems nostalgia has caught some on BSN.


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#201
Getorex

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KingZayd wrote...

David7204 wrote...

Yeah, the Mako sucked.


The mako itself was great. The terrain was terrible though, and the mako combat segments were pretty boring.


The Mako combat was...simple.  You had to REALLY fat finger it to lose a fight in the Mako.  I did dislike the impossible physics of the Mako: driving up or down impossibly steep rocks or mountains, falling and tumbling down the same without a dent or scratch and always landing wheels down.  Other than that, I liked the Mako well enough.  I WOULD have liked to be able to pick my drop point, especially when I was revisiting a planet or moon with the intention of hacking into this or that cache that I didn't have the tech ability to handle the first time.  Instead you land in the same spot (middle of nowhere) and have to drive, drive, drive to the one spot where the cache was.

Modifié par Getorex, 09 avril 2013 - 02:59 .


#202
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dorktainian wrote...

tried replaying, but remembering the fact its all pointless has me reaching for something with a decent ending.


MEHEM or other mod ending.  Try them.  They make a HUGE difference.

#203
Getorex

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PSUHammer wrote...

Getorex wrote...

Someone stated in some other thread that ME1 to ME3 all used the same Unreal engine.  Did they really or did ME1 use an earlier iteration/version of the Unreal?  I wonder because if the engine IS the same (version, etc) I wonder at the possibility of community hackers being able to give ME1 the controls of ME3 (even ME2's would be an improvement).  


They are all based off Unreal Engine 3.  ME3 benefitted from more reasources on the team working to pretty it up and make the gameplay better.  The only real changes are art direction, controls and effects like bloom.  Textures look the same.


I had a wish (couldn't call it a hope) that Bioware would produce a box-set of all three games, all rejiggered to use the same controls as in ME3.  Even leaving the inventory system and leveling systems intact as is in each woud be OK...just redo the controls.  That would be fantastic.  Ah well.  Yet another lost opportunity for Bioware.

#204
PSUHammer

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Yeah...ME1 would be awesome with ME3 gameplay controls and drop recycled environments.

#205
PSUHammer

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BSN never fails me...I KNEW someone would slip in an ending swipe. Thank god I am not as miserable as some of those peeps. They even keep coming back and posting about it a year later!! Must have issues getting over relationship breakups, too. Therapy helps.

Modifié par PSUHammer, 09 avril 2013 - 03:10 .


#206
CronoDragoon

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KingZayd wrote...

Story was far superior in ME1 though. Combat has undoubtedly improved since then, and the inventory system wasn't great. I don't like the introduction of thermal clips though.


That depends on what you mean by story. The characters and especially the dialogue are much improved in the sequels. The plotting is the best of the series, though.

#207
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PSUHammer wrote...

Yeah...ME1 would be awesome with ME3 gameplay controls and drop recycled environments.


That and more DLC for ME1.  We got one.  ONE DLC.  ONE!  It was a good one but still...it could/should have had more.  They dropped it faster than a handful of hot horse ******.

#208
PSUHammer

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CronoDragoon wrote...

KingZayd wrote...

Story was far superior in ME1 though. Combat has undoubtedly improved since then, and the inventory system wasn't great. I don't like the introduction of thermal clips though.


That depends on what you mean by story. The characters and especially the dialog are much improved in the sequels. The plotting is the best of the series, though.


totally agree.  The forced romance dialog of ME1 was really jarring after playing ME3.  It is amazing how much more dialog is in the sequels.  I mean, Seth Green had almost no dialog after you initialy talk to him in ME1.  And, Garrus just says "I want to thank you" all game if you finish his side quest early.

Modifié par PSUHammer, 09 avril 2013 - 03:14 .


#209
CronoDragoon

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PSUHammer wrote...

totally agree.  The forced romance dialog of ME1 was really jarring after playing ME3.  It is amazing how much more dilog isnin the sequel.  I mean, Seth Green had almost no dialog after you initialy talk to him in ME1.  And, Garrus just says "I want to thank you" all game if you finish his side quest early.


It's hard for me to go back to ME1 Garrus. He doesn't feel like an equal; he feels like a little apprentice following you around, letting you mold his morals. Also, I'm pretty sure he doesn't tell a single joke.

Also really did not like the romances. Even in a playthrough where I romance Liara, I feel like telling her to back off when she hits me with the "did you feel a deep connection, too?" stuff like two days after we meet. It's an unfortunate consequence of the freedom to do the planets in any order: they almost HAVE to provide the opportunity for Liara to rush the romance.

Since it was just made available for PS3, I started over again for my first full canon series playthrough. That means no romance in ME1 so that the Tali romance picks up in ME2 without any awkwardness. But somehow in ME1 I got ninja-d by Ashley. I'm pretty sure I didn't say anything to let her know I was interested, or if I did it wasn't made obvious to me. Kinda frustrating.

The Mako sections can be relaxing if you're just looking for something to do for an hour, but it really feels like at least 1/2 the game is traversing frustratingly vertical terrain to collect 10 of something.

I like ME1, but for me it is lacking most of what I found so endearing about 2 and 3.

#210
Getorex

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PSUHammer wrote...

CronoDragoon wrote...

KingZayd wrote...

Story was far superior in ME1 though. Combat has undoubtedly improved since then, and the inventory system wasn't great. I don't like the introduction of thermal clips though.


That depends on what you mean by story. The characters and especially the dialog are much improved in the sequels. The plotting is the best of the series, though.


totally agree.  The forced romance dialog of ME1 was really jarring after playing ME3.  It is amazing how much more dialog is in the sequels.  I mean, Seth Green had almost no dialog after you initialy talk to him in ME1.  And, Garrus just says "I want to thank you" all game if you finish his side quest early.


Isn't that just a matter of personal flavor choice?  Garrus in ME1: "I want to thank you" a gazillion times or "Can we talk later? I'm in the middle of calibrations" a gazillion times in ME2.  Changes to "F*ck off" a gazillion times in ME3 (OK, not precisely, he says something like, "Maybe later" again and again...Damnit, I'm the COMMANDER of this ship and I get to say later, not some filthy BIRD!  :P)

#211
PSUHammer

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On my current playthroughs, I am ignoring all the mineral grinding and fetch quests. Just using Gibbed editor to add money/minerals. Makes games much more enjoyable and they flow. No hacking/scanning/Mako grinding.  Also doing insanity run.

Modifié par PSUHammer, 09 avril 2013 - 03:23 .


#212
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PSUHammer wrote...

On my current playthroughs, I am ignoring all the mineral grinding and fetch quests. Just using Gibbed editor to add money/minerals. Makes games much more enjoyable and they flow. No hacking/scanning/Mako grinding.  Also doing insanity run.


I don't mind some hacking and some Mako but I think I will gibbed my game for creds and some base amount of minerals too...next playthrough (I just finished Cronos on my second MEHEM playthrough so have the earth fight to do before dropping back to ME1).

ME2 definitely needs Gibbed - helps to add no-clipping switches so whenever you suddenly find yourself stuck in some weird place in terrain (on top of a planter that is impossible to get off of, stuck on the wall next to stairs after visiting Jack on the Normandy, etc) you can hit the switch and move off the offending terrain and continue.

#213
Spartas Husky

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I miss the mako. It actually gave Mass effect a sense of depth. An entire galaxy and after ME1 we go from one room to the next. sigh....

#214
PSUHammer

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You already have to use the Mako alot. I am just ignoring the mineral deposits and medallion quests.

#215
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Spartas Husky wrote...

I miss the mako. It actually gave Mass effect a sense of depth. An entire galaxy and after ME1 we go from one room to the next. sigh....


I could argue that the Mako missions were all the same with the same two or three bases, same terrain with different colors, etc.  it is perspective.

#216
robertthebard

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PSUHammer wrote...

Spartas Husky wrote...

I miss the mako. It actually gave Mass effect a sense of depth. An entire galaxy and after ME1 we go from one room to the next. sigh....


I could argue that the Mako missions were all the same with the same two or three bases, same terrain with different colors, etc.  it is perspective.

I saw the planets for "exploration" much as the DA 2 community saw most of that game, reused/recycled areas planted randomly throughout.

#217
Getorex

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PSUHammer wrote...

Spartas Husky wrote...

I miss the mako. It actually gave Mass effect a sense of depth. An entire galaxy and after ME1 we go from one room to the next. sigh....


I could argue that the Mako missions were all the same with the same two or three bases, same terrain with different colors, etc.  it is perspective.


Sometimes that terrain would be broken up by a thresher maw (those Dune-ish sand worms sure do get around).

#218
Spartas Husky

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robertthebard wrote...

PSUHammer wrote...

Spartas Husky wrote...

I miss the mako. It actually gave Mass effect a sense of depth. An entire galaxy and after ME1 we go from one room to the next. sigh....


I could argue that the Mako missions were all the same with the same two or three bases, same terrain with different colors, etc.  it is perspective.

I saw the planets for "exploration" much as the DA 2 community saw most of that game, reused/recycled areas planted randomly throughout.


That is very very true. but the idea behind it was my point. It gave it a sense of depth. Shold have been extended, dropping in finding a small human colony, couple of people.

its a galaxy out there, fighting your way to pirate bases, as much as they were copy pasted could have been improved. Rather than dropping in already at their front yard.

Never liked that lazyness, How you approach a pirate , merc stronghold unanounce in a shuttle and you manage to land take cover without their AA's doing spit.

#219
Iakus

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robertthebard wrote...
I saw the planets for "exploration" much as the DA 2 community saw most of that game, reused/recycled areas planted randomly throughout.


The planets didn't have bricked up doorways Image IPB

#220
PSUHammer

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 I am playing ME2 in a three game insanity run.  Haven't played ME1 and ME2 since they were released so I am getting a fresh perspective on how they all stack up.  Here are my thoughts on ME2 so far:

•  Hacking games stink in ME2, so much so that I am using Gibbed editor to avoid them
•  Combat controls starting to feel much better...closer to ME3.  Love new cover system compared to ME1 clunkiness.  But...that damn Spacebar!
•  Speaking of the spacebar, I used an editor to remap "use" and "cover" to two separate buttons.
•  Aesthetics different in that Cerberus likes a brighter environment.  SR-2 is bright!
•  Hello EDI!!  Missed you!
•  like the heavy weapons in ME2
•  Hated inventory management in ME1 but ME2 went all they way in the other direction by removing it entirely!  Nooo! Just should have streamlined inventory and economic system, not remove it.  Big gripe for me.
•  Much more dialog and it feels more natural.  Better cinematics and voice acting.  No real abrupt dialog stuff yet.
•  Miranda's ass.
•  Better color pallet/art direction.  The world doesn't feel so drab.
•  Woo Hoo!!  Cloak makes it's entrance  turning my Infiltrator into an actual...infiltrator!

#221
CronoDragoon

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For me personally open world games get old really fast if that's all they are. If I'm not rewarded with story or plot or a long dungeon or a challenging boss fight for my exploration, then it's just empty space with fetch quests and some incompetent turrets for me to juke around.

Modifié par CronoDragoon, 09 avril 2013 - 03:48 .


#222
robertthebard

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iakus wrote...

robertthebard wrote...
I saw the planets for "exploration" much as the DA 2 community saw most of that game, reused/recycled areas planted randomly throughout.


The planets didn't have bricked up doorways Image IPB

Ok, gotta give you that one.  Image IPB

#223
Fiery Phoenix

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I haven't read the whole thread, but I'm pretty sure nostalgia has never been out of the equation. It was always there. It just seems to vary from one player to another, to the point where it may or may not affect the overall opinion.

#224
Getorex

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PSUHammer wrote...

 I am playing ME2 in a three game insanity run.  Haven't played ME1 and ME2 since they were released so I am getting a fresh perspective on how they all stack up.  Here are my thoughts on ME2 so far:

•  Hacking games stink in ME2, so much so that I am using Gibbed editor to avoid them
•  Combat controls starting to feel much better...closer to ME3.  Love new cover system compared to ME1 clunkiness.  But...that damn Spacebar!
•  Speaking of the spacebar, I used an editor to remap "use" and "cover" to two separate buttons.
•  Aesthetics different in that Cerberus likes a brighter environment.  SR-2 is bright!
•  Hello EDI!!  Missed you!
•  like the heavy weapons in ME2
•  Hated inventory management in ME1 but ME2 went all they way in the other direction by removing it entirely!  Nooo! Just should have streamlined inventory and economic system, not remove it.  Big gripe for me.
•  Much more dialog and it feels more natural.  Better cinematics and voice acting.  No real abrupt dialog stuff yet.
•  Miranda's ass.
•  Better color pallet/art direction.  The world doesn't feel so drab.
•  Woo Hoo!!  Cloak makes it's entrance  turning my Infiltrator into an actual...infiltrator!


Yesterday I downloaded an 800+ MB file of hi-res textures for ME1.  Maybe give that a try next time...they give hi-res to virtually all characters and some equipment/systems.  www.moddb.com/mods/mass-effect-1-new-texture-updatesimprovements-mod


Miranda's ass: Eh.  I'm not a "baby got back" man.  I like my ladies to have tight buns (Ash) rather than...robust.

Modifié par Getorex, 09 avril 2013 - 03:54 .


#225
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robertthebard wrote...

iakus wrote...

robertthebard wrote...
I saw the planets for "exploration" much as the DA 2 community saw most of that game, reused/recycled areas planted randomly throughout.


The planets didn't have bricked up doorways Image IPB

Ok, gotta give you that one.  Image IPB


There IS one (of a sort).  No way I remember the planet but there is a building on one planet in ME1 that belongs to some Krogan merc or warlord that is always locked and unavailable to me.  I'm not sure what the trigger is that allows you to get in.  No bricks but almost as good.