Companions - "Puppet mode" or AI?
#26
Posté 15 octobre 2009 - 07:00
#27
Posté 15 octobre 2009 - 07:01
#28
Posté 15 octobre 2009 - 10:33
I still can't get it clear in my head what control you have over the main character. Is all your movement in RTS style or do you control the PC with the left/right analogue? If it's the latter then how does this switch to RTS style just for combat? Confused! Basically, does the whole game use an RTS control type system and not the more common 3rd person control system like Fallout?Arttis wrote...
il just change the ai to what i want
i like to only control my main character
Thanks.
#29
Posté 15 octobre 2009 - 11:01
#30
Posté 15 octobre 2009 - 11:03
#31
Posté 15 octobre 2009 - 11:07
Personally I like using the AI because the focus of the game is on your character. It feels a little wrong to have full control of the companions, detracting from their individuality...
Modifié par Bob the Insane, 15 octobre 2009 - 11:08 .
#32
Posté 15 octobre 2009 - 11:09
#33
Posté 15 octobre 2009 - 11:25
#34
Posté 15 octobre 2009 - 12:02
#35
Posté 15 octobre 2009 - 12:08
#36
Posté 15 octobre 2009 - 12:10
#37
Posté 15 octobre 2009 - 01:31
If it doesn't, or for hard fights, i'll use puppet-mode.
#38
Posté 15 octobre 2009 - 04:46
Arandomindividual wrote...
It wouldn't really detract from the individuality, as it shines through other means than just pure combat. You're the party leader, and think of it as 'your character, giving orders' instead of 'you "mind controlling" them'.
Yeah, I agree: of course everyone has his own "suspension of disbelief" when it comes to various aspects of the game, but during combat I really don't give any "personality" to my companions, it's really just a bunch of combat scripts, while I would rather get through the fights on my own.
Now, of course you could argue that everything in the game is just a big script, hehe, but you know what I mean: especially in Bioware game, the personality of each companion shines during dialogue interactions and the plot itself, while I feel that given the strategic nature of fights, during combat they are just tools you can move around as you wish.
---
DA:O doesn't use a "spell memorization" system like D&D, right? Because my biggest gripe with AI in NWN2 was spell selection and usage by the AI, and you could find yourself in a situation with one of your party members without spells during a fight because he/she started casting them without a particular reason.
#39
Posté 15 octobre 2009 - 04:50
If the game plays out like I think it will, just controlling my main character will involve enough to keep me busy and still be challenging. So I will likely use the "Tactics" system to my advantage..but also throw in some controlling of my own when I want certain effects.
Also depends a lot on how the characters and game plays out..
#40
Posté 15 octobre 2009 - 05:04
DA:O doesn't use a "spell memorization" system like D&D, right? Because my biggest gripe with AI in NWN2 was spell selection and usage by the AI, and you could find yourself in a situation with one of your party members without spells during a fight because he/she started casting them without a particular reason.
No, DA:O uses a mana based system. Evidently the bar slowly refills between encounters as well. It should be a lot more convenient to let AI control casters than in NWN2. Assuming the AI doesn't like friendly fire.
#41
Posté 15 octobre 2009 - 05:12
#42
Posté 15 octobre 2009 - 05:32
#43
Posté 15 octobre 2009 - 05:43
Same. Especially with a mana-based system--now I don't even feel like I have to control the casters. I might take control in hard fights when it becomes necessary, but I find micromanagement tedius in general. In BG2 it was basically necessary, but with the action queue in NWN not so much.Maria Caliban wrote...
AI. I'm playing the PCs, not the follower.
#44
Posté 15 octobre 2009 - 07:37
#45
Posté 15 octobre 2009 - 07:43
#46
Posté 16 octobre 2009 - 01:49
#47
Posté 16 octobre 2009 - 02:26
#48
Posté 16 octobre 2009 - 02:28
#49
Posté 16 octobre 2009 - 02:36
#50
Posté 16 octobre 2009 - 02:54
In battle, I think I'll always start out worrying about my own character first and foremost, and letting the AI control the NPCs. Of course, if things get hairy, then you can bet I'll be shouting orders at them
Modifié par SheffSteel, 16 octobre 2009 - 02:55 .





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