... what game would you steal from then?
Personally, I would have loved to use a little modified version of Chivalry: Medieval Warfare in DA:I, except with magic and such.
I always imagined that it would have been so frigging AWSUM to just go right up into a Darkspawn's face before you sliced its head off, and blood flew everywhere as the Darkspawn backed away, reaching for its head before collapsing.
Going into the heat of battle with your allies, slicing and cutting everything! Or fighting a dragon... BADASS!
Just imagine it in DA:I xD
If you could take the combat system of any other game and integrate it into DA:I...
Débuté par
SinerAthin
, avril 05 2013 01:40
#1
Posté 05 avril 2013 - 01:40
#2
Posté 06 avril 2013 - 01:16
Rawgrim wrote...
Enigmatick wrote...
I'd usually agree but we haven't actually seen any Project Eternity combat.
True. But they have said its going to be almost identical to the combat in the infinity engine games.
Sawyer has also mentioned cooldowns for some spells (typically lower level spells), as well as some other potential differences (spells being contained in spell books, which must be equipped and the like).
I actually disagree that they have said it's going to be "almost identical" to the Infinity Engine games. Obsidian has IE as a baseline, but they're still looking at ways to vary up the system. Fortunately, Sawyer is a mechanics and rules guru.
Modifié par Allan Schumacher, 06 avril 2013 - 01:17 .





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