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If you could take the combat system of any other game and integrate it into DA:I...


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#126
Bayonet Hipshot

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From Dragon Age Origins. 

I really don't want Bioware to nick combat system from other games. I would rather Dragon Age's combat be unique.

Combat was one of the best things about Origins. It was really fun to play, you can pause and make tactical choices. As someone who loves strategy  & tactics, it was a dream come true.

Modifié par The Sin, 06 avril 2013 - 02:01 .


#127
Fast Jimmy

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Allan Schumacher wrote...

Rawgrim wrote...

Enigmatick wrote...

I'd usually agree but we haven't actually seen [/b]any Project Eternity combat. 


True. But they have said its going to be almost identical to the combat in the infinity engine games. 


Sawyer has also mentioned cooldowns for some spells (typically lower level spells), as well as some other potential differences (spells being contained in spell books, which must be equipped and the like).

I actually disagree that they have said it's going to be "almost identical" to the Infinity Engine games.  Obsidian has IE as a baseline, but they're still looking at ways to vary up the system.  Fortunately, Sawyer is a mechanics and rules guru.


If the DA games were to entertain other options than a cool down system (at least for all skills), I would be extremely excited/intrigued. 

#128
Twisted Path

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Action-RPGs are a dime a dozen (and a lot of fun, play them all the time and I don't mind them when they're good.) But I bought a game that was marketed as the "Spiritual successor to Baldur's Gate," because I wanted to kick it oldschool.

#129
wsandista

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Allan Schumacher wrote...

Rawgrim wrote...

Enigmatick wrote...

I'd usually agree but we haven't actually seen any Project Eternity combat. 


True. But they have said its going to be almost identical to the combat in the infinity engine games.


Sawyer has also mentioned cooldowns for some spells (typically lower level spells), as well as some other potential differences (spells being contained in spell books, which must be equipped and the like).

I actually disagree that they have said it's going to be "almost identical" to the Infinity Engine games.  Obsidian has IE as a baseline, but they're still looking at ways to vary up the system.  Fortunately, Sawyer is a mechanics and rules guru.

It isn't going to be identical to IE games. It will be a bit closer to NWN2, but incorporate several things that are more cRPG friendly than 3.5 D&D rules.

Which is what I would like to see in DA3. A system that is highly tactical and where combat cannot be won simply by spamming abilities.

Modifié par wsandista, 06 avril 2013 - 02:55 .


#130
Brockololly

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XCOM.

Just make a turned based DA game.

#131
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Being honest? Assassin's Creed.

#132
grumpymooselion

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The sad reality is if I could make Bioware release DA3 as a tabletop PnP game, and force all of you to sit around tables playing together . . . I'd do it. That combat system. :P As such it's probably best that Bioware have final say on this one. ;)

#133
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Janan Pacha wrote...

The sad reality is if I could make Bioware release DA3 as a tabletop PnP game, and force all of you to sit around tables playing together . . . I'd do it. That combat system. :P As such it's probably best that Bioware have final say on this one. ;)


But what if we have no friends and we're lonely, who will play with then? Will we be forced to play alone:crying:

#134
Fortlowe

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For Mages: Bioshock. Imagine a hedge mage specialization that can summon a swarm of poisonous spiders to assault an opponent. Then setting those spiders on fire.

For Rogues: Assassins Creed. Conner Kenway was a duel wielding laceration machine. Maybe not so timing intensive, but if your looking for how to make your rogue look badass in a fight, there aren't many better places to look.

For Warriors: Batman: AA. Force multiplying beatdowns with extreme prejudice.

#135
Gibb_Shepard

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Allan Schumacher wrote...

Rawgrim wrote...

Enigmatick wrote...

I'd usually agree but we haven't actually seen any Project Eternity combat. 


True. But they have said its going to be almost identical to the combat in the infinity engine games.


Sawyer has also mentioned cooldowns for some spells (typically lower level spells), as well as some other potential differences (spells being contained in spell books, which must be equipped and the like).

I actually disagree that they have said it's going to be "almost identical" to the Infinity Engine games.  Obsidian has IE as a baseline, but they're still looking at ways to vary up the system.  Fortunately, Sawyer is a mechanics and rules guru.


And thank the lord for that. My biggest gripe with PST and BG2 was the combat system, and in particular, the Vancian magic system.

#136
BouncyFrag

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Instead of a drastically different combat system, I would like to have a separate mode from the main game where you can select any party of any type to experiment with tactics, equipment, etc. Effective tactics can then be saved and applied to the main game.

#137
Hazegurl

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I liked the combat just fine in DA2. But I wouldn't mind it if they added some things from Dragon's Dogma. Like climbing on huge enemies like dragons etc to defeat them. I also like it when my pawn grabs an enemy and holds him down for me to kill. It has a real sense of working together.

#138
Renmiri1

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Brockololly wrote...

XCOM.

Just make a turned based DA game.


 :sick:

What is next, "Pong" and 8 bit ? 


In WoW there is an area that is under the sea  (Vash'jr) which allows you to swim up and down during combat. I loved the 3D nature of it. Instead of just a limited swath in front or behind you to worry about,  you could be tackled from below or from above and you could do the same to enemies.

The entire area is breathtaking, even with WoW's crappy graphics engine

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#139
BadgerladDK

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Honestly... I'd just take DA2 and dial down the super hero-ish jumping across the screen.

Recently played Origins on PC for the first time (after a loooot of time on the 360 version) and frankly, the pace annoyed me. Also, would have liked an option to disable friendly fire on higher difficulties. Was annoying to have to choose between mowing down everything in sight or being able to use the big area spells without getting caught in micro management hell.

#140
M Hedonist

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Dragon Age Origins. No compromises, no ifs, no buts.

#141
Druk-Qs

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Realistic: I would like to see a mixture of Origins with some other game.
There's no need to throw away what make Dragon Age's gameplay.... well Dragon Age.
Something more fluid and responsive, akin to what was done in hack-n-slashy games, like the Souls series, or The Witcher 2, with the party system. I'd also like for the game much more challenging.
I'm not sure I'm explaining well, I'm rather tired at the moment, my apologies.

Unrealistically: I'd like for it to have XCOM's battle system. That was awesome.
Won't happen, but damn I would love it.

Modifié par One_Sunny_Place, 06 avril 2013 - 11:37 .


#142
philippe willaume

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I Like Cats And wrote...

A more complex and flushed out version of Origins.

+1

#143
Noctis Augustus

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TES V: Skyrim.

#144
mahony427

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Jedi knight 2: Jedi academy (my most favorite game-play experience)

#145
RinpocheSchnozberry

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Telltale's Walking Dead game. By that I mean no combat or minimal.

Modifié par RinpocheSchnozberry, 06 avril 2013 - 02:34 .


#146
Renmiri1

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Sauruz wrote...

Dragon Age Origins. No compromises, no ifs, no buts.


:sick: :sick::sick:

For us "twitch" players the DAO combat is so slow as to be nearly unplayable.
 
Honestly, I was about to throw the controller through the window and abandon DAO countless times. My BF flat out did that even before Ostagar battle. 

DA2 was fast enough to be bearable even a bit fun. But DAO ? If the game's story wasn't so darn good I'd never had brought myself to finish it. DA2 is a nice compromise and the mage battle animations were pretty sweet.

#147
Guest_Puddi III_*

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Even though you don't enjoy that style of play you should still be tolerant of those who do, no? Didn't you say the same when the shoe was on the other foot and people were vomiting on the idea of romances in some manner?

#148
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Renmiri1 wrote...

Sauruz wrote...

Dragon Age Origins. No compromises, no ifs, no buts.


:sick: :sick::sick:

For us "twitch" players the DAO combat is so slow as to be nearly unplayable.
 
Honestly, I was about to throw the controller through the window and abandon DAO countless times. My BF flat out did that even before Ostagar battle. 

DA2 was fast enough to be bearable even a bit fun. But DAO ? If the game's story wasn't so darn good I'd never had brought myself to finish it. DA2 is a nice compromise and the mage battle animations were pretty sweet.


First off, I think your term "twitch players" is too restrictive--there are plenty of people, like myself, who enjoy twitch games greatly. That doesn't stop us from enjoying completely non-twitch games. You're creating a divide that doesn't belong.

Second, Dragon Age is Dragon Age. One of the marks of Dragon Age is its non-twitch (is there a word for that? There needs to be a word for that) combat. Just because you like one thing doesn't mean everything should change to fit those tastes.

I've never argued for dragon age to have true turn combat, with action points and all. Doesn't mean I don't enjoy that type of combat. I never asked for ME to be purely twitch. Doesn't mean I don't enjoy some completely twitch third (or first--Skyrim) person games.

#149
Twisted Path

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I loved the combat system in Origins and I think with faster movement speeds and something done to make mages less overpowered it would have been perfect. Different tastes I suppose.

#150
ejoslin

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I don't know. The Sims 3 has a pretty awesome combat system. You click on your enemy, imply that their mother is a llama, and you can eventually slap them and even fight them. A big cloud of dust appears while the sims tussle, and then one wins and the other skulks off.

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In all seriousness, I don't get why you would take the combat from another game. I really did like the DAO combat system. DA2 was a bit too comical for my taste, though. And if I wanted a different type of combat, like shooting or whatever, I'd play a different genre.

Modifié par ejoslin, 06 avril 2013 - 08:15 .