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If you could take the combat system of any other game and integrate it into DA:I...


194 réponses à ce sujet

#176
n7stormrunner

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I'd prefer a mix da: o and da 2 leaning toward da 2 as far as speed goes da: o was at times painfully slow... and I mostly play turn based games..

please no ff 13 I really dislike the combat in that game, it's very pretty but I don't play turn based games to be rushed.

yes I am aware of the mild irony.

#177
Guest_EntropicAngel_*

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Hammer & Sickle.

Real turn as opposed to RTwP. Can be brutally difficult but rarely overwhelming. The amount of things you're carrying affect how much you can move in one turn. Endless strategies and tactics based on where you position your units before either the enemy walks into your ambush, or you pre-emptively attack them.

#178
AresKeith

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Dragon's Dogma or Darksiders 2

#179
I SOLD MY SOUL TO BIOWARE

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I always find myself really wishing for a Dragon's Dogma-esque system when fighting the Archdemon now...

Modifié par SergeantSnookie, 15 mai 2013 - 04:44 .


#180
Faerloch

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Fast Jimmy wrote...

Excel 2003.

Death by spreadsheet.


Sounds like my old job. This is a definite way to make the players feel the ultimate reality of suicide death.

I think for DA:I perhaps some qualities from Assassin's Creed: Brotherhood mixed in to turn-based combat could give the player a more hands on feel.

Modifié par Faerloch, 15 mai 2013 - 04:35 .


#181
UnderlAlDyingSun

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Devil May Cry, the new one or Ninja Gaiden 2.

If you think that's senseless button mashing, go ahead and try and make it through even on easy with that strategy.

But honestly, DAIII should feature elements from the first 2. Spell combos from origins and the pacing/slick combat style of II. Which it probably will :)

#182
KiwiQuiche

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Crash Bandicoot.
Posted ImagePosted Image
Posted ImagePosted Image

Modifié par KiwiQuiche, 15 mai 2013 - 04:40 .


#183
N147

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Dragon's Dogma.

#184
Anthadlas

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Strange choice but I would go for something like The Warriors game that was released, had very good fighting mechanics and most importantly lots of grapples, something that I think is missing from DA

Would be nice to grapple a guy to the floor and stab him, or kick him through tables or out windows xD.
I think DA really needs some more enviromental combat options rather than just slashing things to death

#185
BouncyFrag

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Going to a twitch based combat system would ruin Dragon Age for me.

#186
RaidenXS

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FF12

#187
chrstnmonks

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Catroi wrote...

keep the DA2 style for consoles, bring the DA:O style for PC, allow users to use the other system's style of gameplay if they want but warn them that it wasnt made for them :)

       I play pc and perfer DA2 combat on it 

#188
DatOneFanboy

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 Mass Effect 3 Replace guns whit swords And axes lololol :D

#189
philippe willaume

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DA:0

#190
Fetunche

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DA2 without teleporting, parachuting and exploding bodies( unless exploding talent).

#191
DatOneFanboy

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[quote]KiwiQuiche wrote...

Crash Bandicoot.
Posted ImagePosted Image
Posted ImagePosted Image[/quote this right here is my **** , was Playing this sht all the time as a kid

#192
Tsuker

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Dark souls, i like a good challenge :-), also the multiplayer is very original and none of that AC one button killing spree.
you have to be smart or die trying

#193
agrael92

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Kingdom Hearts. Maybe with the ability to switch characters (kind of like Final Fantasy versus XIII should be in fact).
I'm serious, I love that gameplay.

#194
Zelto

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The Teryn of Whatever wrote...

I would incorporate the combat from Dragon Age: Origins. That is all.


^^
This

#195
ziloe

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Allan Schumacher wrote...

Rawgrim wrote...

Enigmatick wrote...

I'd usually agree but we haven't actually seen any Project Eternity combat. 


True. But they have said its going to be almost identical to the combat in the infinity engine games.


Sawyer has also mentioned cooldowns for some spells (typically lower level spells), as well as some other potential differences (spells being contained in spell books, which must be equipped and the like).

I actually disagree that they have said it's going to be "almost identical" to the Infinity Engine games.  Obsidian has IE as a baseline, but they're still looking at ways to vary up the system.  Fortunately, Sawyer is a mechanics and rules guru.


This is the only thing I've seemed to find on it, at least when it comes to melee:

www.youtube.com/watch