Thoughts on when to do the DLCs
#1
Posté 05 avril 2013 - 01:31
Some points I've pondered/heard on here before:
Legacy
- Legacy's secret boss battle is extremely difficult if you are less than level 10.
- You'll want your sibling with you, but might not buy the explanations they give as to why the circle/templars/wardens would just let them run off on their own for a bit.
- Your weapon (the 'key') doesn't level up with you, so the higher level you are, the better it'll be (though it'll still be good early on, and you have more need of a good weapon early on).
- Corypheus (or however it's spelt) is an ancient magister and you might not buy the idea that he can be killed (killed? No - defeated) by low-level characters.
MotA
- The most obvious reasons to go with Tallis are the treasure she is offering, which makes the most sense in Act 1 when you need cash, or that you fancy Tallis which might imply you haven't yet got an established relationship, so Act 1 still makes sense.
- You are also on a time restriction in Act 1 (Varric says there is only a small window after a Blight where the Deep Roads are relatively safe for an expedition) and, depending on your interpretation of this (Weeks? Months? Years?), you might figure there isn't time for a jaunt over to Orlais and back.
- Isabela is a recommended companion, and she might be absent from Act 3.
- Aveline is a recommended companion and you might not buy the idea that she can swan off to Orlais on a whim when she is the Captain of the Guard (or that it makes more sense than her being able to when she's just a regular guard).
- In Act 1 you are poor, so would an Orlesian noble really send you an invitation to a party?
- Many puzzles in MotA are non-combat related, which makes it less important to do with a high-level character.
#2
Posté 05 avril 2013 - 01:57
I usually do MotA in Act II. Sure, you don't really need the treasure, but that's less of a hinderance than the Duke inviting a low town resident. Admittedly, here I also have a gameplay reason: I find that MotA becomes very hard on higher levels. The monsters level brutally. Alternatively, you could just turn down the difficulty for the DLC, as I find many elements work best when you're in Act III already (the party especially).
Modifié par Forst1999, 05 avril 2013 - 01:57 .
#3
Posté 05 avril 2013 - 11:05
Act II makes the most sense for Mark of the Assassin if you want to do one per act. The Duke's invitation makes little sense in Act I. In Act II, I had my Hawke follow Tallis hoping to have a holiday from the politics of Kirkwall. This could also work in Act III, but I think it feels a little more cohesive given the struggles with the Qunari in Act II.
#4
Posté 08 avril 2013 - 08:44
The first time I played it I thought it was Orlais too haha.
#5
Posté 09 avril 2013 - 11:43
Actually its sort of in a mountain range on the border between Orlais and the Free MarchesCeron44 wrote...
Mark of the assassin isn't set in Orlais, it is set in an Orlesian estate outside Kirkwall.
The first time I played it I thought it was Orlais too haha.
#6
Posté 18 avril 2013 - 07:55
#7
Posté 22 avril 2013 - 04:25
Legacy
-it's nice to see your sibling again (though only after the Nathaniel Howe quest otherwise your sibling will be weirdly stand-offish after you two just shared a few 'nice family moments'...)
-I find it more likely that the crazy part of the Carta would find the Champion of Kirkwall and his sibling instead of a bunch of lowly Fereldan Refugees
-little bit of romance dialogue
-Anders losing control over Justice,resulting in the summoning of shades makes more sense later in the game when Justice is even more twisted
-Varric killing on old friend for Hawke makes more sense if they've known each other for a while
-if done early on I'd find it odd that nobody ever hears from Corypheus and whoever he's possessing again. Especially if your sibling is in the Wardens. Especially if you sided with Taint-Guy whose name I can't remember right now.
MotA:
-romance dialogue
-able to make LI jealous with Tallis
-of course an Orlaisian noble would know the Champion/the Amell who brought the family back into Hightown
-there's never any follow up on what Aveline discovers so better to do it late in the game otherwise it's odd that nobody ever brings anything up in all those years
-Isabela can have three pirates pledge themselves to her...which to me seems only useful if she has a ship or will have a ship again soon (either because her quest will come up soon or because Hawke and companions have to leave Kirkwall soon)
-depending on which way you look at it leaving the City and the entire mage/templar conflict behind in Act 3 is a good thing or leaving in Act 2 is more likely
-the urge to throttle Tallis probably isn't as great if you have (almost silently because you don't get good dialogue options)to listen to her BS with her holier than thou attitude if your city wasn't just attacked by the Qunari so that's an argument for Act 2
#8
Posté 23 avril 2013 - 08:34
I'm persuaded with doing Legacy in Act 3. It still bugs me that Meridith's templars would let a mage Bethany out to play for a few days when they're instituting Kirkwall's Third Reich, but maybe I'll make Bethany a Warden - or even bump her off in the Deep Roads.
And Weltea makes an excellent point about MotA. Helping Tallis despite her little revelation makes a lot more sense before the Qunari attack, so I think Act 2 it is. Dwelling on it, I think what bugs me most is the idea that the Captain of the Guard would go on what is essentially a heist. But I'll just not take her, extra companion quests be damned. I'm actually pretty meh about taking Isabela either, since she is consistently my weakest companion, and she is too similar to Tallis in combat.
#9
Posté 23 avril 2013 - 08:56
I found it useful to take Isabela along as the three pirates who pledge themselves to her. Will help out with the fighting in the caves, as my Hawke was a Rogue it was useful to bolster your numbers. As for Tallis i find her weaker than Isabela and i can't be bothered with healing her or using injury kits on her. Once she falls she sure isn't missed:devil:.Ferretinabun wrote...
Good points all.
I'm persuaded with doing Legacy in Act 3. It still bugs me that Meridith's templars would let a mage Bethany out to play for a few days when they're instituting Kirkwall's Third Reich, but maybe I'll make Bethany a Warden - or even bump her off in the Deep Roads.
And Weltea makes an excellent point about MotA. Helping Tallis despite her little revelation makes a lot more sense before the Qunari attack, so I think Act 2 it is. Dwelling on it, I think what bugs me most is the idea that the Captain of the Guard would go on what is essentially a heist. But I'll just not take her, extra companion quests be damned. I'm actually pretty meh about taking Isabela either, since she is consistently my weakest companion, and she is too similar to Tallis in combat.
#10
Posté 26 avril 2013 - 01:23
Legacy is good for me any time. I've done it all three acts and each one has it's merits though Act 2 would probably make the most sense as you can use the items you get from it longer the sooner it's done.





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