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Why Do You Hate Others Using Certain Weapons?


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#51
Beerfish

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Jaded4Chaos wrote...

DHKany wrote...

Jaded4Chaos wrote...

Deerber wrote...

[You don't need to exploit the warp+incendiary glith to 1-clip bosses on gold.


My reegar cannot 1 clip a boss without it... I'm reloading about the time the shields go down.  Maybe that is character based.


Have you tried incendiary ammo? 


I'll revert back to my previous statement, why is one cheese worse than another?  A lot weapons have those special combos that make them godly.  Why be a hater on one cheese tactic? 


People that use their own cheese tactics like reload cancelling a mere rare weapon to be godly is fine, it's other people cheese that is the problem. 

#52
RaptorSolutions

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Disciple888 wrote...

Lolreegar


lolharrier too. But frankly I don't care what people use. The average PUG is unable to exploit those weapons to the fullest anyway and them using anything weaker is just going to make the game tedious.

#53
kajtarp

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i hate if teammates have ADAS becouse its sound is annoying and irritating.
same for the super annoying flamer.

also i hate when i'm aiming down the sight with a weapon and they are constantly shaking my screen with their powers making me unable to hit my headshots.

#54
billy the squid

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FluffyCannibal wrote...

I only get annoyed with other players weapon choices when they're a bad choice of weapon for that character (i.e. When I played with a Demolisher using a pistol and an SMG. Why not take advantage of the Demolisher's effective greater weight capacity? On top of the fact that using an SMG means you've gotta get up close and personal with the enemy which ain't a great idea with that character) or when someone is using super-awesome weapons (like, BW and Harrier for example) on a level 20 character on a Bronze PUG. Why bother?



Okay, because running a Hurricane and Acolyte on this build, while spamming Arc and homing grenades at every spawn isn't a taking advantage of the character. Why bother taking a phenominally heavy load out when.

1) Acolyte is a crutch weapon and applies ammo powers stupidly well.
2) Hurricane with HVB, no further explaination necessary
3) Grenade gear 5 with Arc and Homing grenades causes ridiculous explosive potential.
4) Nerf to the Pylon, made the ability to camp less effective, it was boring as hell anyway.
5) Homing grenades are slooooow. They work better up close. 

You could take a Harrier, or Claymore etc. if you wanted, but the Acolyte, Hurricane combo has always been incredibly powerful. You could use a Typhoon or Black Widow I suppose, but what's the point? You're outclassed by Soldiers and Infiltrators.

#55
tux2197

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as long as your doing your job and dont glitch am fine with what ever you use

#56
Jaded4Chaos

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inversevideo wrote...

Jaded4Chaos wrote...

inversevideo wrote...

I am more interested in how they play, not what kit they use or weapon.

They can have the best weapons and if they play selfishly (won't help on objectives, won't gel, won't revive others) they will not be of benefit to the team.


I can't stop staring at your avatar... Image IPB


Actress Jillian Murray. Bioware used Jillian's face and body as the template for the character Liara T'Soni.
Ali Hillis did Liara's voice. But It's jillian's face and figure you see when you look at Liara.


Cool.  I did not know that.  I did end up between the sheets with LiaraImage IPB  and you'll note my avatar is Liara too LOL

#57
Faulcun

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its all about the points. it hurts a persons epeen if they cant compete easily against a particular weapon, let alone the person using it.

and, its too hard to L2P. so, hate is generated toward said weapon/kit. and nerf threads are started.

#58
nrcrane

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i'll never kick someone for what they use, but I might leave a lobby if I see some things that I think make the game to easy. For instance if I see a krogan vanguard with a reegar and the enemy is preset to geth. Also flamer classes can be annoying when you can't see anything.

#59
Cyonan

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Faulcun wrote...

its all about the points. it hurts a persons epeen if they cant compete easily against a particular weapon, let alone the person using it.

and, its too hard to L2P. so, hate is generated toward said weapon/kit. and nerf threads are started.


This argument has been stated a lot, and it's not any less wrong now than it was a year ago =P

A lot of people who don't care about score think things should be nerfed.

It's a strange concept I know, but some people actually just think that things are overpowered and don't want the game to become too easy.

#60
Amusingthree93

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I dont really care about the weapons being used by others as long as they are not using common stuff.

Also, although I never see the CSR being used ever, but I would be concerned if someone brought it because majority dont know how to use it. Which is probably why I dont see it.

EDIT: The Striker AR also makes my skin crawl, given its charming features...

Modifié par Amusingthree93, 05 avril 2013 - 08:32 .


#61
sunsphere5

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Cyonan wrote...

Faulcun wrote...

its all about the points. it hurts a persons epeen if they cant compete easily against a particular weapon, let alone the person using it.

and, its too hard to L2P. so, hate is generated toward said weapon/kit. and nerf threads are started.


This argument has been stated a lot, and it's not any less wrong now than it was a year ago =P

A lot of people who don't care about score think things should be nerfed.

It's a strange concept I know, but some people actually just think that things are overpowered and don't want the game to become too easy.


It's not clear to me what this means.  I agree that Faulcun's argument is at best speculative, but your comment rings a bit hollow.  Aside from the fact that the game is now static and can't "become" any easier than its current state, it seems to me that the dominant variable is a person's skill (both in terms of gameplay as well as familiarity with the game mechanics).  The harrier has been out for a long time, GI/Jav/Clay too, for example; it's difficult to believe that a player today finds the game significantly easier than a player from just before those kits/weapons were introduced.  My personal experience was that while the more powerful kits and guns were (obvs) a bit easier to play, the single biggest factor that made the game easier for me was experience. 

Besides which, no matter how good a job BW does, there will always be guns and kits that can be identified as the strongest in the game.  So what?  That's inevitable, is it not?  And can a small percentage of players annhilate the game with optimized kits/loadouts? Sure.  But that's not representative of the playerbase as a whole, and I don't think that makes the game any easier.  I've seen plenty of TGIs/Juggs/Edibots in PUGs that crash and burn. 

tl;dr I think that "the game becoming too easy" applies only to a small fraction of the playerbase and is largely not an issue.

#62
FluffyCannibal

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billy the squid wrote...

FluffyCannibal wrote...

I only get annoyed with other players weapon choices when they're a bad choice of weapon for that character (i.e. When I played with a Demolisher using a pistol and an SMG. Why not take advantage of the Demolisher's effective greater weight capacity? On top of the fact that using an SMG means you've gotta get up close and personal with the enemy which ain't a great idea with that character) or when someone is using super-awesome weapons (like, BW and Harrier for example) on a level 20 character on a Bronze PUG. Why bother?



Okay, because running a Hurricane and Acolyte on this build, while spamming Arc and homing grenades at every spawn isn't a taking advantage of the character. Why bother taking a phenominally heavy load out when.

1) Acolyte is a crutch weapon and applies ammo powers stupidly well.
2) Hurricane with HVB, no further explaination necessary
3) Grenade gear 5 with Arc and Homing grenades causes ridiculous explosive potential.
4) Nerf to the Pylon, made the ability to camp less effective, it was boring as hell anyway.
5) Homing grenades are slooooow. They work better up close. 

You could take a Harrier, or Claymore etc. if you wanted, but the Acolyte, Hurricane combo has always been incredibly powerful. You could use a Typhoon or Black Widow I suppose, but what's the point? You're outclassed by Soldiers and Infiltrators.



It wasn't Acolyte / Hurricane. It was the Hornet and either the Carniflex or the Eagle...it was a dumb build. And I'll try that Acolyte / Hurricane build on my Demolisher...even though I can't use the Acolyte properly. At all. Ever. Image IPB

#63
Psycho Pisces

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Because there are some weapons in the game that are only used for the purpose of trolling?  

Kinda like the Krysae blood an bone explosions when I'm trying to suck the shields off a mook...  Always love that. 
Or Kishoking away for the same reasons.   

#64
Cyonan

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sunsphere5 wrote...

It's not clear to me what this means.  I agree that Faulcun's argument is at best speculative, but your comment rings a bit hollow.  Aside from the fact that the game is now static and can't "become" any easier than its current state, it seems to me that the dominant variable is a person's skill (both in terms of gameplay as well as familiarity with the game mechanics).  The harrier has been out for a long time, GI/Jav/Clay too, for example; it's difficult to believe that a player today finds the game significantly easier than a player from just before those kits/weapons were introduced.  My personal experience was that while the more powerful kits and guns were (obvs) a bit easier to play, the single biggest factor that made the game easier for me was experience. 

Besides which, no matter how good a job BW does, there will always be guns and kits that can be identified as the strongest in the game.  So what?  That's inevitable, is it not?  And can a small percentage of players annhilate the game with optimized kits/loadouts? Sure.  But that's not representative of the playerbase as a whole, and I don't think that makes the game any easier.  I've seen plenty of TGIs/Juggs/Edibots in PUGs that crash and burn. 

tl;dr I think that "the game becoming too easy" applies only to a small fraction of the playerbase and is largely not an issue.


That the balance changes have ended doesn't change much. You don't even see nerf threads anymore, and when you did the reasoning was that some of the people making them thought the game was becoming too easy.

It doesn't matter if it's a small fraction or a large one, people have the opinions that they have, which was my point: Not everybody making a nerf thread is doing it "because they got outscored" but some of them actually think that things like the Reegar, AIU, TGI, etc. make the game too easy.

There will always be a "best" but what a lot of people don't seem to get is that the line of thinking doesn't go "X is better then Y so X should always be nerfed". People get a rough idea as to how strong they think players and guns in general should be. When something is well above that line, they consider it overpowered and think it should be brought down to that line.

I think that the Reegar Carbine is overpowered, but that doesn't mean I think it should have the same damage output as the Katana.

#65
Lucius Aelius

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Apart from screen-shaking powers, Flamer stands out to me because filthy Vorcha (and troopers sometimes) are always flaming enemies I was fighting first and blocking my vision, preventing me from even being able to see the enemies I'm trying to headshot. I'm fine with having to work for my kills, but powers that stop me from even being able to compete annoy me.

I still play with anyone doing any setup they want (on Gold at least, on Platinum I'm less accommodating), but I'd be lying if I said some things didn't annoy me sometimes.

#66
billy the squid

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FluffyCannibal wrote...

billy the squid wrote...

FluffyCannibal wrote...

I only get annoyed with other players weapon choices when they're a bad choice of weapon for that character (i.e. When I played with a Demolisher using a pistol and an SMG. Why not take advantage of the Demolisher's effective greater weight capacity? On top of the fact that using an SMG means you've gotta get up close and personal with the enemy which ain't a great idea with that character) or when someone is using super-awesome weapons (like, BW and Harrier for example) on a level 20 character on a Bronze PUG. Why bother?



Okay, because running a Hurricane and Acolyte on this build, while spamming Arc and homing grenades at every spawn isn't a taking advantage of the character. Why bother taking a phenominally heavy load out when.

1) Acolyte is a crutch weapon and applies ammo powers stupidly well.
2) Hurricane with HVB, no further explaination necessary
3) Grenade gear 5 with Arc and Homing grenades causes ridiculous explosive potential.
4) Nerf to the Pylon, made the ability to camp less effective, it was boring as hell anyway.
5) Homing grenades are slooooow. They work better up close. 

You could take a Harrier, or Claymore etc. if you wanted, but the Acolyte, Hurricane combo has always been incredibly powerful. You could use a Typhoon or Black Widow I suppose, but what's the point? You're outclassed by Soldiers and Infiltrators.



It wasn't Acolyte / Hurricane. It was the Hornet and either the Carniflex or the Eagle...it was a dumb build. And I'll try that Acolyte / Hurricane build on my Demolisher...even though I can't use the Acolyte properly. At all. Ever. Image IPB


Carnifex is a nice weapon, even after the nerf. Hornet hmmm, it's okay. So long as they performed well enough, it shouldn't matter though.

You'll want HVB and stability mods on the Hurricane (if you can't handle the recoil). Heavy barrel and power magnification mod on the Acolyte. It'll boost the grenade damage. Same with all passives, go for power damage and capacity. 

Just hold down the trigger before you engage and it should get you'r first shot off with no trouble, even when running, and stagger enemies. You can then just hit them with Arc or Homing once the shields are down, or the target has the ammo status applied to get a detonation. 

#67
RohanSpartan

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If, for example, I just unlocked a character and want to give it a test run, or am wanting to try out a new or different load-out, I HATE people who use the "1337" guns that let them kill almost all enemies before I can get a good shot in.

#68
xTyranid

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The only weapon i hate is the one not being fired at all in the entire game.

#69
january42

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Cyonan wrote...

That the balance changes have ended
doesn't change much. You don't even see nerf threads anymore, and when
you did the reasoning was that some of the people making them thought
the game was becoming too easy.

It doesn't matter if it's a small
fraction or a large one, people have the opinions that they have, which
was my point: Not everybody making a nerf thread is doing it "because
they got outscored" but some of them actually think that things like the
Reegar, AIU, TGI, etc. make the game too easy.

There will always
be a "best" but what a lot of people don't seem to get is that the line
of thinking doesn't go "X is better then Y so X should always be
nerfed". People get a rough idea as to how strong they think players and
guns in general should be. When something is well above that line, they
consider it overpowered and think it should be brought down to that
line.

I think that the Reegar Carbine is overpowered, but that
doesn't mean I think it should have the same damage output as the
Katana.


The problem is;   when you nerf things based on the optimal configuration....they become worthless outside the optimal configuration.  The reegar is a good example.  If it didn't do great damage, it's disadvantages would make it worthless. I suspect any differences we have in this area are probably a matter of degree. At this point, I think all the overpowered stuff has been removed.  Kinda wish they had done something about the crappy ones. 


TGIs and AIU's with sniper rifles kinda annoy me. Not because they are terrible builds, but just.....did you even read your powers?

#70
DHKany

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Agueybana wrote...

DHKany wrote...

No Actually that's without the Warp glitch. 
I have been able to down an atlas to half armor many times just using Incendiary Ammo II and a Shotgun Rail Amp II using classes like the pre buff Drell Adept. 
Reegar You just spray an pray, no aiming, no preciseness, no lack of peripheral vision,no fear of missing a shot from screenshake. 



So you hate it for being an electric flamethrower?

Your last sentence does makes sense. If someone gets too used to it that they end up pigeon-holing themselves from the loss of those skills, or dependence on the reegar's qualities. Then it can just be a detriment to any teame that player joins if the player lets their skill atrophy.


Never said I hated it. Just said it is an easy gun to use, that rewards a player just as much if not even more than higher tiered weapons that require something more than spamming bazillion DPS at everything. 

#71
Veganterror

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I don't care about what other people bring to the fight. It's their problem if they go down, and it's their 15 minutes of fame if they succeed with it. I could not care less.

#72
Cyonan

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january42 wrote...
The problem is;   when you nerf things based on the optimal configuration....they become worthless outside the optimal configuration.  The reegar is a good example.  If it didn't do great damage, it's disadvantages would make it worthless. I suspect any differences we have in this area are probably a matter of degree. At this point, I think all the overpowered stuff has been removed.  Kinda wish they had done something about the crappy ones.  


TGIs and AIU's with sniper rifles kinda annoy me. Not because they are terrible builds, but just.....did you even read your powers?


The problem is that you're assuming nerf = making it worthless. Just as buffing it doesn't suddenly make it really good, neither does nerfing it make it worthless.

Either that or you're assuming anything that isn't optimal is worthless, in which case that's a whole other discussion about how I think that line of thinking is wrong =P

They could reduce the Reegar's damage and keep it useful, or they could increase the weight and make you pay for the damage more, or the idea that I like which is to make ammo powers not as good against armour for the gun. The problem I have with that gun specifically is that any ammo power that deals damage to armour completely bypasses what was suppoesd to have been a weakness of the weapon.

#73
Muhkida

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Venom users....if you're going to use a gun that shakes the screen, at least use one that actually hurts the enemy within a reasonable time frame.

#74
Maurader Sackboy

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FateNeverEnds wrote...
I just get tired at some point of people using ez mode combinations ON GOLD, i.e. Harrier/PPR TGI, Reegar/Wraith AIU ... They annoy me because although I like to extract seamlessly I believe a bit of a challenge is good too.
On platinum I guess they can use whatever they want.

Gold's a challenge & platinum's too hard for me to try much right now.  So I go the easiest way I know (= Jugg with Typhoon).  Did pitifully with the AIU/Reegar in gold.  For them credits!  I practice other kits in silver.

Not everyone has tons of experience with this game.

#75
Ultimate Pheer

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Snipers. I hate all sniper rifles.

And both salarian classes. Stupid frog people.