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Enlightened Self Interest


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#1
Tarot Redhand

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Just in case the Dr. Who theme ever wins the votes for a particular months ccc and because I want to see the Dr. Who modules that PHOD is working on actually finished before the 50th anniversary arrives in November I thought I'd ask if there is anyone interested in looking over a set of tutorials on doing just that that I've found on the web. Then if they think they could make one (or more)... 

Thanks in advance for any interest shown as I am crud at 3d modelling (everything I do is flat).

TR

#2
PLUSH HYENA of DOOM

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I'm crud at 3d modelling too... Hm. I'd be ever so grateful. Just one model and a basic texture, that's all I need to do all the variant colours and so forth... um... please...?

#3
henesua

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I'll produce the geometry for you if you are willing to make it work in NWN. I just need reference pictures and a real world idea of scale. I'll model it so that each model unit is equal to one meter.

If you provide a reference txture I might even texture it to as I am good at the UV Mapping dance.

Now that I am back in the world of Unity3D I am even less motivated to bother learning NWN's art asset pipeline, but I am having fun creating art again.

[edit] Oh you mean a dalek.... ick, but ok.

well I can animate too, but don't know if it would work in NWN.

I'll do the heavy lifting on that dalek if someone else is interested in converting an FBX into an MDL.

[edit 2] Alright, I'm not interested in the subject, but I'll do the model.  found some dimensions online so this will be easier than I thought. I'll shoot for low poly.

Posted Image

Modifié par henesua, 06 avril 2013 - 03:12 .


#4
painofdungeoneternal

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NWN2 models detected,

exterminate, exterminate, exterminate

( if you just get the voiceset right, you will have a very classic monster in these :)

( the halloween module for nwn2 had some dr who stuff like a Tardis in it )

#5
henesua

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Kids are now pulling me away, but here's a shot in one app I use to model inorganic shapes. I'll use another before I am through with a nicer render and very nice animator. Doubt I'll use blender for this.

Posted Image

Modifié par henesua, 06 avril 2013 - 03:38 .


#6
Tarot Redhand

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@henesua, thank you for this. BTW did you look at that tutorial on building virtual daleks that I included the link for in my original post?

@painofdungeoneternal I don't suppose you know what thread this was organised in do you? I've had a quick look (only went through 2 pages on each of the headings on the nwn2 threads) and couldn't see mention of it.

TR

#7
painofdungeoneternal

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Tarot Redhand wrote...
@painofdungeoneternal I don't suppose you know what thread this was organised in do you? I've had a quick look (only went through 2 pages on each of the headings on the nwn2 threads) and couldn't see mention of it.
TR


The halloween module, with the part done by Johnny Ree is the only current Dr. Who content I know of. It's from early on in NWN2's life and probably has some of his first models successfully done in it, might be from the original bioboards that got destroyed. I would look for it on the vault, think it actually got pulled by some author dispute, but that Rolo fixed it recently, not really sure. ( he set up a company called bouncy rock, so he might have some notes at http://nwn2.bouncyrock.com/ but that looks like it's got missing things, probably has some of the best modeling I've ever seen so far, even though the halloween stuff was not the best examples, there were teletubbies in it as well )

#8
henesua

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I did see the tutorial. I am however primarily building from some diagrams I found online.

My claims of keeping this low-poly (less than 1000 tris) will be broken. Those 56 hemishpheres are going to be a problem. If I give them an octagonal outline, thats 14 tri's each, and they definitely won't look like spheres.

Anyway, I'll cross that bridge when I come to it.


Made a little progress this morning.
Posted Image

#9
MerricksDad

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shweet Dalek!

#10
henesua

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Finished stage 3 - those infernal balls. 54 of em at 12 tris each is pricey but you can't have a dalek without em I think. (I'm wondering if it would work to reduce them to 4 or 6 tri's each as diamonds or hexagons with a middle vertex raised up. Probably not...)

Posted Image

Next up the gun and the suction cup.

Modifié par henesua, 06 avril 2013 - 06:29 .


#11
Michael DarkAngel

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@henesua

Roughly where are you with poly-count?  I'm attempting to rip the models from Dr. Who - The Adventure Games, one of the Dalek models I found looks like it will have 15023 verts and 5018 faces.  Not sure yet if that is the entire Dalek, or possibly just the base.  There are two meshes for the particular model I'm working with, not sure yet what either looks like.  If I can figure things out properly I'll be able to get Daleks, Cybermen, the 11th Doctor, Amy Pond and interior and exterior models of the Tardis.  Not to mention all the textures, which I can already rip.  Textures are the easiest.  I may even be able to get animations, but they are usually the most difficult.

Posted Image
  MDA

Modifié par Michael DarkAngel, 06 avril 2013 - 07:10 .


#12
henesua

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I estimate that my Dalek is about half that at 2500 - 3000 tris. When I move the Dalek into Cheetah I'll get to optimizing and let you know the final.

#13
henesua

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Geometry is substantially complete.

Posted Image

After texturing I'll need someone to step up and help with getting this into NWN.

FYI - 1476ish faces now.We'll see if I can do any more magic to get that number down.

Modifié par henesua, 06 avril 2013 - 09:17 .


#14
Zwerkules

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Congratulate, congratulate!

#15
NWN_baba yaga

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@henesua
maybe i missed the info but what app do you use to model that thing? Looks interesting and great progress;)

#16
henesua

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The above screenshots are in Sketchup.
The screenshot below was rendered in Cheetah3D.
Posted Image

I'm currently separating different polygons for UVMapping. Gonna try to use a single 512x512. And if that doesn't work I'll scale up to 1024x1024.

#17
henesua

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i just had a thought that i should ask a question:
how many textures are allowed per mesh?

#18
Tarot Redhand

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@henesua that looks amazing.

TR

#19
Michael DarkAngel

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henesua wrote...

i just had a thought that i should ask a question:
how many textures are allowed per mesh?


One per mesh.

Posted Image
  MDA

#20
henesua

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@Tarot - Thanks
@MDA - Unfortunate, but I suspected as such. In my effort to keep draw calls down to a minimum I pulled every mesh into one. I'll try to do it with a single 1024. If not I'll step back to the file that has a separate mesh for each group of like objects.

#21
PLUSH HYENA of DOOM

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Bloody hell... Looks like I might be able to really get this Doctor Who series going the way it should. Just got the Sea Devils done at this end...
I've got fourteen actual, life-size Daleks in my collection here, so if you find yourself in need of any reference pictures from really obscure angles or any measurements for scale that you can't get online anywhere, just ask and I'll go and measure and take farcical pictures. I can't express how grateful I am for this!
A note on animations - Specifically for myself, I can't abide the so-called New Series and would be happy for the animations to do little more than point it in the right direction and wave its eyestick around a bit, that sort of thing. I definitely DON'T want it to start pivoting the upper half of the casing to odd angles from the skirt section, which just looks daft - only the top dome should rotate. Also it should travel on the ground NOT arse about in the air... But what the hell am I whinging about like an ungrateful bag of spleens? I'll be delighted just to get a totally static Dalek model I can texture assorted versions out of even if it does nothing but trundle from A to B. As long as you can get a basic texture to show where each part draws texture from, I can do the rest.
Amazing work, Henesua, and in so little time! I have to fall off my chair in excitement again now! Thank you!

Modifié par PLUSH HYENA of DOOM, 07 avril 2013 - 01:28 .


#22
PLUSH HYENA of DOOM

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Just looked at the images again, Henesua...

Not only is it unequivocally a Dalek, but it's even obvious that you've evidently done it from plans pertaining to the original Shawcraft Models version from 1963, the base prototype from which all Dalek props arose until the 1980s. (Oops, my Dalek obsessive side is showing). That sort of instant recognition factor from a real-life Dalek Builder such as myself suggests a depraved level of accuracy that has me all but bouncing rabidly off the walls and foaming at the mouth in impatience to get hold of this, texture my five versions I need for the first Dalek story (fifth on the Module schedule) and probably ten or twenty other versions for the hell of it...
Though I can do pretty much everything else I'll need for the Doctor Who Modules, a custom Dalek model was definitely outside my digital ability and Doctor Who without Daleks just wouldn't be the same... This is as MONUMENTAL and ULTIMATE a piece of CC as the double-jointed leg models Ryujiin did that, scaled up, allowed me to get my dynamic Demoness phenotype done right. That's how important this is to me!
You'll gather by this point that you are in terrible danger of winning the PHoD Favourite Person in the Cosmos Award this month... year... maybe decade...

PHoD will now be immersed in icewater for one hour to restore him to a state of more or less normal dribbling strangeness. Or better still, Fifi will lock him inside one of his own Daleks where he can shriek "exterminate" to himself all night until he calms down.

PS:- Many thanks for trying to shoot down polys where poss, by the way - My storylines are calling for ten to fifteen Daleks all moving about in one place at one time fairly frequently and, well, if I get carried away on the invasion sequences...

Modifié par PLUSH HYENA of DOOM, 07 avril 2013 - 01:36 .


#23
Rolo Kipp

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<committing himself...>

If no one else imports that gorgeous, er, dangerous hunk of tin to NwN, I'll do it. One way or another, I want it available to my twisted pals, the rabid plushie and the mad catter :-)

*thinks wildly about somehow incorporating daleks into Amethyst*

<...tentatively>

#24
PLUSH HYENA of DOOM

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Many thanks... (tentatively)!

The work I did creating those Female Stingers I put on the Vault some while back taught me a few things and I'm (takes deep breath) fairly confident that my none too clever 3d digital model manipulation abilities are sufficient that once I have a Dalek base model in my unwashed and sharply-taloned paws, I can hit it with bricks in my approved way in order to add/swap/alter/create parts to fashion the other (physically different) Daleks my Modules require, thus far including Heavy Assault Daleks bristling with cannons and missile launchers and a sphere-topped "Emperor" Dalek concealing the remains of Davros as in "Remembrance..." BITS I can add and subtract, it's creating the base Dalek shell from scratch that's beyond me.

PS:- I'm currently working on the actual Dalek creature itself, the mutation that inhabits the armoured casing, and I think it should come out OK if I can just kick the stuffing out of the animations which are currently still telling it it's a few Illithid heads nailed together on a lumpy core.

#25
MerricksDad

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I'll definitely sign on to help with bones and stuff if need be. Awesome renders! Definitely want a copy of these guys.

Suggestion: make a separate shadow model at much lower poly, and then just keep your 1500ish poly model on top of that without shadow. Best of both worlds. OR, make a lesser poly version if you want to make minion-style daleks where you have a ton on screen at once, then use the high poly guy as the boss one.