Anderson... did they plan more..?
#1
Posté 06 avril 2013 - 09:40
Now, Temp Squadmates in ME2 (Wilson and the Lady from Arrival) did not have an Actual list of Skills, So I assumed i would get Anderson as a Full Squadmate at some point, but I did not..
So, did they at somepoint in development, plan to have Anderson as a full squadmate? I find it odd they would spend the time giving him a skill tree, not to mention spend the time to give a unique "class Skill" (Alliance Admiral), if he was only going to be useable for 5-15 minutes
#2
Posté 06 avril 2013 - 09:43
I know they scrapped a boss fight...
Didn't the original script have Anderson helping Shepard to the beam, and then fighting the remainder of Cerberus on the citadel?
Modifié par Bill Casey, 06 avril 2013 - 09:47 .
#3
Posté 06 avril 2013 - 09:47
I seem to remember reading when ME3 was in development that they were exploring the idea of a rotating squad, where some members would be around for certain parts of the game, then have to go off and be replaced by other squad members. If I'm not remembering that incorrectly, I can't help but wonder if that idea was abandoned due to time constraints.
Modifié par DWH1982, 06 avril 2013 - 09:48 .
#4
Posté 06 avril 2013 - 10:09
#5
Posté 06 avril 2013 - 10:29
#6
Posté 06 avril 2013 - 10:47
however, did they spend the time to give Brooks an unique class skill? because Anderson was given one.Kataphrut94 wrote...
I think they just used other characters' skills as a place-holder. If you look at Brooks on the squad screen during the one mission in the game where you can use her, you'll see her powers are identical to James'.
#7
Posté 06 avril 2013 - 10:49
arial wrote...
however, did they spend the time to give Brooks an unique class skill? because Anderson was given one.
Isn't it just a renamed version of Ashley's?
#8
Posté 07 avril 2013 - 03:54
is it?Wulfram wrote...
arial wrote...
however, did they spend the time to give Brooks an unique class skill? because Anderson was given one.
Isn't it just a renamed version of Ashley's?
#9
Posté 07 avril 2013 - 04:05
arial wrote...
is it?Wulfram wrote...
arial wrote...
however, did they spend the time to give Brooks an unique class skill? because Anderson was given one.
Isn't it just a renamed version of Ashley's?
Wouldn't surprise me if they did it.
He wasn't going to be a permanent character, so why not just copy his attributes from Ashley? It's not like people would care.
Modifié par SinerAthin, 07 avril 2013 - 04:05 .
#10
Posté 07 avril 2013 - 04:18
I'd look at relevant examples from the same game (Omega DLC maybe?)Now, Temp Squadmates in ME2
Having said that, all the allusions to stuff happening in London which never go anywhere do suggest that something more was originally planned, which may or may not have involved Anderson.
#11
Posté 07 avril 2013 - 04:21
#12
Posté 07 avril 2013 - 04:27
yes, but Omega is a fairly long mission, compared to the Prologue which is 5-15 minutes.AlexMBrennan wrote...
I'd look at relevant examples from the same game (Omega DLC maybe?)Now, Temp Squadmates in ME2
Having said that, all the allusions to stuff happening in London which never go anywhere do suggest that something more was originally planned, which may or may not have involved Anderson.
Just like how in ME2 they did not give Wilson or Arrival person a Skill tree as you had them for such short time, but they did give one to Liara since you have her for a fairly long mission
#13
Posté 07 avril 2013 - 09:51
DWH1982 wrote...
I seem to remember reading when ME3 was in development that they were exploring the idea of a rotating squad, where some members would be around for certain parts of the game, then have to go off and be replaced by other squad members. If I'm not remembering that incorrectly, I can't help but wonder if that idea was abandoned due to time constraints.
That was the original plan, yeah. Also why Miranda and Jack have inventory slots, I think. Or so I've heard.
Just one more of the things Mass Effect couldn't have because of EA schedules. "It's in the Game... Unless Our Bean Count Says No!"
Modifié par SpamBot2000, 07 avril 2013 - 10:03 .
#14
Posté 07 avril 2013 - 10:02
#15
Posté 07 avril 2013 - 03:42
SpamBot2000 wrote...
That was the original plan, yeah. Also why Miranda and Jack have inventory slots, I think. Or so I've heard.
Just one more of the things Mass Effect couldn't have because of EA schedules. "It's in the Game... Unless Our Bean Count Says No!"
Miranda really should have been on the squad full time or something. Her particular skill set was sorely missing, as my canon Shep is a straightforward soldier with no biotic or tech skills.
In previous games, I almost always had a Sentinal with me to help bolster some of Shepard's weak spots. Since Ashley lives through Virmire for me, I never really pick up a great combo for that in ME3.





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