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If Thermal Clips are universal...


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#1
SinerAthin

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... why are they not universal?

- How can I run out of Thermal Clips on my Assault Rifle, yet still have Thermal Clips to fire my pistol? Doesn't that mean that I have not run out of Thermal Clips?

- If Thermal Clips are not universal, but each tailored to a specific type of weapon; how come I can pick up Sniper Rifle Thermal Clips from Pistol and SMG Wielding enemies?


These are some of the questions that has boggled my mind a lot since Mass Effect 2 :huh:

#2
Leonardo the Magnificent

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Gameplay/story segregation. Though you can collect any thermal clip and put it into any weapon.

#3
Cainhurst Crow

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Different size ejector ports and different size clips?

#4
CDR David Shepard

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I feel for the people who let every little thing get to them.

#5
DWH1982

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Yeah, it's a gameplay element that doesn't make sense lore-wise.

I'd like to point out that universal ammo sucks from a gameplay perspective, though. It means if you run out of ammo for one gun, you're out of it for all of them - and perhaps royally screwed.

Deus Ex: Invisible War had that problem. I was out of ammo when I hit Antartica every freaking time. I was left with enemies shooting at me, and very poor options for fighting back.

#6
Suron

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Darth Brotarian wrote...

Different size ejector ports and different size clips?


.............derp much?

methinks you need to educate yourself on what the term "universal" means in regards to something.

...geez man...l o l

#7
arial

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you are asking a question that has been asked MANY MANY times since they added Thermal clips...

Everything would have made so much more sense if they stayed with the Overheating mechanic..

#8
SinerAthin

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DWH1982 wrote...

I'd like to point out that universal ammo sucks from a gameplay perspective, though. It means if you run out of ammo for one gun, you're out of it for all of them - and perhaps royally screwed.

Deus Ex: Invisible War had that problem. I was out of ammo when I hit Antartica every freaking time. I was left with enemies shooting at me, and very poor options for fighting back.


I don't see how you are more liable to run out of ammo if you use all your ammo on your good gun, rather than half on the good gun and half on the bad gun.

In fact, I think you'd be less prone to running out of ammo if that was the case, as with your good gun you were more likely to do more damage per clip.

Modifié par SinerAthin, 07 avril 2013 - 04:35 .


#9
DWH1982

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Well, in Invisible War, some of the heavier weapons used more ammo. If you needed them because you were in a tough fight, you might find yourself low on - or out of - ammo for all of your weapons after.

It's been years since I played Invisible War, so I honestly can't remember - but I think there was a fight like that just before the Antartica level. What I do remember is that you start out in a cave on that level, and there are enemies right outisde the cave. And every time I played, I'd start that level with either no ammo, or not enough to kill all of the enemies.

#10
essarr71

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Suron wrote...

Darth Brotarian wrote...

Different size ejector ports and different size clips?


.............derp much?

methinks you need to educate yourself on what the term "universal" means in regards to something.

...geez man...l o l


A universal system, maybe?  And not a universal design? 

Otherwise I thought you really stuck it to him.

#11
SinerAthin

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DWH1982 wrote...

Well, in Invisible War, some of the heavier weapons used more ammo. If you needed them because you were in a tough fight, you might find yourself low on - or out of - ammo for all of your weapons after.

It's been years since I played Invisible War, so I honestly can't remember - but I think there was a fight like that just before the Antartica level. What I do remember is that you start out in a cave on that level, and there are enemies right outisde the cave. And every time I played, I'd start that level with either no ammo, or not enough to kill all of the enemies.


Sounds like you described a weapon that has a high ammo consumption, or a game system with too little available ammo.

If you ask me, I would have loved if we could carry extra thermal clips, but ithat it would weigh more.
Let the player choose how big they wish their clip bandolier to be.

Maybe like:

Small - Weighs less.
Normal - No effect
Large - Weighs more

And perhaps an Extra Small or Extra Large for biotics or heavy-weapon lovers.

Modifié par SinerAthin, 07 avril 2013 - 05:31 .


#12
Froswald

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BRING BACK OVERHEATING

It was so fun getting your gun to a point where you just start yodeling and blasting everything in sight away

#13
SinerAthin

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Froswald wrote...

BRING BACK OVERHEATING

It was so fun getting your gun to a point where you just start yodeling and blasting everything in sight away


I actually hated overheating.

Having a gun overheat and become non-functional for the rest of the mission was a paaaain >.<

#14
Maj.Enigma

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I think it's just for gameplay.

#15
Tron Mega

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SinerAthin wrote...

Froswald wrote...

BRING BACK OVERHEATING

It was so fun getting your gun to a point where you just start yodeling and blasting everything in sight away


I actually hated overheating.

Having a gun overheat and become non-functional for the rest of the mission was a paaaain >.<




reloading and scrounging for bullets is a pain.

your over exagerating a bit here too. if you cant manage a heat bar, how can you manage a ammo counter?

Modifié par Tron Mega, 07 avril 2013 - 06:07 .


#16
SinerAthin

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Tron Mega wrote...

reloading and scrounging for bullets is a pain.

your over exagerating a bit here too. if you cant manage a heat bar, how can you manage a ammo counter?


Reloading isn't that much different from waiting for a weapon to cool down :P

Also, I actually haven't run into any problem in Mass Effect where I've actually been desperate on ammo. It only happened once in all three games.

I consider my weapon becoming permanently damaged a -little- more serious than just running out of ammo, for while the first problem can be solved by just finding a new clip, the latter won't be solved until the mission ends.

Also, enemies could overheat your weapons, and if you were already firing, that was like an insta-overheat with little to zero warning.

Modifié par SinerAthin, 07 avril 2013 - 06:38 .


#17
Indy_S

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SinerAthin wrote...

Reloading isn't that much different from waiting for a weapon to cool down :P

Also, I actually haven't run into any problem in Mass Effect where I've actually been desperate on ammo. It only happened once in all three games.

I consider my weapon becoming permanently damaged a -little- more serious than just running out of ammo, for while the first problem can be solved by just finding a new clip, the latter won't be solved until the mission ends.

Also, enemies could overheat your weapons, and if you were already firing, that was like an insta-overheat with little to zero warning.


Waiting for a cooldown is automatic while reloading is not.

As to the weapon becoming damaged, the priority is on the short-term. Running out of ammo creates no-win situations while an overheating issue is resolved in several seconds.

And theoretically, since heat is still how the weapons work, they should be able to overheat the guns with thermal clips anyway.

#18
NT121784

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Op, I agree. Why we didn't have a combined ammo pool, I have no idea. It would have made so much more sense. Then again, I think the move to thermal clips was crap to begin with

#19
SinerAthin

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Indy_S wrote...

As to the weapon becoming damaged, the priority is on the short-term. Running out of ammo creates no-win situations while an overheating issue is resolved in several seconds.


Overheating is not an issue when it only lasts a few seconds, but when the weapon doesn't work anymore for the rest of the mission; then it becomes a really big problem, lol

Indy_S wrote...
And theoretically, since heat is still how the weapons work, they should be able to overheat the guns with thermal clips anyway.


I think they should have combined the two systems.

Weapons should mainly work on heat, with the overheat system.
But the expendable Thermal Clips would allow you to fire more shots/heavier shots before overheating.

I think it could create a more diverse, interesting, lore friendly and really engaging and deeper combat experience for the player, with more available choices and strategies.

Modifié par SinerAthin, 07 avril 2013 - 06:56 .


#20
David7204

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I think waiting for the gun to cool down is simply unsatisfying gameplay. I like the little click of the reload, I like the animation, I like not having to pay attention to the ammo bar.

#21
goose2989

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Darth Brotarian wrote...

Different size ejector ports and different size clips?


Mass Effect is a series that usually concerns itself with details; this is a warranted concern for a game like Mass Effect. 

#22
David7204

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Being focused on details doesn't mean you can disregard what's fun and feasible and what isn't. Like having thermal clips in unlikely locations, for example. Not really realistic, but pretty much every game with ammunition does it.

#23
Indy_S

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David7204 wrote...

Being focused on details doesn't mean you can disregard what's fun and feasible and what isn't. Like having thermal clips in unlikely locations, for example. Not really realistic, but pretty much every game with ammunition does it.


Exactly. The two are not mutually exclusive. However, for some, one will always affect the other. The warfare simulation in Operation Flashpoint games will mean a lot of people won't find them fun and conversely, the sheer anarchic fun that's possible in a Saints Row game isn't for people who are trying for a more sensible role-player.

In this situation, adjusting some of the overheating mechanics may have been preferable for feasibility but if it's not fun, people aren't going to appreciate it. On the other hand, introducing thermal clips can speed up combat and make it more mobile but it's irreconcilable with what came before it and that is jarring.

#24
sH0tgUn jUliA

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Thermal clips? You might as well be firing bullets, but you have an endless supply of those. Just like there's the ammunition crates scattered all over the place. Ever have to bring a knife to a gunfight?

#25
PwrdOff

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But how come the game gives you a "full ammo" notification when you've maxed out the thermal clips? O_o