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Little details that bugged you in ME3


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#76
Raging_Pulse

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Biotic Charge.

Compared to ME2 it feels slow and... sluggish, I guess. In ME3, when you press Charge, Shepard rushes to the target but the camera stays behind for a moment and only after a slight delay it reaches back to Shepard. Very annoying IMO. It's hard to explain but I think anyone who tried to play Vanguard knows about this. It doesn't happen in multiplayer and this slow motion effect practically killed Single-player Vanguard for me.

#77
Dieb

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Not being able to holster my weapon.

In ME1+2 it added greatly to the roleplaying feel, not always having to tight-aim at every door or button. In the second game, which is very similiar to ME3, they perfectly assigned it to SELECT, a button that's nowehere near anything important, so you can't accidentally hit it. Yet in ME3, where there are so many checkpoints you essentially never restart anywhere but one minute before you died, they suddenly think it's necessary to add a quicksave button? It's a function I use exclusively when I mean to put my rifle away by habit.

#78
Chchchchicken

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Unskippable dialogue and cutscenes! I know, I know...heathen here, but I really don't need to see Kai Leng stab my air car after the first play through or have Hackett exposition me to death after every mission (They might be hiding a loading screen under these dialogues?). I suppose I should be thankful that most of it's not chosen dialogue, I can go get something to drink or do my laundry or go to the grocery store...

Modifié par Chchchchicken, 08 avril 2013 - 01:01 .


#79
Getorex

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Lars10178 wrote...

I hated when he had an Avenger in the cutscenes, or when his face is turned 90 degrees away from the person he is talking to in the conversations


On a related note.  How in conversations Shepard (or even squadmates) will VERY soon start doing the neck-stretch, shoulder loosening move.  They are all VERY tense.  I find myself doing something like that maybe once or twice a day and then only after a workout or heavy work...or a rough night (not)sleeping.  They even had Legion, a bot, doing it in ME2. 

How Shepard runs like a cliche retarded person when not in combat.  Get him running and he's looking off to the side and down...really weird.

#80
Dieb

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Getorex wrote...

How Shepard runs like a cliche retarded person when not in combat.  Get him running and he's looking off to the side and down...really weird.


That's somehow related to my complaint. It's because this is the re-used animation from ME2, when Shepard runs around with all his equipment in combat armor - where it's rather very realistic and appropriate IMO.

#81
Getorex

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Chchchchicken wrote...

Unskippable dialogue and cutscenes! I know, I know...heathen here, but I really don't need to see Kai Leng stab my air car after the first play through or have Hackett exposition me to death after every mission (They might be hiding a loading screen under these dialogues?). I suppose I should be thankful that most of it's not chosen dialogue, I can go get something to drink or do my laundry or go to the grocery store...


There are Coalesced additions you can make, simple ones, that will not get you booted off MP (if you do MP) and that can allow you to fast-forward cutscene stuff.  It's called "Mordin Speed" and is something like 10x.  Sadly, there isn't one, yet, that allows you to quickly get past or SIDESTEP ENTIRELY the dream sequences.  You are forced to trudge through those no matter what.

There's also simple additions that can be used to get you out of sticky parts (like behind joker's seat on the Normandy).  I had to use it a LOT in ME2 where I found lots of places for Shepard to get stuck.  It's a no-clipping setting that allows you to hit a key, go no-clipping, move Shepard to another spot, and turn on clipping again.  You are then free of the quicksand.

Modifié par Getorex, 08 avril 2013 - 01:31 .


#82
Getorex

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Baelrahn wrote...

Getorex wrote...

How Shepard runs like a cliche retarded person when not in combat.  Get him running and he's looking off to the side and down...really weird.


That's somehow related to my complaint. It's because this is the re-used animation from ME2, when Shepard runs around with all his equipment in combat armor - where it's rather very realistic and appropriate IMO.


Yeah, that's why I needed to specify not in combat.  In combat/gear his run is good...and he doesn't tucker out after just 5 seconds like in ME2.   I guess between 2 and 3 he's been hitting the gym and doing some cardio to break up the weights.

#83
SwitchN7

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Electronic Arts.

#84
kleindropper

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Baelrahn wrote...

Getorex wrote...

How Shepard runs like a cliche retarded person when not in combat.  Get him running and he's looking off to the side and down...really weird.


That's somehow related to my complaint. It's because this is the re-used animation from ME2, when Shepard runs around with all his equipment in combat armor - where it's rather very realistic and appropriate IMO.


Combat running is one thing ME1 got right (combat-wise.)  I hate how my petite little femshep clomps around and soulds like godzilla when she's running around the Citadel in ME3.

Also I kind of liked the ****eyed jog male shep had in ME2 when he is on the Normandy.  Reminded me of the swagger of one James T Kirk.

#85
Gixxer6Rdr

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I was bugged by Jack being censored. Game went all PG with her character. I get her cutting back, but, "Hey Joker, F...." /end cutscene. REALLY?!

#86
Chchchchicken

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Getorex wrote...

Chchchchicken wrote...

Unskippable dialogue and cutscenes! I know, I know...heathen here, but I really don't need to see Kai Leng stab my air car after the first play through or have Hackett exposition me to death after every mission (They might be hiding a loading screen under these dialogues?). I suppose I should be thankful that most of it's not chosen dialogue, I can go get something to drink or do my laundry or go to the grocery store...


There are Coalesced additions you can make, simple ones, that will not get you booted off MP (if you do MP) and that can allow you to fast-forward cutscene stuff.  It's called "Mordin Speed" and is something like 10x.  Sadly, there isn't one, yet, that allows you to quickly get past or SIDESTEP ENTIRELY the dream sequences.  You are forced to trudge through those no matter what.

There's also simple additions that can be used to get you out of sticky parts (like behind joker's seat on the Normandy).  I had to use it a LOT in ME2 where I found lots of places for Shepard to get stuck.  It's a no-clipping setting that allows you to hit a key, go no-clipping, move Shepard to another spot, and turn on clipping again.  You are then free of the quicksand.


Thanks! I'll look into this. Too bad about the dreams though, I actually got stuck in one for ten mintues when I couldn't find the kid once and reloading would've meant going through all the Tuchanka cutscenes again... :crying:
He eventually spawned right in front of me, I think the game took pity on me.

#87
Spartas Husky

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Little detail:

how come we couldn't have both. We eject clips as usual, but the last clip works like a thermal sink as in ME1. We still need to fire our weapons but they are less effective as we have to vent them manually.

#88
KingZayd

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Waiting those few seconds when going to/from the war room, when walking through the scanners.
ME2 squadmates that didn't rejoin the squad.

#89
PinkToolTheater

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In the scene where Shepard gets fried by Harbinger's beam, once you wake up you can start shooting right away even though the gun is still on the ground and your hand is nowhere near it. That annoys me greatly for some reason.