Approval and non-present party members
#1
Posté 07 avril 2013 - 01:08
I think that approval changes should also affect companions that are not present, at least in some cases. Most actions of the protagonist aren't done in secret and only known to the people present at the time, the companions generally know what the protagonist is doing. Widely known actions of the protagonist should influence everyone's approval. That way, worrying about exposing companions to content the might influence their approval in unwanted ways would be pointless. The approval would be much more honest.
And it would prevent strange cases like my templar-supporting Hawke being best pals with Anders, just because he was sympathetic and kindly refrained from taking Anders along to hunt down apostates.
DA:O had a few situations that were similar to what I suggest: Alistair reacting to the conclusion of the Redcliffe quest, Wynne and Leliana confronting you at camp after defiling the ashes, Shale attacking you after siding with Branka. Not that I'm asking for as much reaction for everything, but the complete ignorance of all other actions just seems really odd to me.
Things that are done in secret or are of no particular interest to people not present could be extempted, but many actions of the PC are known to the public, and the companions do talk to each other outside of missions, I'd presume.
#2
Posté 07 avril 2013 - 01:24
#3
Posté 07 avril 2013 - 05:27
Though I suppose it would prevent amusing playthroughs like my blood mage, mage freedom advocate Hawke...who was friends with everyone. Because he was that damn nice.
#4
Posté 07 avril 2013 - 05:37
#5
Posté 07 avril 2013 - 05:47
#6
Posté 07 avril 2013 - 05:49
#7
Posté 07 avril 2013 - 05:49
It would be pretty cool IMO. But I suspect that the logistics of implementing such a concept would probably put the kibosh on it.
#8
Posté 07 avril 2013 - 05:50
That would be cool!craigdolphin wrote...
Personally I think this would be an opportunity for more gameplay. Obviously, people not present won't know about an action unless someone who was present tells them, or the events become widely known. So maybe the player doesn't want a particular absent companion to know about something? How about if the pc gets an option to convince the other companions to stay quiet about it. There could be all sorts of potential shenanigans that could arise from that. Someone breaks the player's confidence anyway. The companion that was to be kept in the dark then reacts even more negatively to the attempted coverup, as well as the original action.
It would be pretty cool IMO. But I suspect that the logistics of implementing such a concept would probably put the kibosh on it.
#9
Posté 07 avril 2013 - 06:05
#10
Posté 07 avril 2013 - 07:42
That said, I got the impression that people didn't like it in awakening. Maybe because it makes approval too hard to game.
#11
Posté 14 mai 2013 - 11:38
http:/social.bioware.com/forum/1/topic/371/index/14200303/1#14200518
Modifié par Pallando, 14 mai 2013 - 11:38 .
#12
Posté 14 mai 2013 - 11:54
#13
Posté 27 juin 2013 - 07:44
#14
Posté 27 juin 2013 - 08:01
For big situations that you handle, yeah, you should get approval or non-approval or whatever regardless of whether they're in the party at the time or not, because they're going to hear that you burned the Circle to the ground and slaughtered everybody who tried to get out. If you pee in their sacred holy artifact and dance around singing Trololo, yes, they should hear about it and be just slightly upset.
But, seriously, do you go around with your friends constantly scribbling down every inane thing they say and rating it on some kind of friendship meter? No. If they do something you don't like, you SAY SO, you don't KEEP SCORE.
#15
Posté 27 juin 2013 - 08:06
#16
Posté 27 juin 2013 - 08:11
#17
Posté 27 juin 2013 - 08:16
Modifié par Plaintiff, 27 juin 2013 - 08:16 .
#18
Posté 27 juin 2013 - 08:27
I actually think the friendship/rivalry system of Dragon Age 2 was very well done. It's one of my favorite things in playthroughs of the game to plan out which characters I want to rival or friend.
#19
Posté 27 juin 2013 - 10:36
Absolutely it is. Metagaming should be permitted.Plaintiff wrote...
Nuts to you. Metagaming is a totally valid way to play, and it's what I'm gonna do.
But it should never be required.
#20
Posté 27 juin 2013 - 10:39
Yeah, it should go back to DA:O's style where your specializations are tied in with the story and have consequences!ibbikiookami wrote...
I definitely agree with you but DAII was just too flawed, there are many things that didn't make sense like using blood magic in front of templars and chantry... people without any sort of consequence. Hopefully DAIII will address those issues, having more than two years of development sure is reassuring at least though I'm still skeptical.
Wait, crap...
#21
Posté 27 juin 2013 - 10:43
Lee80alabama wrote...
I could see it working if it was only huge events, such as whipping out a whole town or something. However, I don't think every quest should impact characters that are not present.
I actually think the friendship/rivalry system of Dragon Age 2 was very well done. It's one of my favorite things in playthroughs of the game to plan out which characters I want to rival or friend.
That's pretty much my take on it too - it would be silly for one of your companions to be all over for something you did in some forgotten ruins deep underground and that didn't even have witnesses beyond your partymembers.
Of course it's entirely possible those partymembers are a bunch of treacherous snitches that feel the need to tell on you the moment they return from the adventure... which would be pretty lame.
#22
Posté 27 juin 2013 - 11:18
What if you soloed it?Azaron Nightblade wrote...
Of course it's entirely possible those partymembers are a bunch of treacherous snitches that feel the need to tell on you the moment they return from the adventure... which would be pretty lame.
#23
Posté 27 juin 2013 - 11:37
Wulfram wrote...
I agree. Non-present companions shouldn't react to things like the tone you use talking to someone, but real decisions should produce a response.
*one night at camp*
Party Member 1: "So, yeah, he agreed to stay and defend the Chantry like you had wanted him to do."
Party Member 2: "I knew he wouldn't let me down!" *approve +10*
Party Member 1: "Of course, he said it in that really dickish tone he has."
Party Member 2: "Maker, he's such an ass!" *disapprove -10*
#24
Posté 27 juin 2013 - 11:43
Sylvius the Mad wrote...
What if you soloed it?Azaron Nightblade wrote...
Of course it's entirely possible those partymembers are a bunch of treacherous snitches that feel the need to tell on you the moment they return from the adventure... which would be pretty lame.
In that case no one should know anything but your PC.
#25
Posté 27 juin 2013 - 11:46





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