Rubios wrote...
>Mass Effect 2
>RPG
Ocarina of Time was an action/ adventure game.
Rubios wrote...
>Mass Effect 2
>RPG
Guest_Rubios_*
I love roquefort cheese.IllusiveManJr wrote...
Rubios wrote...
>Mass Effect 2
>RPG
Ocarina of Time was an action/ adventure game.
Guest_simfamUP_*
Rubios wrote...
I love roquefort cheese.IllusiveManJr wrote...
Rubios wrote...
>Mass Effect 2
>RPG
Ocarina of Time was an action/ adventure game.
Guest_Rubios_*
I don't want to spoil Half Life 3, you'll have to wait a bit some more.simfamSP wrote...
Rubios wrote...
I love roquefort cheese.IllusiveManJr wrote...
Rubios wrote...
>Mass Effect 2
>RPG
Ocarina of Time was an action/ adventure game.
Did Barney ever buy that beer?
Modifié par Rubios, 08 avril 2013 - 01:54 .
Guest_Catch This Fade_*
I don't get it.IllusiveManJr wrote...
Rubios wrote...
>Mass Effect 2
>RPG
Ocarina of Time was an action/ adventure game.
bEVEsthda wrote...
I read through this thread, and nowhere did I see 'Morrowind' or 'VtM:Bloodlines'.
Guest_EntropicAngel_*
slimgrin wrote...
Solid list. Personally I'd add TW1, Fallout 3 and Mass Effect in there.
Modifié par eroeru, 08 avril 2013 - 03:11 .
Guest_Catch This Fade_*
eroeru wrote...
How is it significantly more possible for Shepard (and Hawke) than for Adam (or Geralt)?
I'm just going to go ahead and agree to disagree because I really don't want tto get into "What's an RPG?"simfamSP wrote...
What? Yes. Human Revolution is certainly an RPG. How can you even compare the two? You don't have to shoot anyone if you don't want to (except the crappy bosses). That game allows you to truly build your character and role play. The leveling system is so far beyond any of the Mass Effect games, but especially 2, which had a leveling system that was so dumbed down I often question why it was included in the game at all.
Yeah...levelling systems. I'm not so big on them if they aren't integrated with dialogue mechanics. And this goes beyond persuasion feats.
I find it ironic that auto-dialogue is the damnation of roleplaying (of which I agree) but DE: HR has substantially more auto-dialogue than ME2.
As for the shooter mechanics, you're right, you can go full-out pacificst in Deus Ex and that's great. But are you really condemning ME2 for its shooter gameplay when soooo many RPGs (including Planescape) have many forced encounters and dungeons in which you *have* to fight.
I seriously don't get your complaint. How is ME2 *not* an RPG?
Ability to develop/define Shepard? Check (more so than Adam.)
Ability to make decisions in given situation? Check (DE is famous for it, I wouldn't have seen a sequel being so popular if they did not incorporate the same mechanics from the original.)
That's about all you need, regardless of how the game works, whether it's a shooter, sandbox, point-and-click adventure... that's the beauty of RPGs, you can put in absolutely anything.
Intricate and complex levelling systems are meaningless since they belong to most genres now, hell, I'd go as far and say COD's system is far better than ME2's, and that's an FPS.
Guest_simfamUP_*
EpicBoot2daFace wrote...
I'm just going to go ahead and agree to disagree because I really don't want tto get into "What's an RPG?"simfamSP wrote...
What? Yes. Human Revolution is certainly an RPG. How can you even compare the two? You don't have to shoot anyone if you don't want to (except the crappy bosses). That game allows you to truly build your character and role play. The leveling system is so far beyond any of the Mass Effect games, but especially 2, which had a leveling system that was so dumbed down I often question why it was included in the game at all.
Yeah...levelling systems. I'm not so big on them if they aren't integrated with dialogue mechanics. And this goes beyond persuasion feats.
I find it ironic that auto-dialogue is the damnation of roleplaying (of which I agree) but DE: HR has substantially more auto-dialogue than ME2.
As for the shooter mechanics, you're right, you can go full-out pacificst in Deus Ex and that's great. But are you really condemning ME2 for its shooter gameplay when soooo many RPGs (including Planescape) have many forced encounters and dungeons in which you *have* to fight.
I seriously don't get your complaint. How is ME2 *not* an RPG?
Ability to develop/define Shepard? Check (more so than Adam.)
Ability to make decisions in given situation? Check (DE is famous for it, I wouldn't have seen a sequel being so popular if they did not incorporate the same mechanics from the original.)
That's about all you need, regardless of how the game works, whether it's a shooter, sandbox, point-and-click adventure... that's the beauty of RPGs, you can put in absolutely anything.
Intricate and complex levelling systems are meaningless since they belong to most genres now, hell, I'd go as far and say COD's system is far better than ME2's, and that's an FPS.
eroeru wrote...
bEVEsthda wrote...
I read through this thread, and nowhere did I see 'Morrowind' or 'VtM:Bloodlines'.
Are they real modern?
Modifié par bEVEsthda, 08 avril 2013 - 04:35 .
Modifié par bussinrounds, 08 avril 2013 - 05:27 .
Modifié par eroeru, 08 avril 2013 - 05:16 .
Guest_Cthulhu42_*
Modifié par Cthulhu42, 08 avril 2013 - 05:28 .
Cthulhu42 wrote...
I think it's some sort of law that every discussion about or involving RPGs inevitably descends into subjective opinions about what exactly is and isn't an RPG.
I find it pretty funny, really.
EntropicAngel wrote...
slimgrin wrote...
Solid list. Personally I'd add TW1, Fallout 3 and Mass Effect in there.
Really? That's a little surprising.
As for myself, it depends on what you mean by "RPG" of course. For myself, an RPG is a game you roleplay in--a game where you define your character.
As such, games like Demon/Dark Souls or TES games where your definition of the character is restricted to fairly generic save-or-kill choices that only vaguely define your character into two large groups, I only consider "lite" RPGs.
Further, games like Deus Ex and The Witcher have set protagonists with certain aspects of their character moldable, but others (and most in Deus Ex HR) set in stone. As such, they are "lite" RPGs.
In my opinion, the best RPGs are the ones that actually let you truly define your character. The only modern RPGs that I've played that do that are Bioware games.
As such, my answer would be the Bioware games.
Now, I will point out that I've really been unable to role-play in ME. I don't know why, maybe it was the voiced protag, maybe it was the setting, the set information about Shepard, but I was unable to. However, I still would say it is possible, and as such maintains their position at the *top* of the list.
bEVEsthda wrote...
I read through this thread, and nowhere did I see 'Morrowind' or 'VtM:Bloodlines'.
bussinrounds wrote...
'Souls' games
Demons and Dark Soulswsandista wrote...
bussinrounds wrote...
'Souls' games
What do you mean by this?
I agree and disagree at the same time. MotB in DA:O engine would be an improvement over NWN 2 engine, but what i would really like to see is MotB in Infinity engine like IWD2. I would kill for such a port, and MotB in IE would be equal or even better than many "classics".Cimeas wrote...
I think looking back on the list, I might have put MotB a little higher, but the problem with it is that it's a wonderful campaign stuck on top of the crappy Neverwinter Nights 2 engine, with all it's numerous camera and systems problems.
I wonder if MotB had, says, been built on top of the Dragon Age toolset, I'm sure it would have been a much better game (obviously Bioware wouldn't let them do that, but just as a thought exercise).
A lot of the characters also lost something because they weren't voice acted imho.
Even better yet... in the ToEE engine.Urgon wrote...
I agree and disagree at the same time. MotB in DA:O engine would be an improvement over NWN 2 engine, but what i would really like to see is MotB in Infinity engine like IWD2. I would kill for such a port, and MotB in IE would be equal or even better than many "classics".Cimeas wrote...
I think looking back on the list, I might have put MotB a little higher, but the problem with it is that it's a wonderful campaign stuck on top of the crappy Neverwinter Nights 2 engine, with all it's numerous camera and systems problems.
I wonder if MotB had, says, been built on top of the Dragon Age toolset, I'm sure it would have been a much better game (obviously Bioware wouldn't let them do that, but just as a thought exercise).
A lot of the characters also lost something because they weren't voice acted imho.