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What Are The Best 'Modern' RPGs?


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#101
In Exile

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bussinrounds wrote...
  If I'm gonna play a game focused on 'story elements', I want some actual meaningful consequences, otherwise I might as well watch a movie or read a book.  


That's like asking what purpose multiple abilities have when they all lo dead enemies. 

#102
In Exile

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bussinrounds wrote...

If the game acknowledges your actions and has actual mechanics for it, you're "roleplaying", If you're going around making up s**t in your head and the game doesn't acknowledge it, your LARPing.(acting)


And every fan of Skyrm's head just exploded. 

#103
Kaiser Arian XVII

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In Exile wrote...

bussinrounds wrote...
  If I'm gonna play a game focused on 'story elements', I want some actual meaningful consequences, otherwise I might as well watch a movie or read a book.  


That's like asking what purpose multiple abilities have when they all lo dead enemies. 


I agree with bussinrounds.

In Exile wrote...

bussinrounds wrote...

If the game acknowledges your actions and has actual mechanics for it, you're "roleplaying", If you're going around making up s**t in your head and the game doesn't acknowledge it, your LARPing.(acting)


And every fan of Skyrm's head just exploded. 


I agree with bussinrounds, AGAIN!

#104
Urgon

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In Exile wrote...

bussinrounds wrote...

If the game acknowledges your actions and has actual mechanics for it, you're "roleplaying", If you're going around making up s**t in your head and the game doesn't acknowledge it, your LARPing.(acting)


And every fan of Skyrm's head just exploded. 

Skyrim is a terrible RPG. Good as game? Maybe. As RPG? Crap.

#105
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bussinrounds wrote...

If the game acknowledges your actions and has actual mechanics for it, you're "roleplaying", If you're going around making up s**t in your head and the game doesn't acknowledge it, your LARPing.(acting)


1. I disagree on one point--"actions."

Your actions tell me little about you. The fact that you drive the car you drive, work where you work, wear what you wear, play video games, etc, tells me very little about you. What matters are the motivations to these actions--and motivations cannot be found through actions alone. That's where dialog comes in.

I'll accept that a game that gives you various actions, like Skyrim, is a weak RPG, but only a weak one.


2. In response to the overall statement: Exactly! This is why Bioware RPGs are such good RPGs: because the dialog mechanic is a decidedly in-game way of defining your character.

I honestly feel the dialog mechanic is one of, if not THE best roleplaying mechanic I've encountered.

#106
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bussinrounds wrote...

If the game acknowledges your actions and has actual mechanics for it, you're "roleplaying", If you're going around making up s**t in your head and the game doesn't acknowledge it, your LARPing.(acting)


Elaborate. Because really you're making no sense at all. At what point does anyone here define a consequence? Because BioWare does it loads yet people still refuse to acknowledge it because the scale of the consequence is not comparable to other games.

Other than The Witcher 2, there aren't many RPGs (and I say RPGs because there are non-RPGs that focus heavily on c&c) that do consequence in such a huge scale.

#107
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@EntropicAngel.

Though we agree on the dialogue mechanic, remember that motivation is purely head-canon most of the time :-) but this goes to P&P really :P

#108
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simfamSP wrote...

@EntropicAngel.

Though we agree on the dialogue mechanic, remember that motivation is purely head-canon most of the time :-) but this goes to P&P really :P


Well that's why I like dialog: it allows motivation to become reality and not just head-canon.

#109
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NBA 2K13 was one of the best RPGs last year lol

#110
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J. Reezy wrote...

NBA 2K13 was one of the best RPGs last year lol


Citing sports games is actually a pretty argument against a stat-based definition of RPGs.

#111
Urgon

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simfamSP wrote...

bussinrounds wrote...

If the game acknowledges your actions and has actual mechanics for it, you're "roleplaying", If you're going around making up s**t in your head and the game doesn't acknowledge it, your LARPing.(acting)


Elaborate. Because really you're making no sense at all. At what point does anyone here define a consequence? Because BioWare does it loads yet people still refuse to acknowledge it because the scale of the consequence is not comparable to other games.

Other than The Witcher 2, there aren't many RPGs (and I say RPGs because there are non-RPGs that focus heavily on c&c) that do consequence in such a huge scale.

Alpha Protocol (more C&C than any game period)
Witcher 2
Fallout New Vegas
Mask of the Betrayer
Vampire the Masquerade
etc.

#112
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EntropicAngel wrote...

J. Reezy wrote...

NBA 2K13 was one of the best RPGs last year lol


Citing sports games is actually a pretty argument against a stat-based definition of RPGs.

I see. Fortunately for me, I wasn't bringing that up to make a case for or against any specific type of "RPG". It was directed at the question of this topic.

#113
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Urgon wrote...

Alpha Protocol (more C&C than any game period)
Witcher 2
Fallout New Vegas
Mask of the Betrayer
Vampire the Masquerade
etc.


I disagree about Alpha Protocol. It's actually fairly linear until the final mission.



J. Reezy wrote...

I see. Fortunately for me, I wasn't bringing that up to make a case for or against any specific type of "RPG". It was directed at the question of this topic.


I know. I figured you were joking a bit.

Modifié par EntropicAngel, 10 avril 2013 - 02:23 .


#114
Urgon

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EntropicAngel wrote...

Urgon wrote...

Alpha Protocol (more C&C than any game period)
Witcher 2
Fallout New Vegas
Mask of the Betrayer
Vampire the Masquerade
etc.


I disagree about Alpha Protocol. It's actually fairly linear until the final mission.


Sure it was linear. But it recognized every single thing you did. Consequences aren't only branched storylines like Witcher 2. If you replay the game and did things differently you will see that the game changes considerably. Not the story, as you say the game was linear, but NPCs reactions,which NPCs are alive and who aren't,what ending you have etc.

#115
A Crusty Knight Of Colour

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EntropicAngel wrote...

J. Reezy wrote...

NBA 2K13 was one of the best RPGs last year lol


Citing sports games is actually a pretty argument against a stat-based definition of RPGs.


Can you explain what you mean by this?

#116
TurianRebel212

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Mass Effect 2
Witcher 2
Mass Effect 1
Skyrim
Fallout 3
Dark Souls.

If I were going to pick what the "Best" RPG is of that bunch is, I would say Witcher 2. Although the best game is ME2, by a mile, but Witcher 2 is one of the most hardcore RPG I've ever played. Everything about it has the truest and purest RPG elements. Plus, it's incredibly difficult, yet rewarding. Unlike Dark Souls- which is just brutal and tough beyond belief. The Witcher 2 is an amazing accomplishment in RPG gaming and gaming in general. It's a game that I base what a good PC rig is. If you can get 30 plus frames, on high, in 1080p in Witcher 2 then you have got yourself a solid rig.

Plus, it's such a well written story and Geralt and company are truly classic characters. And the combat and leveling up and skill tree are so cool. Also, tons of preparation, loot gathering, side quests, exploration (although, it's way linear when compared to Skyrim- but isn't everything, lol). But it's an amazing RPG. And now that it's on PC, 360 and Mac, there's absolutely no excuse not to play this great game.

#117
In Exile

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CrustyBot wrote...
Can you explain what you mean by this?


Sports games are very number heavy, and entirely driven by statistical approximations. I couldn't find a good screenshot, but if you google image search, you might find something. 

Modifié par In Exile, 10 avril 2013 - 03:50 .


#118
bussinrounds

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 Witcher 2 is one of the most hardcore RPG I've ever played. Everything about it has the truest and purest RPG elements 

 

Image IPB

Yea, that's why it's called the Twitcher.

#119
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Urgon wrote...

Sure it was linear. But it recognized every single thing you did. Consequences aren't only branched storylines like Witcher 2. If you replay the game and did things differently you will see that the game changes considerably. Not the story, as you say the game was linear, but NPCs reactions,which NPCs are alive and who aren't,what ending you have etc.


Ah, I understand.

But for the endings, all of them, except for one type, can be accomplished within the ending alone. They don't depend on choices you made through the game--they depend on choices you make during that end mission, whether you [SPOILERS] save Scarlet, save Mina, spare or execute Leland, spare or execute Westridge.

The only thing the game tracks is your relationship with the NPCs, which admittedly it does well.


CrustyBot wrote...

Can you explain what you mean by this?


They're chock full of stats for the characters that largely define the outcomes.

#120
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Urgon wrote...

simfamSP wrote...

bussinrounds wrote...

If the game acknowledges your actions and has actual mechanics for it, you're "roleplaying", If you're going around making up s**t in your head and the game doesn't acknowledge it, your LARPing.(acting)


Elaborate. Because really you're making no sense at all. At what point does anyone here define a consequence? Because BioWare does it loads yet people still refuse to acknowledge it because the scale of the consequence is not comparable to other games.

Other than The Witcher 2, there aren't many RPGs (and I say RPGs because there are non-RPGs that focus heavily on c&c) that do consequence in such a huge scale.

Alpha Protocol (more C&C than any game period)
Witcher 2
Fallout New Vegas
Mask of the Betrayer
Vampire the Masquerade
etc.


Bar Mask of the Betrayer (which is the only game/exp in that list I haven't played) non of the above have managed to do something the scale of TW2. FO:NV comes pretty close though.

As for AP, yeah, it does it really good. But AP is a 15 hour game whereas the others are much longer.

I'm about half-way through VTM bloodlines, so far, it's all pretty standard as far as C&C goes. And yeah, I already mentioned TW2 as my example.

#121
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bussinrounds wrote...

 Witcher 2 is one of the most hardcore RPG I've ever played. Everything about it has the truest and purest RPG elements 

 

Image IPB

Yea, that's why it's called the Twitcher.


So you're what some would call an isometric purest? That's fine. Planescape: Torment is my fav game of all time afterall.

#122
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simfamSP wrote...

So you're what some would call an isometric purest? That's fine. Planescape: Torment is my fav game of all time afterall.


His comment doesn't have anything to do with the viewpoint, but rather the fact that The Witcher is twitch gameplay.

#123
Degs29

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While I enjoyed ME2 the most out of all those games, its RPG elements are somewhat lacking.  So I'm not surprised to see resistance to it as #1.  Still, that list pretty much mirrors my own top 10.

#124
Urgon

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simfamSP wrote...

Urgon wrote...

simfamSP wrote...

bussinrounds wrote...

If the game acknowledges your actions and has actual mechanics for it, you're "roleplaying", If you're going around making up s**t in your head and the game doesn't acknowledge it, your LARPing.(acting)


Elaborate. Because really you're making no sense at all. At what point does anyone here define a consequence? Because BioWare does it loads yet people still refuse to acknowledge it because the scale of the consequence is not comparable to other games.

Other than The Witcher 2, there aren't many RPGs (and I say RPGs because there are non-RPGs that focus heavily on c&c) that do consequence in such a huge scale.

Alpha Protocol (more C&C than any game period)
Witcher 2
Fallout New Vegas
Mask of the Betrayer
Vampire the Masquerade
etc.


Bar Mask of the Betrayer (which is the only game/exp in that list I haven't played) non of the above have managed to do something the scale of TW2. FO:NV comes pretty close though.

As for AP, yeah, it does it really good. But AP is a 15 hour game whereas the others are much longer.

I'm about half-way through VTM bloodlines, so far, it's all pretty standard as far as C&C goes. And yeah, I already mentioned TW2 as my example.

If Planescape:Torment is your favorite game as you say, play MotB.You won't regret it.
How far are you in VtM:B?