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Hoping dragons age 3 takes more from witcher 2 than skyrim


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#76
Enigmatick

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Blair Brown wrote...

I think we are going to make the game WE want to make.

Sure you will always be influenced by other games(movies/art/writing/etc) previous and current, and you can use that, but you must remain true to your own design, goals, and vision.



So no ponytail and white hair for the CC, huh?

Modifié par Enigmatick, 08 avril 2013 - 09:27 .


#77
JCAP

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Enigmatick wrote...


Blair Brown wrote...

I think we are going to make the game WE want to make.

Sure you will always be influenced by other games(movies/art/writing/etc) previous and current, and you can use that, but you must remain true to your own design, goals, and vision.



So no ponytail and white hair for the CC, huh?


"So disappointed..." - Garrus

#78
David7204

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Having choices in games should not be about replay value.

It should be about giving the player a sense that they have meaningful influence over the story and characters. That is a million times more important and more satisfying than replay value.

Replay value is nice, but it comes far, far, far second.

Modifié par David7204, 08 avril 2013 - 09:36 .


#79
Twisted Path

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Speaking of influences I just hope there's less of a Joss Whedon influence in this game. That got to be a bit much in Origins and DA2.

#80
ref

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I hope they take absolutely nothing from Skyrim, as it's a very mediocre game. (At least, in my opinion). Boring classes, meaningless quests (both main and side).

Open ended doesn't always mean better. Tons of quests/exploration means nothing when all the content is boring and lifeless. Linearity with the best of the aforementioned isn't great either. A mixture of both is what I prefer. (ala Witcher) The Witcher 2 wasn't a bad game at all, it was actually very good, but if they look at that series they should look at the first game.

The first Witcher had an incredible story, pacing and atmosphere. That's what DA:O had. That's what DA2 did not have. That's what DA:I needs.

Modifié par Refara, 08 avril 2013 - 10:18 .


#81
Cainhurst Crow

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No thank you. I'd rather buy a dragon age game that is, in fact, a dragon age game. Or a bioware game that is made and plays like a bioware game, than a damn clone game.

If I wanted to play a game that's like witcher 2, I would play witcher 2, not demand every other game become a clone of witcher 2.

#82
Ridwan

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People aren't fond of the scenery porn that Skyrim did, huh? Just detecting some mild hostility towards a game that sold over 11 million copies, which you know, is a pretty good thing. Cue the CoD hatred that follows.

Modifié par M25105, 08 avril 2013 - 10:52 .


#83
Il Divo

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I really don't think they need to take anything from the Witcher 2 or Skyrim for it to be a great game.

#84
Ridwan

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Taking stuff that works in other games and IMPLEMENTING them in your game without imitating the game you take the stuff from is a sign of good development. There's more to an RPG than freaking stories. And I like stories, but if Bioware used the scenery porn that Skyrim had, made more advanced crafting and even gave the option to sort of live in a home, hell imagine a romanced wife in your home or something, then they could have an amazing game on their hand.

Think about it, the combat from DA:O, only less wodden, the already existing great character interaction and a certain travelling freedom, does that sound so bad? They should go for it.
You don't taint your game by emulating certain aspects of other games folks.

Modifié par M25105, 08 avril 2013 - 11:10 .


#85
daaaav

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M25105 wrote...

People aren't fond of the scenery porn that Skyrim did, huh? Just detecting some mild hostility towards a game that sold over 11 million copies, which you know, is a pretty good thing. Cue the CoD hatred that follows.


Skyrim is without a doubt my favourite hiking simulator. 

#86
Volus Warlord

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daaaav wrote...

M25105 wrote...

People aren't fond of the scenery porn that Skyrim did, huh? Just detecting some mild hostility towards a game that sold over 11 million copies, which you know, is a pretty good thing. Cue the CoD hatred that follows.


Skyrim is without a doubt my favourite hiking simulator. 


And ME2 was a companion collect-a-thon, and DA2 was a relationship simulator, and...

#87
XX-Pyro

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Refara wrote...

I hope they take absolutely nothing from Skyrim, as it's a very mediocre game. (At least, in my opinion). Boring classes, meaningless quests (both main and side).

Open ended doesn't always mean better. Tons of quests/exploration means nothing when all the content is boring and lifeless. Linearity with the best of the aforementioned isn't great either. A mixture of both is what I prefer. (ala Witcher) The Witcher 2 wasn't a bad game at all, it was actually very good, but if they look at that series they should look at the first game.

The first Witcher had an incredible story, pacing and atmosphere. That's what DA:O had. That's what DA2 did not have. That's what DA:I needs.


Because Witcher had incredibly amazing classes right? Take nothing from either game.

#88
sandalisthemaker

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Volus Warlord wrote...
 and DA2 was a relationship simulator


*Yawn*

#89
daaaav

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Volus Warlord wrote...

daaaav wrote...

M25105 wrote...

People aren't fond of the scenery porn that Skyrim did, huh? Just detecting some mild hostility towards a game that sold over 11 million copies, which you know, is a pretty good thing. Cue the CoD hatred that follows.


Skyrim is without a doubt my favourite hiking simulator. 


And ME2 was a companion collect-a-thon, and DA2 was a relationship simulator, and...


You're not far wrong... I wasn't being sarcastic. I enjoy wandering around Skyrim just tooling around immensly. There just isn't enough depth in the characters to make me care about them, or the story however... 

Mass Effect 2 had a terrible story that made no sense at all. What (I dare say) most people enjoyed about Mass Effect 2 was tooling around the galaxy with a ship and a bunch of mates. Dragon Age 2 was essentially the same but with less memorable characters. 

#90
Angrywolves

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The games you want to make ? This coming from Blair Brown. We're still not worthy to bask in your magnificent presence. Bows deeply . There' always a danger in that. The huge outpouring into some of these kickstarter games shows certain fans want certain things and they may be at odds with what you want. Peter Moore aka your boss has made his admissions. shrugs. But we aka the at times difficult for Bioware employees to tolerate fans remain jaded but hopeful we'll be mostly on the same page when DAI is released.

#91
Volus Warlord

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daaaav wrote...

You're not far wrong... I wasn't being sarcastic. I enjoy wandering around Skyrim just tooling around immensly. There just isn't enough depth in the characters to make me care about them, or the story however... 

Mass Effect 2 had a terrible story that made no sense at all. What (I dare say) most people enjoyed about Mass Effect 2 was tooling around the galaxy with a ship and a bunch of mates. Dragon Age 2 was essentially the same but with less memorable characters. 


The characters is what made ME2 above and beyond so many others, no doubt about that. That being said, many other parts of it were pretty solid-gameplay wasn't bad at all, the attention to detail was immense, and some missions were just as memorable if not more memorable than the characters. Horizon. Collector Base.


So, well-defined, interesting characters is definitely a great thing, ya gotta be able to do something with them that makes them memorable. (Besides romances.) A time in the spotlight for them, to identify and characterize them. 

#92
Plaintiff

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Sacred_Fantasy wrote...

EpicBoot2daFace wrote...
Regardless of what they do, I doubt DA3 will reach 10 million copies sold. It's just not going to happen and I don't think EA should expect it to do that well.


I doubt the idea of driving the players into a straight line narrative experience would appeal over 10 million gamers. Even children don't like it when you hand held them too much. Let alone adults.

The entire world disagrees with you. If anything, history indicates that the most successful games have completely linear plots.

Check out this list of best-selling video game franchises: en.wikipedia.org/wiki/List_of_best-selling_video_game_franchises

Bioware is on there twice, and neither position is particularly impressive. Even less so when you consider that they are counting the total sales of every game in the franchise, including iOS tie-in games.

Modifié par Plaintiff, 09 avril 2013 - 01:43 .


#93
Rawgrim

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Plaintiff wrote...

Sacred_Fantasy wrote...

EpicBoot2daFace wrote...
Regardless of what they do, I doubt DA3 will reach 10 million copies sold. It's just not going to happen and I don't think EA should expect it to do that well.


I doubt the idea of driving the players into a straight line narrative experience would appeal over 10 million gamers. Even children don't like it when you hand held them too much. Let alone adults.

The entire world disagrees with you. If anything, history indicates that the most successful games have completely linear plots.

Check out this list of best-selling video game franchises: http://en.wikipedia...._million_copies

Bioware is on there twice, and neither position is particularly impressive. Even less so when you consider that they are counting the total sales of every game in the franchise, including iOS tie-in games.


That list shows people bought them not that they played through them or liked them. In either case, quantity does not equal quality.

#94
Rawgrim

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Most titles on that list are console games as well. Console games don`t suffer as much from piracy as PC titles does. So a PC game could have been downloaded just as many times as the top selling console game on that list was bought.

#95
Plaintiff

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Rawgrim wrote...

That list shows people bought them not that they played through them or liked them. In either case, quantity does not equal quality.

I know what it shows, thanks.

Sales are not a measure of quality, and I never said that they were. I am not talking about quality, I'm talking about appeal and sales absolutely are a measure of appeal, because people do not buy things that do not appeal. Whether or not the game turns out to be any good is largely irrelevent.

Sacred_Fantasy asserted that a linear narrative experience would not appeal to 10 million+ gamers. Sacred_Fantasy is wrong. The best-selling videogame franchises are almost entirely linear narrative experiences, and many of them, like Mario and Final Fantasy, have been enjoying their popularity for decades, so obviously their success goes beyond mere advertising.

#96
daaaav

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Plaintiff wrote...

Rawgrim wrote...

That list shows people bought them not that they played through them or liked them. In either case, quantity does not equal quality.

I know what it shows, thanks.

Sales are not a measure of quality, and I never said that they were. I am not talking about quality, I'm talking about appeal and sales absolutely are a measure of appeal, because people do not buy things that do not appeal. Whether or not the game turns out to be any good is largely irrelevent.

Sacred_Fantasy asserted that a linear narrative experience would not appeal to 10 million+ gamers. Sacred_Fantasy is wrong. The best-selling videogame franchises are almost entirely linear narrative experiences, and many of them, like Mario and Final Fantasy, have been enjoying their popularity for decades, so obviously their success goes beyond mere advertising.



This is why I thought that Bioware was an odd choice for EA to aquire... RPG's have historically not had the mass appeal of the COD's and Maddens of the world. 

#97
Rawgrim

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daaaav wrote...

Plaintiff wrote...

Rawgrim wrote...

That list shows people bought them not that they played through them or liked them. In either case, quantity does not equal quality.

I know what it shows, thanks.

Sales are not a measure of quality, and I never said that they were. I am not talking about quality, I'm talking about appeal and sales absolutely are a measure of appeal, because people do not buy things that do not appeal. Whether or not the game turns out to be any good is largely irrelevent.

Sacred_Fantasy asserted that a linear narrative experience would not appeal to 10 million+ gamers. Sacred_Fantasy is wrong. The best-selling videogame franchises are almost entirely linear narrative experiences, and many of them, like Mario and Final Fantasy, have been enjoying their popularity for decades, so obviously their success goes beyond mere advertising.



This is why I thought that Bioware was an odd choice for EA to aquire... RPG's have historically not had the mass appeal of the COD's and Maddens of the world. 


Same here. And trying to merge COD with Baldur`s Gate doesn`t sound like a tasty dish.

#98
Allan Schumacher

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I know JR was a big fan of BioWare's games.

#99
daaaav

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Allan Schumacher wrote...

I know JR was a big fan of BioWare's games.


This is going to get way off topic, but as far as EA is concerned (or should be concerned) it is easier to try and sell extra copies of COD, Madden and FIFA  than to attempt to broaden the appeal of Bioware games. But, they bought Bioware and now MUST attempt to do just that.

For that reason, I wish Obsidian, inXile and CDProjekt the best of luck with their independant and crowd funding business models. 

(Instead of pretending I'm intellectual I'll link this instead: )

Modifié par daaaav, 09 avril 2013 - 02:43 .


#100
EpicBoot2daFace

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Blair Brown wrote...

I think we are going to make the game WE want to make.

Sure you will always be influenced by other games(movies/art/writing/etc) previous and current, and you can use that, but you must remain true to your own design, goals, and vision.

Well, you'll have to forgive me if I don't take your word for it. You used to be able to make the games you wanted to make back when your company was independent. But I doubt EA is interested in RPG's that only satisfy a niche market.