Rawgrim wrote...
That list shows people bought them not that they played through them or liked them. In either case, quantity does not equal quality.
I know what it shows, thanks.
Sales are not a measure of quality, and I never said that they were. I am not talking about quality, I'm talking about
appeal and sales absolutely
are a measure of appeal, because people do not buy things that do not appeal. Whether or not the game turns out to be any good is largely irrelevent.
Sacred_Fantasy asserted that a linear narrative experience would not
appeal to 10 million+ gamers. Sacred_Fantasy is wrong. The best-selling videogame franchises are
almost entirely linear narrative experiences, and many of them, like Mario and Final Fantasy, have been enjoying their popularity for decades, so obviously their success goes beyond mere advertising.