Help with Coalesced.bin keybinding problem.
#1
Posté 08 avril 2013 - 12:20
I'm having a problem i can not figuring out how to solve. I googled it but i found no answers. I've modified my Coalesced.bin file to enable gamepad support for my Mass Effect 3. Everything is ok, but only two necessary bindings are not working.
On "bioinpu.ini\\sfxgame.sfxgamemodedying" (the section of the input bindings of when we are dying on multiplayer) there is two functions called ProlongLife and UseRevivePower binded to the SpaceBar and the number 7 keys on keyboard. But when i bind this functions to Xbox buttons, they do not work.
I assigned this bindings to this section:
( Name="XboxTypeS_A", Command="ProlongLife" )
( Name="XboxTypeS_DPad_Up", Command="UseRevivePower" )
Am i doing something wrong?
#2
Posté 08 avril 2013 - 12:57
#3
Posté 08 avril 2013 - 01:02
Modifié par Invisible Juggernaut, 08 avril 2013 - 01:03 .
#4
Posté 08 avril 2013 - 01:04
Invisible Juggernaut wrote...
Could you post your coalesced to google drive and post a link here, so someone can download it and check your work?
... and your address, birth date, and ssn. That will make it easier for people on the internet to help you.
#5
Posté 08 avril 2013 - 01:10
Invisible Juggernaut wrote...
Could you post your coalesced to google drive and post a link here, so someone can download it and check your work?
This guy is a scumbag cheater by his own admission. You should just ignore everything he posts (aside from pointing out he's a cheat of course).
#6
Posté 08 avril 2013 - 01:10
k1ngl1ves wrote...
Invisible Juggernaut wrote...
Could you post your coalesced to google drive and post a link here, so someone can download it and check your work?
... and your address, birth date, and ssn. That will make it easier for people on the internet to help you.
Are you a WIZARD?
But, no, seriously, just post the coalesced, OP, or go check out the wiki for tweaks, or go to the advanced editing guide, hold on, I have a link to it somewhere.
Edit: Here you go OP
http://me3tweaks.blo...ultiplayer.html
Modifié par Invisible Juggernaut, 08 avril 2013 - 01:11 .
#7
Posté 08 avril 2013 - 01:11
#8
Posté 08 avril 2013 - 01:12
Shampoohorn wrote...
Invisible Juggernaut wrote...
Could you post your coalesced to google drive and post a link here, so someone can download it and check your work?
This guy is a scumbag cheater by his own admission. You should just ignore everything he posts (aside from pointing out he's a cheat of course).
Yeah, I'm a cheat. And I know how to use the coalseced decently, so why shouldn't I help with this coalesced problem? It's not like I'm a BAD guy, I'm just a lazy guy.
#9
Posté 08 avril 2013 - 01:15
ISHYGDDT wrote...
I'm looking for the coalesced entry that makes the Claymore full-auto, can any of you gents help me?
It's under 10_Bioweapon.json, just use the weapon struct to edit what you want. Bioware is pretty clear witht their variables.
#10
Posté 08 avril 2013 - 01:19
Invisible Juggernaut wrote...
Shampoohorn wrote...
Invisible Juggernaut wrote...
Could you post your coalesced to google drive and post a link here, so someone can download it and check your work?
This guy is a scumbag cheater by his own admission. You should just ignore everything he posts (aside from pointing out he's a cheat of course).
Yeah, I'm a cheat. And I know how to use the coalseced decently, so why shouldn't I help with this coalesced problem? It's not like I'm a BAD guy, I'm just a lazy guy.
lol
I do think that its not necessary to upload my Coalesced.bin file. I think my problem here may be for a simple thing i don't know yet. As i said in the topic head, this fucntions that i bind to Xbox buttons works well on keyboard but they do nothing when assigned to Xbox buttons. Have some of you guys, tested this anytime to see if it works for you?
#11
Posté 08 avril 2013 - 01:30
Invisible Juggernaut wrote...
ISHYGDDT wrote...
I'm looking for the coalesced entry that makes the Claymore full-auto, can any of you gents help me?
It's under 10_Bioweapon.json, just use the weapon struct to edit what you want. Bioware is pretty clear witht their variables.
Thanks, bro.
#12
Posté 08 avril 2013 - 01:34
That variable is for the Xbox console. It's mapped to how it would appear to the software on an xbox. Windows has a whole different software stack.
Modifié par Mgamerz, 08 avril 2013 - 01:35 .
#13
Posté 08 avril 2013 - 01:34
"( Name=\\"XboxTypeS_A\\", Command=\\"ProlongLife\\" )"
"( Name=\\"XboxTypeS_DPad_Up\\", Command=\\"UseRevivePower\\" )"
Also, bioinpu.ini? It should be coming out as 06_bioinput.json. Maybe if you tried this extractor?
http://svn.gib.me/bu...ffect3/?C=M;O=D
Just click on the first thing you see that says coalesced.
#14
Posté 08 avril 2013 - 01:36
Mgamerz wrote...
Xbox controller variables assume you are using an xbox. Just because you plug one in doesn't mean that the game is going to see that it is one.
That variable is for the Xbox console.
I'm already using a Xbox gamepad on the game and everything is ok. Only this two functions are not working.
#15
Posté 08 avril 2013 - 01:36
Mgamerz wrote...
Xbox controller variables assume you are using an xbox. Just because you plug one in doesn't mean that the game is going to see that it is one.
That variable is for the Xbox console.
See, that's what you can assume. But, the thing is, in the beginning of the file it takes in input from
"(Name=\\"XboxTypeS_RightShoulder\\",Command=\\"GhostMoveUp 1 | OnRelease GhostMoveUp 0\\")", "(Name=\\"XBoxTypeS_LeftShoulder\\",Command=\\"GhostMoveDown 1 | OnRelease GhostMoveDown 0\\")"
Maybe they were PLANNING on making the game Xbox controller accessible for pc, but just gave up?
Edit: Nevermind, they actually did implement the controller all the way, it even shows in the fact that they implemented x and y axis for look and walking. Derped right there.
Modifié par Invisible Juggernaut, 08 avril 2013 - 01:38 .
#16
Posté 08 avril 2013 - 01:37
Have you changed the command to something like 'say PRESSED BUTTON X (or whatever)'d Paradoxaction wrote...
Mgamerz wrote...
Xbox controller variables assume you are using an xbox. Just because you plug one in doesn't mean that the game is going to see that it is one.
That variable is for the Xbox console.
I'm already using a Xbox gamepad on the game and everything is ok. Only this two functions are not working.
It will pop a message up if it sees the command, otherwise the keybinding is not recognized or respected.
Also to post above:
Possibly, but it could be also that this file is just shared among all the software builds. There's references to the .elf files PS3 uses (as oppsoed to Windows EXE)
If you want a true Xbox experience turn aim assist on via that file. I'm sure bioware wouldn't think that's cheating, though the swarmers might report you.
Modifié par Mgamerz, 08 avril 2013 - 01:39 .
#17
Posté 08 avril 2013 - 01:39
Invisible Juggernaut wrote...
It might just be something syntax wise, maybe if you tried
"( Name="XboxTypeS_A", Command="ProlongLife" )"
"( Name="XboxTypeS_DPad_Up", Command="UseRevivePower" )"
Also, bioinpu.ini? It should be coming out as 06_bioinput.json. Maybe if you tried this extractor?
http://svn.gib.me/bu...ffect3/?C=M;O=D
Just click on the first thing you see that says coalesced.
Hmm, syntax don't seems to be the problem. I use ME3 Coalesced Utility, that is GUI based.
#18
Posté 08 avril 2013 - 01:39
EWWWWW.d Paradoxaction wrote...
Invisible Juggernaut wrote...
It might just be something syntax wise, maybe if you tried
"( Name="XboxTypeS_A", Command="ProlongLife" )"
"( Name="XboxTypeS_DPad_Up", Command="UseRevivePower" )"
Also, bioinpu.ini? It should be coming out as 06_bioinput.json. Maybe if you tried this extractor?
http://svn.gib.me/bu...ffect3/?C=M;O=D
Just click on the first thing you see that says coalesced.
Hmm, syntax don't seems to be the problem. I use ME3 Coalesced Utility, that is GUI based.
Use Gibbed's. Wenchy's tool is atrocious. Also Notepad++ is good with gibbed.
Modifié par Mgamerz, 08 avril 2013 - 01:40 .
#19
Posté 08 avril 2013 - 01:43
d Paradoxaction wrote...
Invisible Juggernaut wrote...
It might just be something syntax wise, maybe if you tried
"( Name="XboxTypeS_A", Command="ProlongLife" )"
"( Name="XboxTypeS_DPad_Up", Command="UseRevivePower" )"
Also, bioinpu.ini? It should be coming out as 06_bioinput.json. Maybe if you tried this extractor?
http://svn.gib.me/bu...ffect3/?C=M;O=D
Just click on the first thing you see that says coalesced.
Hmm, syntax don't seems to be the problem. I use ME3 Coalesced Utility, that is GUI based.
Hmm, odd. I'm looking at my file now, and it nothing in it says you shouldn't be able to do it. The only thing A is binded to currently is camera debugging.
#20
Posté 08 avril 2013 - 01:43
Mgamerz wrote...
EWWWWW.d Paradoxaction wrote...
Invisible Juggernaut wrote...
It might just be something syntax wise, maybe if you tried
"( Name="XboxTypeS_A", Command="ProlongLife" )"
"( Name="XboxTypeS_DPad_Up", Command="UseRevivePower" )"
Also, bioinpu.ini? It should be coming out as 06_bioinput.json. Maybe if you tried this extractor?
http://svn.gib.me/bu...ffect3/?C=M;O=D
Just click on the first thing you see that says coalesced.
Hmm, syntax don't seems to be the problem. I use ME3 Coalesced Utility, that is GUI based.
Use Gibbed's. Wenchy's tool is atrocious. Also Notepad++ is good with gibbed.
What you mean? The tool i'm using can give bad results?
#21
Posté 08 avril 2013 - 01:44
Mgamerz wrote...
EWWWWW.d Paradoxaction wrote...
Invisible Juggernaut wrote...
It might just be something syntax wise, maybe if you tried
"( Name="XboxTypeS_A", Command="ProlongLife" )"
"( Name="XboxTypeS_DPad_Up", Command="UseRevivePower" )"
Also, bioinpu.ini? It should be coming out as 06_bioinput.json. Maybe if you tried this extractor?
http://svn.gib.me/bu...ffect3/?C=M;O=D
Just click on the first thing you see that says coalesced.
Hmm, syntax don't seems to be the problem. I use ME3 Coalesced Utility, that is GUI based.
Use Gibbed's. Wenchy's tool is atrocious. Also Notepad++ is good with gibbed.
Yeah, I use that setup too:D
#22
Posté 08 avril 2013 - 01:45
#23
Posté 08 avril 2013 - 01:47
Around the middle of the first page you see, he literally says, that wrenchy's tool is cumbersome and a pain, and this guy's been testing mods for the game to the point where he managed to make the enemy weapons usable, like cannibal needle gun.
#24
Posté 08 avril 2013 - 01:49
NikkoJT wrote...
When you say "UseRevivePower", do you mean the revive someone else command, or use medigel? Because I think medigel is "Quickslot7" or some such - since you can rearrange powers in SP, I don't think they made it its own power for MP.
Thing is, that really shouldn't matter, as BOTH his binds are not working. So, if only the medigel didn't work, that would be a viable answer. It'd be easier if he just got something besides the Microsoft's driver for Xbox controllers and just downloaded one where he could individually bind keys. Like, A button=7.
#25
Posté 08 avril 2013 - 01:51
say BUTTON PRESSED
It will pop up the text chat of the unreal engine. If it doesn't show up then it's not working with your button assignment.





Retour en haut






