I tried downloading this, but it isn't importing tga files back into it once they're exported.
http://nwvault.ign.c...r.Detail&id=407
Then I tried a plugin for photoshop, but it appears to be made for older version and doesn't work either.
PLT conversion issues
Débuté par
Jenna WSI
, avril 08 2013 05:31
#1
Posté 08 avril 2013 - 05:31
#2
Posté 08 avril 2013 - 10:24
By photoshop plugin, I presume you mean the BioWare's PLT Exporter Plugin and Templates off the vault. Have you tried the GIMP PLT PlugIn for gimp by the DLA Team? Or the Gimp Python PLT plug-in by eryl if you are not on windows? Then once you have gotten the PLT into gimp you might want to try the PLT Scripts for GIMP by Sam Jones which apparently seperate a PLT into seperate layers and will combine those layers when you save. I don't think this is a definitive list btw.
Hope this helps.
TR
Hope this helps.
TR
Modifié par Tarot Redhand, 08 avril 2013 - 10:25 .
#3
Posté 08 avril 2013 - 05:26
Ugh, I was trying to avoid that as I would have to work in photoshop then put the file in gimp just for conversion... and yes I'm on windows.
#4
Posté 08 avril 2013 - 05:57
I work in gimp, paint.net, pshop, pshop elements 11 (for some reason there are things in elements that are not in the expensive one) and greenfish icon editor. It's not such a drag. Having done a search on the vault, Bioware's appears to be the only pshop plt thingy.
TR
TR
#5
Posté 08 avril 2013 - 08:05
I worked with the plteditor too and to be honest for me it was a nightmare! I had everything nicely painted and then bam... nothing exported and so was it most of the time. The photoshop pluginn works like a charm... on my old 6v!!!
#6
Posté 13 avril 2013 - 06:53
I find the PLT Editor's "export bitmap" function all I need. Then take the bitmap to whatever program you want, hit it with bricks... er, paint on it with bricks and then just poke the PLT Editor's "batch convert" to stick the bitmap back into PLT mode for application of channels, or indeed to change a completely original bitamp to PLT. That works too. (I tend to avoid exporting bitmaps with the colour info as the slightest change to the colours whilst painting screws things up. Grayscale's much easier for any major work). Never had a problem thus far.
Modifié par PLUSH HYENA of DOOM, 13 avril 2013 - 06:54 .





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